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Trickstur Novice
Joined: 27 Apr 2010 Posts: 5
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Posted: Sun Sep 05, 2010 11:57 pm Post subject: SW:Star Wars ? about creation edges |
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Hi there.
I'm making a conversion for Star Wars, and am currently working on the species. One of the species called the Togruta have montrals which give them ultrasonic location.
Montral wookiepedia entry: | Quote: | | "Montral was a word used by the Togruta to refer to the hollow horns atop their heads. The Togruta possessed a form of passive echolocation by means of their hollow montrals which allowed them to sense the proximity and movement of physical objects around them. They seemed to be related to the Twi'lek lekku." |
The Togruta description can be found here: http://starwars.wikia.com/wiki/Togruta
I have been trying to figure out how to most accurately describe this in their basic profile. I'm thinking possibly either a +2 to notice of some sort (maybe +2 to notice movement within certain amount of area?), or racial ability of using Darksight. I've looked for echolocation in the Sci-fi Bestiary toolkit and the fantasy bestiary, fantasy companion, and the core rules book, but didn't see it.
Would love any feedback. Thanks! |
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Trickstur Novice
Joined: 27 Apr 2010 Posts: 5
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Posted: Mon Sep 06, 2010 12:41 am Post subject: One More... Regeneration |
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How would I do long term regeneration, and what would it be worth on the species creation list? The Trandoshan's can regenerate limbs after a certain period of time.
Thanks! |
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Theorel Novice
Joined: 08 Mar 2009 Posts: 46
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Posted: Mon Sep 06, 2010 10:37 am Post subject: |
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Honestly, in the Star Wars universe I would give the Trandoshan long-term regeneration at no-cost. I mean, availability of bionics seems to make it a non-issue.
For the echolocation, I think I'd go with 2" darksight, always on(probably at +2). If they have extra points left over, give them the bonus to notice. |
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Posted: Tue Sep 07, 2010 11:52 am Post subject: |
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For Trandoshan's long-term healing: any permanent injuries they roll instead become long-term injuries that are healed when all Wounds are healed. This is worth at most a +1 since it won't come up often. I'd throw in Slow Regeneration and call the whole thing a +2 or so.
-- 77IM _________________ Stuff I made: Arcane Abilities · Talent Edge · Savage Fading Suns · Savage Wuxia! |
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Lysander Seasoned

Joined: 13 Apr 2008 Posts: 414 Location: San Antonio, Texas
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Posted: Wed Sep 08, 2010 6:55 pm Post subject: |
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| I know it's not fancy, but I would think Alertness best fits, perhaps call the racial ability 'Proximity' and perhaps let it stack if the player buys the Alertness edge for a total +4. |
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