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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1524
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Posted: Mon Jul 12, 2010 1:52 pm Post subject: Future Ammo Types |
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Hey guys been the playing the hell out of Mass Effect 2 and was inspired by the ammo mods
So i decided to come up with different ammo mods for my cyberpunk campaign. There are 4 levels of Ammo Mods each more powerful or adding additonal effects from the previous version
Ammo Mods are avaliable for pistols, smg, rifle, shotgun, and sniper rifles
Mk 1 Armor-Piercing Round: +1 AP and +2 damage to unarmored targets
Mk 1 Incinderiary Ammo: Converts the weapon damage to fire. Target can catch fire if so duration lasts 1 round
Mk 1 Cryo Ammo: If the target is wounded by this ammo they must make a vigor save or be frozen. Duration 1 round
Mk 1 Graviton Ammo: +2 damage if target is wounded by attack must make a vigor roll or suffer a -2 to agility based rolls duration 1 round
Mk 1 Phased Plasma Ammo: Ingnores 1 point of Shield Rating -2 to damage
Mk1 Shedder Ammo: +2 damage to organic targets, -2 Ap
Mk 1 Disruptor Ammo: Ignores 1 point of shields +2 damage to synthetic targets
Let me know what you think _________________ Facebook
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My online art portfolio
http://paintedsamurai.deviantart.com/
Black Stag Publishing
http://www.facebook.com/pages/Black-Stag-Publishing/223736847644167?sk=wall |
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1524
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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Posted: Mon Jul 12, 2010 8:44 pm Post subject: |
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Enjoy!
(And keep an eye out for my next major update, hopefully by the end of the summer. Lots of little tweaks - including shields - and a big bestiary of baddies!) _________________ "It only takes an extra second to be courteous."
- Constable Benton Fraser |
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Sadric Veteran
Joined: 10 Jul 2003 Posts: 997
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Posted: Tue Jul 13, 2010 2:22 am Post subject: |
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We played Gurps space years ago.
Dont remember the exactly abbreviation, but it was something like APSFDU-rounds.
Let me think Armor piercing, sabbot, Fiinstabilized, Depleted Uranium or something like that.
It was overkill but really funny.
It was only the last attack against the evil robots lair (bent on destruction all fleshy races) where we could use such military hardware. |
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Ultimoose Seasoned
Joined: 30 Apr 2010 Posts: 283
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Posted: Tue Jul 13, 2010 8:08 am Post subject: |
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In regard to the MK 1 AP -
In RL ap ammo actually tends to do less damage as it tends to punch a small through and through hole unlike a regular slug which mushrooms and or fragments and causes larger wound tracks and more extensive damage.
The benefit of AP ammo is that it ignores the outer protections and actually gets to penetrate where a regular slug would flatten against that same protection and do less damage.
Personally I would make it +2 for pistol sized ammo and +3 (or 4) for rifle sized ammo to make it a viable option. As it stands there's no reason to not always have this AP ammo loaded since it both ignores more armour against armored targets and does more damage to unarmored targets. |
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supercOntra Seasoned

Joined: 24 Dec 2006 Posts: 468 Location: RT 90 X=6166863.0 Y=1323212.0
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Posted: Tue Jul 13, 2010 9:38 am Post subject: |
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I don't agree with the AP ammo since it's made not to expand and thus does less damage. I'd give +2 AP and -1 damage
Mk 1 Phased Plasma Ammo, isn't the net effect just -1 to damage (-2 to unshielded). It sounds less effective than normal bullets. _________________ "Eyes without life…sundered heads…piles of carcasses…these are pleasing words to me"
http://www.savageslaine.com |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1524
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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Posted: Tue Jul 13, 2010 12:17 pm Post subject: |
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| supercOntra wrote: | | I don't agree with the AP ammo since it's made not to expand and thus does less damage. |
True of RL, but doesn't need to be the case for futuristic ammo. _________________ "It only takes an extra second to be courteous."
- Constable Benton Fraser |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1524
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Rohan Veteran

Joined: 21 Aug 2008 Posts: 824 Location: Silver Gryphon Head Quarters
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Posted: Mon Jul 19, 2010 11:54 pm Post subject: |
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Just to get in a quick plug, there's a new ammunition section in the Wellstone City book. Covers stuff like:
AP Rounds
Frangible
Mercury filled rounds
DPU
Shredders
Fletchettes
the Frag 12 for Shotguns
White Phosphorous
Taser rounds
and a bunch more...
_________________ Kevin Rohan, Content Director
www.silvergryphongames.com
Become a fan on Facebook: www.facebook.com/Silvergryphongames
Current WIP: Wellstone City Chronicles, Puppets, and One-liners |
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