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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1524
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Posted: Sun May 16, 2010 10:22 am Post subject: An Experiment: Converting Mass Effect using only the SWEX |
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I was playing Mass effect 2 and i wanted to try to convert some of the Characters Using just the SWEX
To replicate Biotics and Tech abilities i decided to use the Super Powers: AB
So here is my take
First is Cerberus Operative Miranda Lawson
Miranda Lawson
Agility d8 Smarts d8 Spirit d6 Strength d6 Vigor d6
Skills:
Fighting d6, Shooting d8, Lockpicking (Hacking) d6, Investigating d6, Warp (Bolt) d8, Overload (Stun) d8, Notice d8 Persuasion d6 Intimidate d6
Hindrances:
Loyal (Cerberus), Overconfident, Quirk (Issues about being Gene-Modded)
Edges:
AB: Superpowers, Attractive, New power,Connections (Cerberus),Level Headed
Statistics: pace 6 parry 5 toughness 6 (+1) Charisma +2 _________________ Facebook
http://www.facebook.com/home.php?#/profile.php?ref=name&id=1164327586
My online art portfolio
http://paintedsamurai.deviantart.com/
Black Stag Publishing
http://www.facebook.com/pages/Black-Stag-Publishing/223736847644167?sk=wall |
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Tabris Novice
Joined: 16 Jul 2009 Posts: 79
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Posted: Sun May 16, 2010 12:24 pm Post subject: |
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| Seems nice, but i would suggest using Psionics for Biotics. |
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helix Novice

Joined: 23 Nov 2009 Posts: 42 Location: New Jersey
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Posted: Sun May 16, 2010 2:33 pm Post subject: |
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| That's not a bad idea. I was thinking of making tech powers work like weird science devices. I would make sense for a character like Mordin, who is basically a weird scientist anyway. |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1524
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Mon May 17, 2010 2:55 pm Post subject: |
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However I think that with the right "trappings" you can easily replicate Mass Effect game with the standard SWEX manual! What a wonderful thing we have in our hands! -___^
PS: maybe the Fantasy Companion could be useful 'cause:
- gives you Races Creation guidelines
- gives you a new type of armors
- gives you some new useful power (we are playing a roleplaying game, not that limited videogame with just a bunch of good-only-for-combat powers...)
However, you can do that without extra books! Go for it! _________________ "Balance is the key, Trapping is the word." - - Lord Lance
Proud creator of the SAVAGE FREE BESTIARY |
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Posted: Mon May 17, 2010 3:11 pm Post subject: |
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Instead of Superpowers I think you should just allow people to have two Arcane Backgrounds. Superpowers is really grossly expensive if you have more than one power (even with just 1 power I think it is slightly overpriced, except for very specialized builds).
I think LL is right that with Trappings (and maybe a little FC) you can create a pretty good Mass Effect setting without many setting rules.
-- 77IM |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1524
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Posted: Mon May 17, 2010 8:35 pm Post subject: |
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| Please, do more! |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1524
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Squidfisher Novice
Joined: 21 Sep 2008 Posts: 46
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Posted: Tue May 18, 2010 6:04 pm Post subject: |
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In'trestin' idea - I have a habit of running up NPCs using the bog-standard SW rules to see how close I can get to a particular concept or source character, so its fascinating to see someone else having a stab at the same! Personally, I prefer the AB: Superpowers approach to the ME2 special abilities, but only because that particular AB mirrors the actual game mechanics more closely than any other. If you were going for something closer to the fluff then yeah, a modified AB: Psionics would probably be a better fit for biotics... Keep the Superpowers for tech, maybe? Hmm, I've been inspired; maybe I'll break out the Fantasy Companion and run up a racial template for krogan or netowrked geth...  |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1524
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Squidfisher Novice
Joined: 21 Sep 2008 Posts: 46
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Posted: Fri May 21, 2010 10:09 am Post subject: |
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I think that's mostly because, until ME2, the closest contact any organic species has really had with the geth has been at the business end of a pulse rifle...  |
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