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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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Raene82 Novice

Joined: 05 May 2010 Posts: 71
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Posted: Wed Sep 29, 2010 12:05 pm Post subject: |
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Ah. That makes a lot of sense.
Thanks for the help.
I've had a chance to talk with some of my players and one is already quite excited to be able to play his blind samurai who still can fight. It's good to see my players as happy with the setting and rules as I am. |
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USP45 Novice
Joined: 23 Apr 2010 Posts: 98
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Posted: Wed Sep 29, 2010 1:15 pm Post subject: |
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Awesome, looking forward to getting this.
To clarify:
- is the bundle $30 + shipping?
- is the bundle only available at the reality blurs site? |
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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Posted: Wed Sep 29, 2010 2:51 pm Post subject: |
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| Ranene82 wrote: |
Ah. That makes a lot of sense.
Thanks for the help.
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You're quite welcome.
| Ranene82 wrote: |
I've had a chance to talk with some of my players and one is already quite excited to be able to play his blind samurai who still can fight. It's good to see my players as happy with the setting and rules as I am.
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We took that sort of thing into consideration. I'm glad to hear it's getting a solid response from your gang!
| USP45 wrote: | Awesome, looking forward to getting this.
To clarify:
- is the bundle $30 + shipping?
- is the bundle only available at the reality blurs site? |
Yes. $30 + shipping (and it's still a deal at that.)
The bundle is only available on our site. By supporting us in this manner, you enable us to more rapidly get new stuff out the door, and into your hands.
Regards,
Sean _________________ Reality Blurs
Reality Blurs Tweets!
The Razorwise Report
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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Posted: Thu Sep 30, 2010 9:38 am Post subject: |
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Hello All,
If you purchased ID: WoTR from DTRPG, I accidentally uploaded an older iteration of the file. Mea culpa! This error has been corrected, but I noticed not everyone gets automatic notification. It was just some minor technical things that were corrected, and nothing to worry about. (Those darn oni sneaking into my room at night...)
Best!
Sean _________________ Reality Blurs
Reality Blurs Tweets!
The Razorwise Report
The Blur is Now on G+ |
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Amaril Heroic
Joined: 17 Dec 2008 Posts: 1066 Location: Decatur, GA
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thurak Veteran
Joined: 04 May 2009 Posts: 996
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Posted: Thu Sep 30, 2010 1:22 pm Post subject: |
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I have no doubt it'll make #1.
Reality Blurs is pure gold. _________________ David Jarvis
Gun Metal games |
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Amaril Heroic
Joined: 17 Dec 2008 Posts: 1066 Location: Decatur, GA
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Amaril Heroic
Joined: 17 Dec 2008 Posts: 1066 Location: Decatur, GA
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Doc Holliday Seasoned
Joined: 28 May 2003 Posts: 262 Location: Kingston, Tennessee
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Posted: Fri Oct 01, 2010 11:17 am Post subject: |
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I'd love to help with the rpgnow ranking, but I had to get the hardcopy from the Reality Blurs site. Good luck! _________________ Never play cards with a man called Doc |
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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Posted: Fri Oct 01, 2010 11:33 am Post subject: |
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| Doc Holliday wrote: | | I'd love to help with the rpgnow ranking, but I had to get the hardcopy from the Reality Blurs site. Good luck! |
We're happy for whichever way you choose to get our products, and I'm certainly glad you've opted for our preorder bundle. I personally thank you for your support!
We know we're all about options.
Best,
Sean _________________ Reality Blurs
Reality Blurs Tweets!
The Razorwise Report
The Blur is Now on G+ |
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frueddude Novice
Joined: 03 Oct 2010 Posts: 1
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Posted: Sun Oct 03, 2010 2:11 am Post subject: iron dynasty |
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| how does the new product stack up against: journey to red temple? |
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Emiricol Veteran
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Joined: 15 Mar 2006 Posts: 959 Location: Seattle, WA
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Posted: Sun Oct 03, 2010 2:30 am Post subject: |
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| Tell us a bit about the new edges. It seems like a lot of additional edges, from the description at rpgnow. |
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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Posted: Mon Oct 04, 2010 9:02 am Post subject: Iron Dynasty: The Evolution of Design |
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| frueddude wrote: | | how does the new product stack up against: journey to red temple? |
Journey to Red Temple was the very first product our fledgling company released. It's a solid adventure, it has genre conventions (i.e. setting rules) capturing the essence of the Iron Dynasty world and holds up very well. As a matter of fact, one of the guys in my game group ran it as a dry run before running it at a convention, and we had a lot of fun (despite--or perhaps because of--his brutality.)
Iron Dynasty: Way of the Ronin is something that has benefitted from all the lessons learned along the way in the design and development of our settings. Despite any background in writing, game design is an iterative process that is best learned in doing. Creating a robust set of mechanics and a fleshed out world is something that requires research, forethought, and a dogged determination to see through to its final execution. That's not to say it's not fun, just that it's hard work. At this point, we've developed a large number of settings and regardless of their varied genres (RunePunk, Agents of Oblivion, Realms of Cthulhu, Ravaged Earth, and the upcoming Shaintar) and there are commonalities shared by all. We all learn by doing, and Iron Dynasty: Way of the Ronin underwent robust playtesting and a long developmental cycle as we've refined our craft.
The difference? Iron Dynasty: Way of the Ronin allows you to benefit from our experience and play in a world where all the edges are pitch-perfect to the genre. Journey to Red Temple shares with you the rollicking adventure of a burgeoning company and an adventure proper. It's really hard to compare them beyond that. Same world. Different snapshots in time. If you liked Journey to Red Temple, you'll love Way of the Ronin. If you wanted more from JtRT, WotR gives it to you in spades (or shurikens, if we want to carry the conceit of the genre into this comparison.)
| Emericol wrote: |
Tell us a bit about the new edges. It seems like a lot of additional edges, from the description at rpgnow.
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There are a lot of new edges. We look at this as a positive. Savage Worlds is an elegant system, and our efforts were put into extending the system out with edges to best exemplify the genre in question. Our approach has long been one based around a toolbox philosophy. Give the end user--that's you and me, the gamer--the necessary tools to play in our worlds.
In Iron Dynasty, we certainly could've given you a stripped down list of professional edges, some new powers, and a handful of combat edges and called it a day. In fact, it would've been easier, and it was an approach I initially took in designing the first draft. Our playtest groups responded well to this philosophy, but my feelings were that it lacked something. Granted, I had just come off a long dev cycle with RunePunk, and wanted to get Iron Dynasty ticked off the list, but my gut told me it was missing something. Norm Hensley, who joined our playtests late in the game, picked up on this, and had the brass to call me out on it--vocalized what I knew in my heart of hearts. You know what? He was right. I was guilty of creating specific archetypes that made Iron Dynasty a rigid class system akin to more traditional rpgs and gravitated away from the fluidity and flexibility of Savage Worlds. I took some of the core conceits and ideas, and returned to the drawing board. I removed the pressure of needing the book out immediately (something that could be argued was not the best move from a business perspective), and set myself to the task of a more modular approach of design, something that allowed the player to create a character suited more to their personal choice. Over the long development cycle, we were able to break down the archetypes into discrete elements to the point that characters could be created in the classical archetypes (samurai, ronin, courtier, ninja, onmyoji, and so on), those seen less frequently (mystic ninja for example), and to ones entirely unique for the setting-- such as a ganso (inventor) samurai.
Breaking down the barriers in this manner necessitated an addition of edges in a discrete fashion while preserving the fundamental core philosophy of Savage Worlds. Characters still only gain the same number of advances as in core Savage Worlds which requires the player to make choices for the development of their character. This player choice is a good thing. We saw this with RunePunk which also boasts a large range of options. In Iron Dynasty, combat is a focal point. It's something true of the genre we're emulating, so we felt it essential to the whole experience that two characters could build bushi that while both being fighters, could emphasise different elements and each bring something new to the table without falling back on the specific edges found in Savage Worlds. That's not to say that those aren't still on the table, but we wanted people to be able to create characters that were dangerous and capable in other ways.
The bulk of the developmental process, in fact, was making sure all these various edges were balanced and integrated well into the whole. In other words, we had to make sure they each played well with others. When they finally did, we were good to go. Upon reflection of what I've written, I see this has turned more into a case study of design possibly, than reflecting upon the specifics of the edges, so let's return to what these new edges means in terms of play, but before we do, let me say one thing that may factor into this equation.: we know that more does not mean better. To deviate from Iron Dynasty for a moment to our design principles at large, we approach each setting on its needs. RunePunk needed racial variation, so we introduced Racial Edges. Realms of Cthulhu required a Sanity system, but only a handful of edges and those that are present are, in the main, those needed to satisfy the introduction of the Sanity system (i.e. edges that can aid/offset mental issues). Returning to Iron Dynasty, we needed to handle martial arts (in the broadest sense of the word), onmyoji (and by extension the Eastern approach to the Elements), and ganso (the inventors of the burgeoning new age). Obviously, there are other notes that needed to be struck to create this melody, but those were the key notes that had to be hit to satisfy the harmony of the work.
This diligence on our part translates into flexibility in play. If you want to, you could build a tanto (knife) fighter capable of being quite dangerous. I'll list out three edges that show you how you could accomplish this.
Normally, a tanto does Str+d4. However, a character can take these three edges to become truly deadly with the short blade.
Signature Moves (Tanto): +1 to hit with Tantos. (prereq for Weapon Focus)
Weapon Focus (Tanto): Weapon damage increases 1 die type.
Improved Weapon Focus (Tanto): Weapon damage increases an additional die type. (Veteran rank)
So, our Tanto Master (Knife Fighter) could look like this:
Home Province: Doragon Mizu
Agility: d8, Smarts: d6, Spirit: d6, Str: d4, Vigor: d6
Parry: 7, Toughness: 5, Cha: -2
Fighting d10, Lockpicking d4, Notice: d6, Stealth d8, Streetwise d6, Taunt d6
Edges: Signature Moves (Tanto), Weapon Focus (Tanto), Improved Weapon Focus (Tanto)
Hindrances: Obligations (Nine Finger Clan: Major), Exiled (Minor), Low Born (Minor)
Weapon: Tanto (d4+d8 )*
*He is so skilled, his knife has the same damage potential as a katana. It is interesting to note, however, should our hero ever need to use a katana, he is clumsy and ineffectual, only doing 2d4 with it.
Note: A starting character could be built like this, as he is allowed to take an Edge up to Heroic rank.
This is just scratching the surface, as there is an immense variety included in the work, but it should give you the idea.
This answer may be far more robust than you expected, as I'm typically head down working on the "next thing", but I wanted to give some design insights anyway, so I'm killing two birds with multiple stones (or two ravens with a handful of shuriken, to more aptly put it.)
Regards,
Sean _________________ Reality Blurs
Reality Blurs Tweets!
The Razorwise Report
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nonefornic Veteran

Joined: 23 Sep 2007 Posts: 808 Location: The merry old land of OZz
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Posted: Tue Oct 05, 2010 3:07 am Post subject: |
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If you don't mind me asking... why no international shipping option on the pre-order bundle? _________________ No longer a luddite... I have a blog... After losing settings, rules and more in PC wipe after wipe its now home to my swag of RPG homebrewing... http://theniconomicon.blogspot.com/ |
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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Posted: Tue Oct 05, 2010 9:03 am Post subject: |
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| nonefornic wrote: | | If you don't mind me asking... why no international shipping option on the pre-order bundle? |
Our shipping solution makes it cost prohibitive. If we did offer it (as we've done with a few things in the past), we would be bombarded with "why is it so high?" We've had people present numerous options for us, but none of them are the right solution for us. That's why we went ahead and offered up the PDF for our sale, so our friends around the world could have immediate access to the goodness that is Iron Dynasty.
Best,
Sean _________________ Reality Blurs
Reality Blurs Tweets!
The Razorwise Report
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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nonefornic Veteran

Joined: 23 Sep 2007 Posts: 808 Location: The merry old land of OZz
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Posted: Tue Oct 05, 2010 5:15 pm Post subject: |
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| razorwise wrote: | | nonefornic wrote: | | If you don't mind me asking... why no international shipping option on the pre-order bundle? |
Our shipping solution makes it cost prohibitive. If we did offer it (as we've done with a few things in the past), we would be bombarded with "why is it so high?" We've had people present numerous options for us, but none of them are the right solution for us. That's why we went ahead and offered up the PDF for our sale, so our friends around the world could have immediate access to the goodness that is Iron Dynasty.
Best,
Sean |
The "why so high" seems a bit of an assumption on the part of your potential international customers. High shipping is completely understandable (as it was for the superpowers companion); given its crossing continents. For me; if I can't get a PDF in a pre-order bundle, I probably won't bother with it till I see it on a shelf, if at all (games stores do have a bit of the "oo... haven'ts seen that before" factor). _________________ No longer a luddite... I have a blog... After losing settings, rules and more in PC wipe after wipe its now home to my swag of RPG homebrewing... http://theniconomicon.blogspot.com/ |
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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Posted: Wed Oct 06, 2010 2:29 pm Post subject: |
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| nonefornic wrote: |
The "why so high" seems a bit of an assumption on the part of your potential international customers. High shipping is completely understandable (as it was for the superpowers companion); given its crossing continents. For me; if I can't get a PDF in a pre-order bundle, I probably won't bother with it till I see it on a shelf, if at all (games stores do have a bit of the "oo... haven'ts seen that before" factor). |
You get a benny for tenacity!
It's not an assumption because we did get some people not pleased with the shipping costs, but I offer a mea culpa for automatically assuming that no one would be willing to pony up the costs. I know that I've paid to have things sent rapidly (or from far off places) when I wanted/needed them.
That being said, we are now revisiting shipping solutions.
Regards,
Sean _________________ Reality Blurs
Reality Blurs Tweets!
The Razorwise Report
The Blur is Now on G+ |
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Preatori0us Veteran

Joined: 10 Jul 2006 Posts: 696 Location: Miskatonik U. Go Pods!
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Posted: Wed Oct 06, 2010 10:35 pm Post subject: |
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| chugosh wrote: | | Snate56 wrote: | I thought they were red green martians...
SteveN |
Nope. Neither duct tape nor suspenders are apparent.
After that obscure aside I have to add that this setting looks rather kewl. Some very interesting takes. |
I haven't seen the show in ages! I loved Red Green. _________________ When the stars themselves burn out three things will continue kicking a**: Faith, Hope and Love.
The greatest of these is Love, but Faith WILL jack you up mano y mano. |
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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