Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Has anybody tried ... limiting aceing
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories
View previous topic :: View next topic  
Author Message
Atomic Scotsman
Seasoned


Joined: 05 Nov 2009
Posts: 134

PostPosted: Sat Feb 27, 2010 9:06 am    Post subject: Reply with quote

marshal kt wrote:


You should name him.. and then everytime, they can find the dog tags, ID card, name badge et c. and see it's a relative.
We did that in the old Star Trek rpg.. all were named Bag..or Sack.


I like that!
_________________
www.ATOMIC-ROBO.com
Back to top
View user's profile Send private message Visit poster's website
bushido11
Novice


Joined: 21 May 2009
Posts: 7

PostPosted: Sat Feb 27, 2010 6:51 pm    Post subject: Reply with quote

If you're worried about significant villains dropping like flies, remember to use those GM bennies! Each NPC Wild Card gets two of them, and you also receive one benny per player. GM bennies make main villains last a long time. Also, said main villain can have the Luck and Great Luck edges.
Back to top
View user's profile Send private message
thwill
Seasoned


Joined: 12 Aug 2009
Posts: 123
Location: Manchester, England

PostPosted: Sun Feb 28, 2010 5:26 am    Post subject: Reply with quote

Thanks for the comments folks.

I'm not so bothered about the villains since the PC's don't know their stats so I can always apply some handwavium if I feel it necessary.

But I always roll the dice in front of the players and that's when a string of 6's on the damage dice can put some unfortunate PC down even when it's a dramatic downer. I wasn't looking for a way of eliminating this possibility, just a way to make it happen less often.

Anyway doesn't sound like anybody has tried my idea, so I guess I may just have to suck it and see.

Thanks again,

Tom.
Back to top
View user's profile Send private message
77IM
Heroic


Joined: 23 Jun 2009
Posts: 1591
Location: Austin, TX

PostPosted: Sun Feb 28, 2010 11:39 am    Post subject: Reply with quote

As Magnus points out, the TAG Pulp rules have the rule that "Extras can't ace on damage rolls." It's harsher than what you are suggesting, but only applies to Extras, so what happens is that the PCs are very unlikely to be one-shotted by Mook #375, but the Big Bad Boss is still very very dangerous.

If you playtest your limited acing rule please let us know how it goes!

-- 77IM
Back to top
View user's profile Send private message
Clint
Site Admin


Joined: 13 May 2003
Posts: 17819

PostPosted: Mon Mar 01, 2010 11:22 am    Post subject: Reply with quote

thwill wrote:
I'm not so bothered about the villains since the PC's don't know their stats so I can always apply some handwavium if I feel it necessary.

But I always roll the dice in front of the players and that's when a string of 6's on the damage dice can put some unfortunate PC down even when it's a dramatic downer. I wasn't looking for a way of eliminating this possibility, just a way to make it happen less often.

Anyway doesn't sound like anybody has tried my idea, so I guess I may just have to suck it and see.


Just keep in mind that it will affect your villains since it limits the amount of damage your players can achieve and the odds of higher damages.

In short, this will make higher Toughness opponents even harder to take down, and it's possible for some extremely high Toughness opponents will be immune to certain attacks that can't generate enough damage (or "effectively" immune becuase the odds are so long).

It's much easier to handwave "he Soaks that massive hit" than "I know 16 points of damage did nothing 3 rounds ago, but now it causes a wound."

That's the reason I suggested limiting actual wounds instead of damage totals since it levels the playing field and keeps increasing Toughness from having an exponential effect. But as long that effect is kept in mind and adjusted for, let us know how it goes.
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories All times are GMT - 5 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum