| View previous topic :: View next topic |
| Author |
Message |
Doc Holliday Seasoned
Joined: 28 May 2003 Posts: 262 Location: Kingston, Tennessee
|
Posted: Sun Aug 08, 2010 9:49 pm Post subject: Superhero Showdown |
|
|
Let's say that I wanted to create a Superhero Showdown ruleset using the Showdown rules and the Supers Companion. Creating the superheroes would be pretty easy, but determining the point costs for the various superpowers...not so much. My best guess is to estimate what each power is worth in the Supers Companion and then add the total point cost to the Superhero's basic cost minus his powers created when using the Troop Builder. I think this will have large margin of error. Any other suggestions? _________________ Never play cards with a man called Doc
Last edited by Doc Holliday on Mon Aug 09, 2010 12:57 am; edited 1 time in total |
|
| Back to top |
|
 |
Boldfist Heroic

Joined: 05 Jul 2005 Posts: 1211 Location: Cleveland, OH
|
Posted: Sun Aug 08, 2010 11:01 pm Post subject: |
|
|
We tried something similar a couple years ago and used the point costs from the Showdown rules for vehicle weapons and armor. But it didn't work very well with powers other than offensive (Attack, Ranged/Melee) and defensive (Armor/Toughness).
If you come up with something post it here? _________________ Norm "No Relation" Hensley |
|
| Back to top |
|
 |
John Goff Seasoned
Joined: 05 Apr 2007 Posts: 164 Location: Washington
|
Posted: Fri Aug 13, 2010 6:44 pm Post subject: |
|
|
I've not really looked into using superpowers in it yet. I briefly toyed with a superpower scenario, but just used the AB powers straight up. I haven't even so much as looked at the Super Powers Companion in a Showdown light.
I've got a feeling you're going to find exactly what Norm did with relation to non-offensive/defensive powers though, since the expanded superhero rules kind of break out of the basic SW framework. I'd be interested in hearing how it turns out! _________________ John Goff |
|
| Back to top |
|
 |
mr_smigs Novice

Joined: 07 Aug 2008 Posts: 20 Location: PHX, AZ
|
Posted: Thu Dec 15, 2011 12:10 pm Post subject: |
|
|
I've done a couple of Supers skirmish builds,
so far, I've found the best way is to build the super as a normal character,
then price them based on equivalent powers...
so, for example, a Speedster would have an appropriate PACE to cause their point value to raise...
same with super strength, armor, and most of the basics...
any damaging attacks, i priced as weapons themselves,
armors, invulnerability, and the like the had rules already... _________________ I believe Socrates said it best at, "I drank what?"
"JESUS SAVES! The rest of you take full damage."
They call me Hadoken 'cause I'm down-right fierce. |
|
| Back to top |
|
 |
|