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Iron Dragon's "Celestial Thunderer" Stats ADDENDUM

 
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Dasher
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Joined: 30 Jan 2004
Posts: 13

PostPosted: Sat Oct 25, 2008 8:52 am    Post subject: Iron Dragon's "Celestial Thunderer" Stats ADDENDUM Reply with quote

Were there any stats ever released for this uniit?

Even a general idea of what it's supposed to do would be useful.

Currently I am thinking in terms of a collossal sort of blunderbuss, practically immobile in the course of a game (though it can pivot up to 90 degrees on turns it doesn't fire) with a two-Posse crew.

But something even semi-official - just a description, even a sketch! - would be very helpful.

Thanks!

Dasher

ADDENDUM:

OMG, gang, 62 views of this post and NOBODY has any suggestions?!?! Surprised

I'm DYIN' over here!!!
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Doc Firefly
Seasoned


Joined: 17 May 2003
Posts: 160
Location: The best pirate ship in the arizona desert

PostPosted: Tue Dec 08, 2009 12:10 am    Post subject: Reply with quote

Try This:
Celestial Thunderer
Strength d6 Smarts d6 Vigor d6
Shootin’ -- Fightin’ d6 Guts d6


Crew Hand Weapons (STR+1)

(Dragon’s Gaze) Range: 72 ROF: 1 Dam:3d8
(Hits Single Target, Ignores Armor)

(Dragon’s Tail) Range: 60 ROF: 1 Dam: 2d8
(Boom! Template)

(Dragon Fire) Range: 36 ROF: 1 Dam: 2d6
(Hits everything in Path Ignores Armor)

Cost: 60
Bounty: 10 per crew 20 for gun
Number: 4 crew and 1 gun
Special Rules: Artillery d8, can unlimber and fire. May push at ½ crew’s Pace. Has a “Malfunction” if dealt a Joker or a Duce

I'll Post More Later
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Doc Firefly
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Joined: 17 May 2003
Posts: 160
Location: The best pirate ship in the arizona desert

PostPosted: Tue Dec 08, 2009 8:52 pm    Post subject: Reply with quote

Dasher
Check out my stats for the "kanger kannon" at the GRW section of the forums.--Tell me what you think
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