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JmOz01 Seasoned
Joined: 01 Aug 2010 Posts: 357
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Posted: Thu Feb 07, 2013 5:59 pm Post subject: Is this right |
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Assuming a character is human, and has gotten 5 xp
Strength d4
Agility d10
Smarts d8
Spirit d4
Vigor d4
Skills
Weird Science d8
Science d6
science d6
Shooting d10
Notice d8
Fighting d4
Stealth d6
repair d8
Edges
AB: Weird Science
---Bolt Power (Blaster Pistol)
Ambidextrous
Two Fisted
Hinderaces
Elderly
Loyal
Quirk
5 xp New Power: Bolt Second Pistol
Can I really Shoot off 6 bolts at no penalty every round? |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1905
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Posted: Thu Feb 07, 2013 6:28 pm Post subject: |
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yup. you'll roll 3d10 and a d6 per hand.
of course you have a 47% chance of getting at least one 1 on a shooting die, which means a malfunction.
you can use a bennie to reroll, of cource, but a bennie will only let you reroll one hand, if you get a 1 with your left and, and a 1 with your right hand, that's 2 bennies to reroll everything.
But then you can only do it for 3 rounds until you run out of power points. |
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Wibbs Seasoned
Joined: 02 Jan 2011 Posts: 407 Location: London
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Posted: Thu Feb 07, 2013 6:36 pm Post subject: |
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With a quick glance, I have a couple of points...
- It's more than a bit munchkiny to take Elderly when your Vigour and Strength are already at d4 as it isn't really acting as a Hindrance in that case, but if your GM is happy with that.
You'll be a glass cannon who is easy to taunt and intimidate. Along with Toughness 4, and Vigour and Spirit at d4, expect to be shaken and/or wounded a lot of the time and have a difficult time removing the Shaken status.
EDIT: ogbendog makes some good points as well. The chances of a 1 on six dice are high, so you'll be malfunctioning ALOT, and you'll run out of power points fast.
EDIT 2: Removed blatently incorrect bits where I couldn't read properly
Last edited by Wibbs on Thu Feb 07, 2013 8:03 pm; edited 1 time in total |
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Blackhawk Novice

Joined: 29 Aug 2012 Posts: 23
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Posted: Thu Feb 07, 2013 7:13 pm Post subject: |
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| Even if the number of skill points and Quickness can be explained with setting rules, this is a very focused character - ie, a 1-trick pony. Put everything into one type of action and you're fodder in almost any situation in which it doesn't apply. |
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JmOz01 Seasoned
Joined: 01 Aug 2010 Posts: 357
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Posted: Thu Feb 07, 2013 7:17 pm Post subject: |
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Wibbs, look over the write up, he did not take quickness, he has taken Bolt twice,,,
the 1's is an issue (for a slipstream game not so bad actualy as there is another edge to take to help with that...) |
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greyseerco Seasoned
Joined: 27 Jan 2009 Posts: 246
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Posted: Thu Feb 07, 2013 7:19 pm Post subject: |
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While I don't see Quick (which either was editted out or he mistakenly saw Quirk as Quick).
Shooting 6 bolts with no penalty is a bit strong of a statement, there are plenty of penalties that can apply to shooting. But for base rolling of dice, that is correct.
While Wibbs is also almost correct, there are actually 20 skill points, I would point out Elderly gives 5 skill points to Smarts linked skills (Notice, Repair, and Knowledge) So I think this guy is legit, but also note he is going to be frail (a Toughness of 4 is asking for wounds left and right) and he is going to be slow when it comes to getting in and out of a fight.
Now if you allow all sorts of modern science armor and shields and jetpacks to over come these hindrances, I would consider making Elderly a minor instead of a major hindrance. |
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JmOz01 Seasoned
Joined: 01 Aug 2010 Posts: 357
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Posted: Thu Feb 07, 2013 7:39 pm Post subject: |
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| Just so everyone knows, this in no way is an actual character, but rather an exercise in abuse, something I like to do at times so I can see possible weaknesses in a system. Or in otherwords, as a game I like to break the system to see,,, |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1905
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Posted: Thu Feb 07, 2013 7:56 pm Post subject: |
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As my post said, each round you do it, you have about a 50% chance of losing a gun.
and the malfunction has equal chance of:
2d6 damage in a large burst template (and there you are with a puny toughness of 4)
breaks, can be fixed with 2d6 hours of work
breaks, fixed with a repair check of -2
does reverse of the intent (suggestion for a weapon was fires at a random target)
you can only do it for 3 rounds, you have a 15% chance of doing it without a malfunction. At the end of 3 round, each gun has 1 shot. It'll take 9 hours for them to fully recharge
So it's not very sustainable. |
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Wibbs Seasoned
Joined: 02 Jan 2011 Posts: 407 Location: London
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Posted: Thu Feb 07, 2013 8:01 pm Post subject: |
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Dear me, I really shouldn't post on forums late at night
Yeah, basically ignore my previous post. For some reason I read Quirk as Quick......Oh, and the skill points are correct too with the perk from Elderly. Basically ignore my entire post *gets coat* |
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raikenclw Seasoned
Joined: 22 Apr 2012 Posts: 204 Location: Sevier County, Tennessee
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Posted: Thu Feb 07, 2013 8:10 pm Post subject: |
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| JmOz01 wrote: | | Just so everyone knows, this in no way is an actual character, but rather an exercise in abuse . . . |
He sounds a bit like an NPC I once made up in Traveller, when the party was looking for a computer savant.
The only time Emile got near a fight, it was on a world where openly carrying most weapons was illegal. He took shelter in a phone booth (think Doctor Who, but without special features) throughout the fight. Once the PCs managed to (just barely) put down all the Bad Guys, Emile cautiously eased out and whispered to the party Tank:
"Whew! For a minute there, I was worried I'd have to use the pistol hidden in the handle of my cane."
 _________________ Han Solo, Wild Card: "Uh . . ." <BLAMM! Comm fizzles and dies> "Boring conversation, anyway. LUKE, WE'RE GONNA HAVE COMPANY!" |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1377 Location: Munich
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Posted: Thu Feb 07, 2013 8:28 pm Post subject: |
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| Wibbs wrote: | | - It's more than a bit munchkiny to take Elderly when your Vigour and Strength are already at d4 as it isn't really acting as a Hindrance in that case |
There's also the -1 Pace, and (more importantly) the fact that he can never raise his Strength or Vigor. Under the Making Races rules, "One attribute can never advance beyond a d6" is classified as a -3 racial ability - and he's got two attributes that can never advance beyond a d4!
Now let's look at his weapons. They each have 10 shots (PP), and require 1 hour per shot to recharge. So that means he has three rounds with RoF 3 - and a 27% chance of a malfunction with each hand (or a 47% chance overall, as ogbendog mentioned). A malfunction is an equal chance of:
1) Weapon explodes for 2d6 damage in a LBT centred on the character.
2) Broken device (requires hours to fix).
3) Minor glitch (an action and Repair roll at -2 to fix).
4) Hits a random target.
The minor glitch isn't a big deal (although it'll probably waste a round or two), but there's a 23.4% chance each round of breaking one of the weapons, and if that happens there's a 50/50 chance that he'll blow himself up (along with any bodyguards) as well - so he can expect his allies to keep their distance...and even that won't stop them from being randomly hit by the occasional malfunction.
Of course he can spend bennies to reroll one hand (as ogbendog also mentioned), but the reroll has a 27% chance of another malfunction - and with Spirit d4 and Vigor d4, he's going to need to those bennies to recover from being Shaken (expect to face lots of Intimidiation checks), and Soaking the wounds caused by malfunctions.
I'd be surprised if the character survived more than a session to be honest. Either he'd blow himself up, or his allies would get fed up with all the friendly fire. |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1905
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Posted: Fri Feb 08, 2013 12:01 am Post subject: |
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| The build is the epitomy of a Glass Cannon |
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4556 Location: Podunk Junction, State of Confusion
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Posted: Fri Feb 08, 2013 8:55 am Post subject: |
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| JmOz01 wrote: | | Just so everyone knows, this in no way is an actual character, but rather an exercise in abuse, something I like to do at times so I can see possible weaknesses in a system. Or in otherwords, as a game I like to break the system to see,,, |
I should think not. Having two attributes at d4 is ill-advised. Having three at d4 is suicidal. Which goes to show that it's a lot harder to munchkin Savage Worlds. _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean-- The rabbit-- It's a time-tested-- Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
Evil Wig Enterprises Minion #10 - The Fink |
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Kakaze Seasoned
Joined: 24 Jun 2010 Posts: 219
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Posted: Fri Feb 08, 2013 10:03 am Post subject: |
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Shooting 6 times a turn is broken, hah! You haven't played Deadlands with my posse. There's a ranger I know who can do that every round. With one pistol. With a bonus to the roll. And it does relic damage. _________________ Proud creator of Savage Swarm, a game about Giant Ants. |
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Starhawk Novice
Joined: 09 Aug 2012 Posts: 51
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Posted: Fri Feb 08, 2013 10:38 am Post subject: |
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| Kakaze wrote: | | Shooting 6 times a turn is broken, hah! You haven't played Deadlands with my posse. There's a ranger I know who can do that every round. With one pistol. With a bonus to the roll. And it does relic damage. |
Yeah, I was about to mention that this build isn't any more powerful than a run-of-the-mill Deadlands gunslinger.
In fact, you'd probably get more damage out of a non-Weird-Science pistolero build. (And less risk of EXPLOOOOSIONS!) |
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Vinzent Veteran

Joined: 13 Mar 2009 Posts: 759 Location: Seattle WA
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Posted: Fri Feb 08, 2013 2:34 pm Post subject: |
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If one of my players took the Elderly Hindrance and left his Vigor and Strength at D4, I would reduce those to a value of d2. Congratulations munchkin, you are wheelchair bound and don't have the strength to lift your own guns.
I had a player do this in Necessary Evil. He wanted his villain to be an old crotchety guy from the Silver Age. Until he drank his Jeckyl/Hyde potion he was a wheelchair bound invalid. And Yes, he had to buy up his super Vigor and Strength at a d4. _________________ My Savage Worlds Blog
Get off the Human reservation. Read The Starrunner by C.B. Jones |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1905
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Posted: Fri Feb 08, 2013 2:40 pm Post subject: |
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Rules say drop do d4, minimum of d4.
As someone pointed out, not being able to raise a stat above d6 is a -3 hindrance. Not being able to raise 2 above d4 would be at least -6 if not -8.
I'd leave it alone. They have 5 extra skill points, and are highly vulnerable to damage |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3633 Location: Monroe, Washington
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Posted: Fri Feb 08, 2013 2:46 pm Post subject: |
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I think it's more or less a payback for trying to get around the Elderly penalties.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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Vinzent Veteran

Joined: 13 Mar 2009 Posts: 759 Location: Seattle WA
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Posted: Fri Feb 08, 2013 2:52 pm Post subject: |
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Not just payback, common sense. A Hindrance should always be a hindrance. You build your character as to what he was at his prime and then you overlay the Elderly penalties. If, at his prime, the character had a strength and vigor of d4 then he was weak and sickly at his prime. Age has turned him into an invalid.
Also, my players don't see it as a punishment. They see it as a challenge. _________________ My Savage Worlds Blog
Get off the Human reservation. Read The Starrunner by C.B. Jones |
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tigerguy786 Seasoned

Joined: 26 Nov 2011 Posts: 433
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Posted: Fri Feb 08, 2013 2:52 pm Post subject: |
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| JmOz01 wrote: | | Just so everyone knows, this in no way is an actual character, but rather an exercise in abuse, something I like to do at times so I can see possible weaknesses in a system. Or in otherwords, as a game I like to break the system to see,,, |
Do you have Hero Lab? Its great for playing with the system. _________________ TIGER, tiger, burning bright
In the forests of the night,
What immortal hand or eye
Could frame thy fearful symmetry?
| Clint wrote: | | Common sense always trumps anything pretending to be an "overarching" rule. |
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