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Cost of Item That Halves Power Point Cost for Racial Power?

 
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Amaril
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PostPosted: Tue Mar 27, 2012 3:13 pm    Post subject: Cost of Item That Halves Power Point Cost for Racial Power? Reply with quote

I'm having a hard time pricing a new magic item that halves the Power Point cost to activate a racial power. Is there anything like this that exists in a published product? Does anyone have any suggestions?
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77IM
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PostPosted: Tue Mar 27, 2012 10:57 pm    Post subject: Reply with quote

Racial Power, like the Fantasy Companion version that uses an attribute to activate and starts you with 5PP?

Halving cost is mathematically about the same as doubling power points + Rapid Recharge. That's awfully powerful. I'd rate this as 3 edges: 1 for Rapid Recharge edge, 2 for Power Points edge (on the grounds that a typical character might have around 10 power points in their racial power).

Personally I think it'd be easier to just have a magic item that gives +10 PP for use with the racial power since that's the same benefit for all characters. Halving PP costs is better for characters who have invested more in raising the PP of their racial power than for those who left it with just 5 PP.

-- 77IM
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The Dread Polack
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PostPosted: Wed Mar 28, 2012 9:51 am    Post subject: Reply with quote

You mean cost in $$, right? Not as a racial power.
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Amaril
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PostPosted: Wed Mar 28, 2012 9:58 am    Post subject: Reply with quote

The Dread Polack wrote:
You mean cost in $$, right? Not as a racial power.
Right, in money.

I think 77IM has it right though. I had a similar thought after I posted. On one hand, it's simply extending a limited PP pool to activate or augment a power more than previously possible. Whether it's reducing the cost or increasing the PP available is minimally different. The only thing is, I had also created a ring that grants 5 additional PP for use with a racial power. So a character could have a ring and this magic item, which is actually a rod.

My original idea was to create unique items that granted additional uses of a racial power or amplified various aspects of racial powers similar to metamagic in d20, but then I realized most powers were augmentable with additional PP anyway. So then I decided to simply increase the PP available (granting additional uses of the power) and reduced the cost of activating the power (allowing for cheaper augmentation).

Ultimately, both pretty much share the same end result with only minor differences in approach, so I'm not sure it's worth distinguishing the two. Or is it?
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The Dread Polack
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PostPosted: Wed Mar 28, 2012 12:27 pm    Post subject: Reply with quote

I think when it comes to magic items, they should do what you want them to do, as close to the original idea as possible.

This is an item that enhances supernatural racial abilities (powers). Does it make the powers better or easier?

If it makes the powers better, then I think it could either give the user the benefits of a free raise (the roll, if any, still has to succeed) or the benefits of extra PP spend, without having to actually spend the PP.

If it makes the powers easier, then I think a bonus to the roll or reduced PP cost sound good. Extra PP for use with the power works too, if the power has its own PP pool. Either way simply ends up giving the user more uses of the power.
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Amaril
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PostPosted: Wed Mar 28, 2012 1:29 pm    Post subject: Reply with quote

The Dread Polack, I'd still be left struggling to figure out the cost of the item.

I've drafted two new Power Edges which I'll share once I've polished them. I tried to focus on aspects that were not typically augmentable by PP, specifically range and duration. The remaining challenge is to set their ranks, after which pricing them should be easy as it will then be based on the Ranks of the Edges.

I'm also debating whether the Edges should be applied to one known power (the item would be attuned) or applicable to any known power at the cost of additional PP to activate (likely doubled).
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Amaril
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PostPosted: Wed Mar 28, 2012 8:00 pm    Post subject: Reply with quote

Edit: Pulled the doc for further revision.
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Last edited by Amaril on Thu Mar 29, 2012 9:36 pm; edited 1 time in total
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Snate56
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PostPosted: Thu Mar 29, 2012 2:24 am    Post subject: Reply with quote

As for cost, which was the question Very Happy , I don't think you should assign a dollar amount to it. It sounds like a relic or artifact like a Crown of Elven Glory or something. Like Saberhagen's Swords, it would be an object desired my many, most of whom would be powerful factions in the world.
The players would be hard-pressed to keep it a secret and not end up in the crosshairs. All kinds of adventure possibilities there! Surprised


SteveN
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Amaril
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PostPosted: Thu Mar 29, 2012 2:34 am    Post subject: Reply with quote

Snate56 wrote:
As for cost, which was the question Very Happy , I don't think you should assign a dollar amount to it. It sounds like a relic or artifact like a Crown of Elven Glory or something. Like Saberhagen's Swords, it would be an object desired my many, most of whom would be powerful factions in the world.
The players would be hard-pressed to keep it a secret and not end up in the crosshairs. All kinds of adventure possibilities there! Surprised


SteveN

It's intended to be a tool for specific races who use their powers for industry. It's like a channeling rod. Granted these individuals are relatively powerful politically and socially, but PCs can also be members of these families and their guilds.
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Amaril
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PostPosted: Thu Mar 29, 2012 8:36 am    Post subject: Reply with quote

Perhaps being forthright with the setting is in order to clarify my intentions. Truth be told, the setting is Eberron, and the item in question is similar to a channeling rod, and item made with a Siberys shard. Siberys shards are known for enhancing the abilities of dragonmarks.

This is a key concept that I think is relatively important for the setting, but it's not my intention to translate it verbatim. I'm merely looking for a way to enhance those dragonmark powers with a magic item created with a Siberys shard.
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77IM
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PostPosted: Sat Mar 31, 2012 10:27 pm    Post subject: Reply with quote

Magic item cost in $$$ is really insanely hard to estimate especially without the context of knowing a) how much $$$ the PCs have and the rate at which they gain more and b) every other magic item cost in the system.

Comparing to d20 terms, this is probably equivalent of an item with a spell-like ability you can use 1/day or 2/day (for a bonus +5 PP since most powers use 2-3 PP). Assuming a 1st level spell, that's probably only several thousand GP (I'm too lazy to look it up specifically). Actually if you are running Eberron the easiest thing would just be to use the cost in that setting and adjust all other items to that setting too.

-- 77IM
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Amaril
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PostPosted: Sat Mar 31, 2012 11:46 pm    Post subject: Reply with quote

77IM wrote:
Magic item cost in $$$ is really insanely hard to estimate especially without the context of knowing a) how much $$$ the PCs have and the rate at which they gain more and b) every other magic item cost in the system.
Sort of. I've so far been pricing magic items using guidelines in the Fantasy Gear Toolkit which has worked well so far.
77IM wrote:

Comparing to d20 terms, this is probably equivalent of an item with a spell-like ability you can use 1/day or 2/day (for a bonus +5 PP since most powers use 2-3 PP). Assuming a 1st level spell, that's probably only several thousand GP (I'm too lazy to look it up specifically). Actually if you are running Eberron the easiest thing would just be to use the cost in that setting and adjust all other items to that setting too.
That's an interesting take, but then pricing in D&D is based on magic item power levels which are based on wealth by character levels, both of which are incompatible with Savage Worlds' mechanics and power levels.

I think creating Edges and basing the prices off of those will be the best bet.
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