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Merlin_Sylver Veteran

Joined: 02 Oct 2009 Posts: 869 Location: I wish I knew...
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Posted: Fri Oct 02, 2009 8:51 pm Post subject: Falling |
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I've seen a number of rule regarding falling damage, how much damage per paces fell, and even ways of ablating falling damage, but in no source can I find a rule that cites how fast, in game paces. free fall is.
Let's say a Supers type PC leaps out of a high flying plane.... just how long does it take to get to the ground?
Please forgive me if this rule is addressed plainly somewhere, and I simply missed it. |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16166
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Posted: Fri Oct 02, 2009 9:17 pm Post subject: |
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Well, it's really just a matter of converting free fall speed to inches per round. The tricky part is that free fall speed can vary quite a bit depending on the person's position.
A standard parachutist would probably hit around 180" per round, but if specifically trying to go faster, they could accelerate up to nearly 300" per turn (some even faster with the right gear and talent).
Really though, I think the fall should just take as long as is dramatically appropriate most of the time.
Hope that helps, and maybe someone else can provide more info. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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Merlin_Sylver Veteran

Joined: 02 Oct 2009 Posts: 869 Location: I wish I knew...
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Posted: Fri Oct 02, 2009 9:25 pm Post subject: |
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| Actually, that gives me the numbers I can run with. Thanks! |
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The GIT! Veteran

Joined: 12 Mar 2007 Posts: 960 Location: Wherever the next mission takes me!
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Posted: Fri Oct 02, 2009 9:41 pm Post subject: |
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| Clint wrote: | Really though, I think the fall should just take as long as is dramatically appropriate most of the time.  |
Well that's how I tend to figure it. I recently had a scenario in which a person was thrown off one of the towers of Notre Dame Cathedral and one of the PCs (with the Telekinesis power) had to run to get in range and roll to see if he could "catch" the person before he hit the ground. The issue wasn't about whether he got in range in time (I'd already decided he would but he didn't know that); it was more about about whether he'd roll high enough to use his Telekinesis to save the victim. Needless to say a lot of bennies were used  _________________ Ejector seat? You're joking!
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Merlin_Sylver Veteran

Joined: 02 Oct 2009 Posts: 869 Location: I wish I knew...
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Posted: Fri Oct 02, 2009 10:02 pm Post subject: |
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Beleive it or not, falling time has been an issue in no less then three of my sessions within the past year. Once it was because the PC was falling from orbit through an atmosphere of toxic fumes, and the question was would he make it to the ground in time to not asphyxiate on the fumes? The other situations were similar in that they were unique and that falling rate was key to how it worked out.
Anyway... I've been just winging it, which is basically what you're telling me I should do. I just wanted to make sure I wasn't overlooking an obvious rule somewhere. |
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