Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

SAVAGE FREE BESTIARY - SW:EX edition
Goto page Previous  1, 2, 3, 4, 5  Next
 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions
View previous topic :: View next topic  

Is Lord Lance a good guy?
Of course he is!
42%
 42%  [ 47 ]
You can bet!
10%
 10%  [ 12 ]
Men, I'll offer him a beer if we'll meet one day!
33%
 33%  [ 37 ]
Dunno, not my genre ... :|
13%
 13%  [ 15 ]
Total Votes : 111

Author Message
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Sat Apr 17, 2010 2:57 am    Post subject: Reply with quote

Bill wrote:
Cave Locust Toughness is off (should be 6 (1)) and the Giant Centipede toughness should be 10 (2).

Good. Nice catches!
I'm revising all the stuff continously, trying to adapt and balance the creatures, so you could find some creature not completed, or with missing infos. Please, keep an eye for it and tell me if you find something weird.

PS: If someone could give me a better/revised "flavour text" for "Animal, Ancient" template, I would be grateful. As you know, my English language knowledge is "d4".
_________________
"Balance is the key, Trapping is the word." - - Lord Lance

Proud creator of the SAVAGE FREE BESTIARY
Back to top
View user's profile Send private message
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Tue Apr 20, 2010 7:57 am    Post subject: Reply with quote

Can anyone revise my spelling underlined in yellow in the "Hawks > Go for the Eyes!" paragraph?
_________________
"Balance is the key, Trapping is the word." - - Lord Lance

Proud creator of the SAVAGE FREE BESTIARY
Back to top
View user's profile Send private message
TeknoMerk
Seasoned


Joined: 13 Mar 2007
Posts: 244
Location: In the lost colony ship "Georgetown Texas"

PostPosted: Tue Apr 20, 2010 12:17 pm    Post subject: Reply with quote

Lord Lance wrote:
Can anyone revise my spelling underlined in yellow in the "Hawks > Go for the Eyes!" paragraph?


Your spelling is correct. I would break up the last sentence so it does not seem to run-on. For clarity, it may be better to remove some contractions. I would remove or re-write the text in green italic, as it is confusing.

from this:
If the character suffers an Injury from this damage, they’ve lost an eye. Anyone attacking the hawk while it’s attached, in melee or at distance, is subject to Innocent Bystanders rule (SW:EX pg. 69), so if he gets a 1 on the Fighting roll, he hit the hawk's victim!

to this:
If the character suffers an Injury from this damage, they have lost an eye. Anyone attacking the hawk while the hawk is attached, in melee or at distance, is subject to Innocent Bystanders rule (SW:EX pg. 69). If he gets a 1 on the Fighting roll, he hit the hawk's victim!

This project is coming along nicely! Keep up the great work.
_________________
<> TeknoMerk <>

Creator of Savage Apocalypse
Savagepedia contributor
Back to top
View user's profile Send private message Send e-mail
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Thu Apr 22, 2010 9:41 am    Post subject: Reply with quote

Thank you TeknoMerk!

I almost finished the "K" chapter... Now you have KILLERS to play with!

PS: can you check for me the small yellow highlighted added part in Killer Mold?
_________________
"Balance is the key, Trapping is the word." - - Lord Lance

Proud creator of the SAVAGE FREE BESTIARY
Back to top
View user's profile Send private message
elf23
Seasoned


Joined: 17 Feb 2010
Posts: 107
Location: Berlin, DE

PostPosted: Fri Apr 23, 2010 1:49 am    Post subject: Reply with quote

It sounds a bit better with a slight re-arrangement, thus:

A hero approaching a Killer Mold must make a Notice roll to spot the Mold in time to avoid the nasty consequences of stepping into it. The Notice roll is modified by lighting conditions and other cirucmstances, as usual.

ps. Kobolds, yay! I found it very inspiring reading that entry Smile (The dart damage is still Str + 1, old style, btw.)
Back to top
View user's profile Send private message Visit poster's website
elf23
Seasoned


Joined: 17 Feb 2010
Posts: 107
Location: Berlin, DE

PostPosted: Tue May 25, 2010 3:56 pm    Post subject: Reply with quote

Lord Lance, i just had a read through the elementals, and noticed a few minor things:

  • The fire elemental Body of fire ability mentioned hexes, should say squares.
  • In Firestorm it says "the elementals makes", should say "the elemental makes".
  • Strike: "A fire elementals hand to hand attack" - needs an apostrophe: "elemental's".
  • The water elemental's Invulnerability mentions fire elementals.
  • In the Tidal wave ability it mentions Str-2 damage, i'm not sure, but that looks like an old style damage rating?
Back to top
View user's profile Send private message Visit poster's website
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Wed May 26, 2010 2:51 am    Post subject: Reply with quote

elf23 wrote:
ps. Kobolds, yay! I found it very inspiring reading that entry Smile (The dart damage is still Str + 1, old style, btw.)

I'm making a "revised" edition of an "old" free bestiary, of course created with the old rules. So I'm fixing the entries, modifying some entries following my personal taste (where I see "weird" abilities I try to "savage" them more, where I find too high or too low values I try to polish a little)

Of course I need a lot of time, 'cause I want this a "work done with love" Wink
And people like you that catch some glitches are priced gold!
Thanks in advance to everyone helping me in this project.
_________________
"Balance is the key, Trapping is the word." - - Lord Lance

Proud creator of the SAVAGE FREE BESTIARY
Back to top
View user's profile Send private message
elf23
Seasoned


Joined: 17 Feb 2010
Posts: 107
Location: Berlin, DE

PostPosted: Thu May 27, 2010 9:21 am    Post subject: Reply with quote

Ah right, do you mean that what's in the google doc also includes some "unconverted" entries which you're in the process of working on?
Back to top
View user's profile Send private message Visit poster's website
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Thu May 27, 2010 10:59 am    Post subject: Reply with quote

Correct, ser!

I try to fix ASAP the beasts, but sometime I skip foward 'cause I wanna fix other things first, so I end with some (rare) old style parts here and there.

PS: I fixed what you spotted. Keep the good proofreader work!
_________________
"Balance is the key, Trapping is the word." - - Lord Lance

Proud creator of the SAVAGE FREE BESTIARY
Back to top
View user's profile Send private message
elf23
Seasoned


Joined: 17 Feb 2010
Posts: 107
Location: Berlin, DE

PostPosted: Thu May 27, 2010 2:48 pm    Post subject: Reply with quote

Gotcha Smile
Back to top
View user's profile Send private message Visit poster's website
Zenguy
Novice


Joined: 13 Aug 2007
Posts: 20

PostPosted: Wed Jun 02, 2010 10:58 pm    Post subject: Reply with quote

Just stumbled upon this - excellent! Cool

Thanks LL, Arrow
keep up the good work.
Back to top
View user's profile Send private message
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Sun Jul 18, 2010 8:11 am    Post subject: Reply with quote

Hi Savages. Please, take 1 minute to read the part I wrote under the "generic" Demon description (as ever, yellow highlighted). I need a "english language check".
You can do the check even for the "Demon" special ability (no highlight there).

Thanks in advance.
_________________
"Balance is the key, Trapping is the word." - - Lord Lance

Proud creator of the SAVAGE FREE BESTIARY
Back to top
View user's profile Send private message
Zenguy
Novice


Joined: 13 Aug 2007
Posts: 20

PostPosted: Sun Jul 18, 2010 6:54 pm    Post subject: Reply with quote

My $0.02:

1. I think it reads better if you drop that section (yellow highlighted) entirely, except for notes 3. and 4. below.

2. The +4 damage from holy/blessed weapons belongs in the description for the Demon special ability includes with each creature (rather than separated out up front).

3. Add something like: In some settings a special ritual or item may be used to destroy or exorcise a demon. The ritual or item is determined on a case by case basis."

4. Keep the "Final note". Suggested revision to wording: "Final note: the Demon special ability described here is different from the one given in the Fantasy Companion. Use the version which best fits your setting."
Back to top
View user's profile Send private message
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Mon Jul 19, 2010 6:14 am    Post subject: Reply with quote

Ok, I did some modifications, incorporating part of your 2 cents.
Thanks for your time, and keep watching my work in progress!
_________________
"Balance is the key, Trapping is the word." - - Lord Lance

Proud creator of the SAVAGE FREE BESTIARY
Back to top
View user's profile Send private message
Snate56
Legendary


Joined: 11 Jun 2006
Posts: 4223
Location: Monroe, Washington

PostPosted: Mon Sep 20, 2010 4:46 am    Post subject: Reply with quote

Well, m'Lord, how goes the project?

Very Happy
SteveN
_________________
"We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller>
Back to top
View user's profile Send private message
jpneok
Novice


Joined: 21 Sep 2010
Posts: 84

PostPosted: Tue Sep 21, 2010 4:56 pm    Post subject: Reply with quote

This is great stuff, I didn't even know all this was here, as I just got into SW - great system and apparently great fan support. I come from WFRP2E myself and lean more to rules-lite now and am working on a full conversion for that system to SW (I know there is an existing smaller document and maybe another being worked on) but I don't know, are there existing fantasy/medieval settings for SW? I'm really, really new to SW. I love fan-supported and shared stuff!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Emiricol
Veteran


Joined: 15 Mar 2006
Posts: 959
Location: Seattle, WA

PostPosted: Tue Sep 21, 2010 5:18 pm    Post subject: Reply with quote

Hellfrost and Shaintar
Back to top
View user's profile Send private message Yahoo Messenger
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Wed Sep 22, 2010 12:46 am    Post subject: Reply with quote

Snate56 wrote:
Well, m'Lord, how goes the project?

Very Happy
SteveN

As you can see (document link is a "live" link of my progress), the work is going - slowly - on.
Real life can be a very time consuming bitch! Mr. Green
However I'm putting a lot of effort in the updating project. All the creatures are passing under my personal magnifying lens: I adjust the values, I rationalize the special abilities (we don't need lot of different versions of Swoops, Charges etc. with different ruling...), and so on.

x jpneok: You can seach for TAG's "Daring Tales of Chivalry" too: wonderful really low fantasy, high medieval adventures. They are fantastic starting point for WFRP low fantasy campaign. In the 2nd one you can also find useful rules to play a medieval joust. In the 3rd you find some faes.
If you need pumped-up action fantasy, then you really need Shaintar.
_________________
"Balance is the key, Trapping is the word." - - Lord Lance

Proud creator of the SAVAGE FREE BESTIARY
Back to top
View user's profile Send private message
jpneok
Novice


Joined: 21 Sep 2010
Posts: 84

PostPosted: Wed Sep 22, 2010 5:32 am    Post subject: Reply with quote

Wow, thanks for the info Lord Lance, those look interesting. =) And others for the info on the other settings.

Also as an aside, I don't mean to hijack the thread, but something I've been wondering, as I'm doing my conversion, in Warhammer, there are bonuses to stats and skills, when translating over to SW, is +1 more significant or "potent" as a +1 on a single die roll (like +1 to your roll) or as an increase on the die itself? I have a hard time figuring out which ups the probability more, having a static increase of a bonus to a roll, or having the actual number of sides increase. Thanks!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Snate56
Legendary


Joined: 11 Jun 2006
Posts: 4223
Location: Monroe, Washington

PostPosted: Wed Sep 22, 2010 11:18 am    Post subject: Reply with quote

One thing off the top of my head, the increase in die type would be better because it decreases the chance of rolling a one, and thus failing.


SteveN
_________________
"We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller>
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions All times are GMT - 5 Hours
Goto page Previous  1, 2, 3, 4, 5  Next
Page 2 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum