Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

SAVAGE FREE BESTIARY - SW:EX edition
Goto page 1, 2, 3, 4, 5  Next
 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions
View previous topic :: View next topic  

Is Lord Lance a good guy?
Of course he is!
42%
 42%  [ 47 ]
You can bet!
10%
 10%  [ 12 ]
Men, I'll offer him a beer if we'll meet one day!
33%
 33%  [ 37 ]
Dunno, not my genre ... :|
12%
 12%  [ 14 ]
Total Votes : 110

Author Message
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Fri Sep 18, 2009 1:37 am    Post subject: SAVAGE FREE BESTIARY - SW:EX edition Reply with quote

Hallo everybody.
With the "green light" of the original author, I started to convert and update the "old" Savage Beasts free fanmade bestiary at SW:EX edition rules and mood. I'm not making a full redesign, and I don't want any particular compatibility or balance between this product and other bestiaries - like the new one you can find in the nice & official Fantasy Companion book.
However, I hope the creatures you'll find inside will be useful and inspiring for your personal campaigns. Note that this is a "generic" bestiary, so you will find some kind of alien, agents, dynos, devils and serial killers too!

You can read the file here:
http://goo.gl/7DCkD


Last edited by Lord Lance on Sun Feb 13, 2011 5:41 am; edited 4 times in total
Back to top
View user's profile Send private message
zeth
Veteran


Joined: 14 Dec 2007
Posts: 591

PostPosted: Fri Sep 18, 2009 4:26 am    Post subject: Reply with quote

You have done a good thing here.
Back to top
View user's profile Send private message Yahoo Messenger
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Mon Mar 01, 2010 9:03 am    Post subject: Reply with quote

The work is slowly progressing... We have Dragons, Giants and a couple of Werecreatures by Dave.B ! Mr. Green Mr. Green

Of course, if anyone created nice creatures, please send them to me, so I can "playtest" them for a while, and then insert'em in the bestiary!
Back to top
View user's profile Send private message
Rohan
Veteran


Joined: 21 Aug 2008
Posts: 841
Location: Silver Gryphon Head Quarters

PostPosted: Mon Mar 01, 2010 9:12 am    Post subject: Reply with quote

I got this crazy idea for basing an adventure off The House that Jack Built. I'll be giving you the critters that I come up with for that, and I'll probably be stealing your idea for an ancient creature template for an Ancient Minotaur, wild card of course.
_________________
Kevin Rohan, Content Director
www.silvergryphongames.com

Become a fan on Facebook: www.facebook.com/Silvergryphongames

Current WIP: Wellstone City Chronicles, Puppets, and One-liners
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Mon Mar 01, 2010 6:45 pm    Post subject: Reply with quote

Eh eh, templates could be a funny and fast system to fine tune a creature for your own roleplay group...

I was thinking that I could make other templates like "Final Boss", or "The Cunning One", something like that...
Back to top
View user's profile Send private message
Candi
Novice


Joined: 21 Jan 2010
Posts: 83

PostPosted: Mon Mar 01, 2010 7:13 pm    Post subject: Reply with quote

Agreed on templates, they're really useful in 4e for two key purposes:
1. As you said, good way to get a quick flavourful critter on the board in a hurry
2. Creating a themed group of monsters by giving everything the same template (or one of a collection of themed templates)

Some template suggestions:

Shambling Zombie
Undead, +1 step Vigor, +1 step Strength, -3 Pace (minimum 2), smarts becomes "A".
Gains Special Ability: "Natural Weapon" Str+d4 (Claw/Bite/Body Slam)

Fire Touched
+1 step Strength, fire resistance, and special ability novice power with fire trapping, +10 PP.

Air Touched
+1 step Agility, +1 Pace, and special ability novice power with air/wind trapping, +10 PP.

Earth Touched
+1 step Vigor, +1 Parry, and special ability novice power with earth trapping, +10 PP.

Water Touched
+1 step Spirit, water resistance, and special ability novice power with water trapping, +10 PP.

Enhanced Cyborg
Construct, +1 to any attribute, +1 step to any two skills, +1 Toughness.
Back to top
View user's profile Send private message
Vinzent
Veteran


Joined: 13 Mar 2009
Posts: 837
Location: Seattle WA

PostPosted: Tue Mar 02, 2010 2:32 pm    Post subject: Reply with quote

That's funny, I was starting to do this too, but my format is for 4x6 note cards
Back to top
View user's profile Send private message Visit poster's website
Virgobrown72
Heroic


Joined: 19 Jan 2010
Posts: 1060
Location: The other side of the Sun, baby!!!

PostPosted: Tue Mar 02, 2010 8:07 pm    Post subject: Reply with quote

The more I look at this, the sexier it gets.... Cool
Back to top
View user's profile Send private message
Candi
Novice


Joined: 21 Jan 2010
Posts: 83

PostPosted: Tue Mar 02, 2010 8:19 pm    Post subject: Reply with quote

Also, something that would give it a lot of easy use would be an index - at the top or at the bottom of the document. I know they're listed alphabetically but having all of it listed condensed as just names would go a long way to making it easier to see if there's something yoinkable buried in amongst the gold.
Back to top
View user's profile Send private message
elf23
Seasoned


Joined: 17 Feb 2010
Posts: 107
Location: Berlin, DE

PostPosted: Wed Mar 03, 2010 2:22 am    Post subject: Reply with quote

This looks really useful, thanks Lord Lance for updating it! (I was just thinking about a Doppelganger last night, and here one is!)

I was wondering about the flying creatures... I noticed they're listed as having a Pace and an acceleration rate, whereas the flying creatures in SWEX and the Fantasy Companion are listed with a Pace and a climb rate. All 3 seem useful really.

Maybe the acceleration rate could be used as the climb rate? They seem to be about the same kind of values. (Perhaps that was the intention?)
Back to top
View user's profile Send private message Visit poster's website
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Wed Mar 03, 2010 9:07 am    Post subject: Reply with quote

elf23 wrote:
I noticed they're listed as having a Pace and an acceleration rate, whereas the flying creatures in SWEX and the Fantasy Companion are listed with a Pace and a climb rate.

Nice catch, guy!!

I'll go ask Clint about that, 'cause even in the "new" Fantasy Companion, some creature has the "acceleration" and miss the climb... examples:
Gargoyles, Dragon), while the Roc has all the three informations. Maybe we need a "canon style" about the Flight descriptions for those creatures ...
Back to top
View user's profile Send private message
elf23
Seasoned


Joined: 17 Feb 2010
Posts: 107
Location: Berlin, DE

PostPosted: Wed Mar 03, 2010 9:13 am    Post subject: Reply with quote

Lord Lance wrote:
I'll go ask Clint about that, 'cause even in the "new" Fantasy Companion, some creature has the "acceleration" and miss the climb... examples: Gargoyles, Dragon), while the Roc has all the three informations. Maybe we need a "canon style" about the Flight descriptions for those creatures ...

Oh yeah, i'd not noticed the acceleration values in the FC bestiary! I guess maybe there's some assumption that if one of the values isn't listed then it defaults to... {unknown}?
Back to top
View user's profile Send private message Visit poster's website
Clint
Site Admin


Joined: 13 May 2003
Posts: 17752

PostPosted: Wed Mar 03, 2010 9:36 am    Post subject: Reply with quote

elf23 wrote:
Oh yeah, i'd not noticed the acceleration values in the FC bestiary! I guess maybe there's some assumption that if one of the values isn't listed then it defaults to... {unknown}?


Climb would default to half Pace.

Acceleration isn't used if not listed (the creature can immediately "accelerate" to its full Pace).
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
elf23
Seasoned


Joined: 17 Feb 2010
Posts: 107
Location: Berlin, DE

PostPosted: Wed Mar 03, 2010 9:39 am    Post subject: Reply with quote

Thanks!
Back to top
View user's profile Send private message Visit poster's website
Dave.B
Veteran


Joined: 26 Feb 2006
Posts: 573
Location: spencer, iowa, usa

PostPosted: Wed Mar 03, 2010 11:11 pm    Post subject: Reply with quote

hmmm. gimme a couple of days, i may have some things to throw on here.
after the big old chemistry test and wrappping up my Wellstone module.

Dave.B
_________________
David Baymiller


http://theosrlibrary.blogspot.com/
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Thu Mar 04, 2010 3:25 am    Post subject: Reply with quote

Thanks Clint. When I have time I'll fix my creatures, and this could be a nice clarification for the next SW edition...
Back to top
View user's profile Send private message
Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Mon Apr 12, 2010 11:56 pm    Post subject: Reply with quote

Added a short paragraph to explain Climb and Acceleration.
...
Revised the whole thing a little more.
...
Added a nice bookmarked summary in the first pages.
...
Works proceed slowly... Neutral Done with the golems.
...
PS: could anyone read the "fluff" text for the "Animal, Ancient" template, and suggest me some embellishment of the phrases? You know, my english knowledge is d4, so I would grateful for some hint.
_________________
"Balance is the key, Trapping is the word." - - Lord Lance

Proud creator of the SAVAGE FREE BESTIARY
Back to top
View user's profile Send private message
elf23
Seasoned


Joined: 17 Feb 2010
Posts: 107
Location: Berlin, DE

PostPosted: Tue Apr 13, 2010 3:20 pm    Post subject: Reply with quote

Hi Lord Lance, thanks so much for all this, it's really great! The index makes it very nice to use...

I don't know if you'd like a collaborator, but i'd be up for helping out with the conversions. It's such a worthwhile project, and i find myself wishing it was finished now Smile

By the way, here are some corrections for the bit about flying rates:

About flying creatures
Flying creatures simply move their Flying Pace (plus any running roll) each round.

Unless an Acceleration rate is listed the creature can immediately accelerate to its full Flying Pace. Some clumsy creatures have a lower Acceleration value, needing more than one round to reach their full Flying speed.

Also, when not specifically noted, a creature's Climb defaults to half of its current Flying speed. So, for example, a creature with a Flying Pace of 10", and 5" Acceleration could climb about 2" during the first turn (when it moves 5"), and 5" in the following turns (when it has reached its top speed of 10").
Back to top
View user's profile Send private message Visit poster's website
Bill
Legendary


Joined: 22 Sep 2003
Posts: 3155
Location: Overland Park, Kansas

PostPosted: Tue Apr 13, 2010 10:03 pm    Post subject: Reply with quote

Cave Locust Toughness is off (should be 6 (1)) and the Giant Centipede toughness should be 10 (2).

Just a couple things I noticed. Nice work!
_________________
The More I Learn, The Less I Know
Back to top
View user's profile Send private message
Enpeze
Seasoned


Joined: 07 Aug 2008
Posts: 241
Location: Vienna

PostPosted: Sat Apr 17, 2010 2:40 am    Post subject: Reply with quote

post deleted
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions All times are GMT - 5 Hours
Goto page 1, 2, 3, 4, 5  Next
Page 1 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum