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SAVAGE FREE BESTIARY - SW:EX edition
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Is Lord Lance a good guy?
Of course he is!
42%
 42%  [ 47 ]
You can bet!
10%
 10%  [ 12 ]
Men, I'll offer him a beer if we'll meet one day!
33%
 33%  [ 37 ]
Dunno, not my genre ... :|
12%
 12%  [ 14 ]
Total Votes : 110

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Shadowdragon
Seasoned


Joined: 12 Dec 2004
Posts: 402
Location: Canada

PostPosted: Thu Jan 27, 2011 4:23 am    Post subject: Reply with quote

Lord Lance wrote:
Yeah Shadowdragon! As you can see, I highlighted that ability 'cause I'm not convinced by the original writing. So, when I have time and/or cool illuminations, I'll read the document again and make some changes.
Of course I love to get advices from other users, 'cause this is a quite open project.

Finally, I'm trying to "harmonize" the abilities and the writings between the various creatures, 'cause I think there was a lot of minds behind the old document. Where I can, I remove the "custom" created abilities with specific rules (maybe derived from d20 ruling), and I bring back the "standard" SW mechanics.

EDIT: check out the new Oil Beetle ability Wink


That's looking much better Smile Just one thing though, if the oil doesn't need a Shooting roll to hit then the beetle doesn't really need a Shooting skill.
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Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Thu Jan 27, 2011 5:48 pm    Post subject: Reply with quote

Mr. Green And here you are wrong... 'cause the Bestiary is not "just fantasy". You can use this sacred book to get fancy enemies for every setting, in every time period. So, if you are running a modern-era or a sci-fi campaign, you could make a use of Oil Beetles that can wield machineguns, filling with hot lead those incautious main characters!!!
#gunbattle

Ok, ok, I'll remove that skill... Wink
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Lord Lance
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Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Sat Feb 12, 2011 9:52 am    Post subject: Reply with quote

Meeeeen! It's almost finished! Of course I need to repolish the whole thing, however now you'll find a full savaged EX version bestiary, ready to use, in the first post of this topic!
Sidenotes:
- I re-re-designed the demons
- I want to make the abilities around the file even more "consistent" each other.
- I want to introduce some "people" - Soldiers, Merchants etc. (maybe with 2 or 3 "levels" i.e. normal, experienced, master...)
- I hope to create other new creatures for you
- I want to gather some free creatures I find scattered around free adventures, or free conversions (of course, if I get the permission from the authors)
- I'd like to add some flavor stats like "Threat Level" Smile
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Kendermage
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Joined: 20 Nov 2010
Posts: 99

PostPosted: Sat Jul 16, 2011 4:59 pm    Post subject: Reply with quote

One thing I noticed while reading this involved the templates? Could you use the template idea for creatures such as vampires, ghosts, and lycanthropes?
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Lord Lance
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Joined: 23 Jul 2008
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Location: Vicenza, Italy

PostPosted: Sun Jul 17, 2011 10:34 am    Post subject: Reply with quote

Yeah, I think so.
However S.W. is not D&D, so I think it doesn't need so many detailed templates.

Wanna Undead-something? Simply add Undead monster ability, then some "random" weird creepy power.

Wanna Were-Something? Or Vampire-Something? Add Fast Regeneration, Immunity to (x), and a Weakness to (y) that works for your favorite setting...
ehi, ultra modern lovely emo vampires can even stand into the sun light!!!! ;D ;D

Wanna random mob Ghost? Simply add Ethereal.
Wanna indistuctible Ghost that hunt the party all-adventure-long??? Ethereal + Invulnerability + custom/obscure Weakness that has to be found during adventure.

Simple? Yeaaah! S.W. is (thanks Gods)!
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Lord Lance
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Joined: 23 Jul 2008
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PostPosted: Sun Jul 24, 2011 10:53 am    Post subject: Reply with quote

I "upgraded" my Boss template integrating connorsrpg "multiple turns in a round" idea.
Now the Boss is REALLY easy and fast to create. Almost no time to pump-up all the dice 1 step, adding the derivate characteristics without make any additional math, finally almost all the abilities are "passive" and done to simplify the life of the Master (no gang-up, no PPs, no wound modifiers etc.)
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Lord Lance
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Joined: 23 Jul 2008
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PostPosted: Fri Sep 30, 2011 2:34 am    Post subject: Reply with quote

Mr. Green Ehi, I noticed someone made a light PDF version of "my" bestiary and put on savagepedia...

Great work! The love is spreading...
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Kertain
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Joined: 07 Aug 2011
Posts: 75

PostPosted: Fri Sep 30, 2011 8:38 pm    Post subject: Reply with quote

Nice work!
Any considerations to take when using the latest SW-D rules?
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Lord Lance
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Joined: 23 Jul 2008
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PostPosted: Sat Oct 01, 2011 8:43 am    Post subject: Reply with quote

I'll wait 'till the SWD rules become more "mature". There is A LOT of noise around them, and I'm not so happy of the changes, so I think could be savvy to stand-by 'till a sort of "revised" or "second edition" comes out.

Of course, absolutely personal point of view.

Finally, I think creatures are not interested by the new rules directly, so the bestiary should be fully usable right now with no needs for adjustments.
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ValhallaGH
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Joined: 25 Apr 2010
Posts: 6227

PostPosted: Sat Oct 01, 2011 9:24 am    Post subject: Reply with quote

I'll back up Lord Lance's last point: SWD has no impact upon critters. I doubt there's more than two entries in the entire Bestiary that need to be revisited because of the rules changes. (I'm fairly sure that there are zero entries that need a visit, but I'm certain there aren't more than two.)
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xxlgeeklord
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Joined: 21 Nov 2011
Posts: 249

PostPosted: Tue Nov 22, 2011 5:47 pm    Post subject: Reply with quote

I'm currently making a Deadlands-y primitive survival setting, with dark gods and whatnot. I'm making myself a ton of custom monsters for this setting, so maybe some of the coolest ones could be integrated into your awesome bestiary of glory?
I would truly be honored to be able to contribute to this thing. In my eyes a well-made monster or handy table is a work of art which surpasses anything those ear-cutting guys could make.
Actually, maybe van Gogh would've been an excellent GM...... he could certainly have made his own minis.
Sorry, off topic
Anyways, I hope my beasties are good enough.

lolz, the geeklord
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Hellfire6A
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Joined: 26 Jun 2008
Posts: 329
Location: Spokane, Wa

PostPosted: Thu Mar 08, 2012 2:12 pm    Post subject: Reply with quote

How goes the progress? This is a really great bestiary, thank you so much for you work.

I don't know how to use Google Docs. How do I copy this to my PC or my reader? I tried and just get a bunch of files without a visible .exe or setup file.
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ValhallaGH
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PostPosted: Fri Mar 09, 2012 12:14 pm    Post subject: Reply with quote

Hellfire6A wrote:
I don't know how to use Google Docs. How do I copy this to my PC or my reader? I tried and just get a bunch of files without a visible .exe or setup file.

Click the link to the document.
Look around the edge of the window - you should see a button labelled "File".
Click that button, then select "Download As".
Then you simply choose the format you want to download (probably PDF in this case).
Wait for download to complete.
Enjoy.
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samuraicrab
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Joined: 22 Jun 2012
Posts: 164
Location: Pawtucket,RI

PostPosted: Tue Jul 10, 2012 12:41 pm    Post subject: Reply with quote

Huzzah we get more free stuff!
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CitizenKeen
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Joined: 02 Jul 2012
Posts: 123

PostPosted: Tue Jul 10, 2012 4:06 pm    Post subject: Reply with quote

samuraicrab, thanks for resurrecting this! Never seen it, lots of goodies in here!

Love templates!
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Jim
Novice


Joined: 25 Sep 2012
Posts: 50

PostPosted: Sun Oct 14, 2012 12:17 am    Post subject: Reply with quote

My favorite line from this whole thing: "If the Boss has Powers, do not keep track of his PPs. He has a lot of them, trust me. "
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kiavik
Novice


Joined: 16 Sep 2012
Posts: 12
Location: Bari, Italy

PostPosted: Thu Jan 31, 2013 3:43 pm    Post subject: Reply with quote

Geeat work dude!

I really like it! Mr. Green
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warrenss2
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Joined: 12 Oct 2009
Posts: 1060
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PostPosted: Sat Feb 02, 2013 1:44 pm    Post subject: Reply with quote

I'm waiting to see if there is going to be any artwork added into it.

Like the original.
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Galotta
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Joined: 30 Jan 2013
Posts: 34
Location: Sweden

PostPosted: Sun Feb 03, 2013 4:15 am    Post subject: Reply with quote

a bit of art and some layout and moves from great to awesome!
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Trencher
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Joined: 28 Oct 2004
Posts: 21

PostPosted: Fri May 10, 2013 12:50 pm    Post subject: Reply with quote

Great work man! Appreciate it!
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