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| Is Lord Lance a good guy? |
| Of course he is! |
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41% |
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| You can bet! |
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| Men, I'll offer him a beer if we'll meet one day! |
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| Total Votes : 105 |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Sat Apr 17, 2010 2:57 am Post subject: |
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| Bill wrote: | | Cave Locust Toughness is off (should be 6 (1)) and the Giant Centipede toughness should be 10 (2). |
Good. Nice catches!
I'm revising all the stuff continously, trying to adapt and balance the creatures, so you could find some creature not completed, or with missing infos. Please, keep an eye for it and tell me if you find something weird.
PS: If someone could give me a better/revised "flavour text" for "Animal, Ancient" template, I would be grateful. As you know, my English language knowledge is "d4". _________________ "Balance is the key, Trapping is the word." - - Lord Lance
Proud creator of the SAVAGE FREE BESTIARY |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Tue Apr 20, 2010 7:57 am Post subject: |
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Can anyone revise my spelling underlined in yellow in the "Hawks > Go for the Eyes!" paragraph? _________________ "Balance is the key, Trapping is the word." - - Lord Lance
Proud creator of the SAVAGE FREE BESTIARY |
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TeknoMerk Seasoned

Joined: 13 Mar 2007 Posts: 227 Location: In the lost colony ship "Georgetown Texas"
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Posted: Tue Apr 20, 2010 12:17 pm Post subject: |
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| Lord Lance wrote: | | Can anyone revise my spelling underlined in yellow in the "Hawks > Go for the Eyes!" paragraph? |
Your spelling is correct. I would break up the last sentence so it does not seem to run-on. For clarity, it may be better to remove some contractions. I would remove or re-write the text in green italic, as it is confusing.
from this:
If the character suffers an Injury from this damage, they’ve lost an eye. Anyone attacking the hawk while it’s attached, in melee or at distance, is subject to Innocent Bystanders rule (SW:EX pg. 69), so if he gets a 1 on the Fighting roll, he hit the hawk's victim!
to this:
If the character suffers an Injury from this damage, they have lost an eye. Anyone attacking the hawk while the hawk is attached, in melee or at distance, is subject to Innocent Bystanders rule (SW:EX pg. 69). If he gets a 1 on the Fighting roll, he hit the hawk's victim!
This project is coming along nicely! Keep up the great work. _________________ <> TeknoMerk <>
Creator of Savage Apocalypse
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Thu Apr 22, 2010 9:41 am Post subject: |
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Thank you TeknoMerk!
I almost finished the "K" chapter... Now you have KILLERS to play with!
PS: can you check for me the small yellow highlighted added part in Killer Mold? _________________ "Balance is the key, Trapping is the word." - - Lord Lance
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elf23 Seasoned
Joined: 17 Feb 2010 Posts: 107 Location: Berlin, DE
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Posted: Fri Apr 23, 2010 1:49 am Post subject: |
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It sounds a bit better with a slight re-arrangement, thus:
A hero approaching a Killer Mold must make a Notice roll to spot the Mold in time to avoid the nasty consequences of stepping into it. The Notice roll is modified by lighting conditions and other cirucmstances, as usual.
ps. Kobolds, yay! I found it very inspiring reading that entry (The dart damage is still Str + 1, old style, btw.) |
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elf23 Seasoned
Joined: 17 Feb 2010 Posts: 107 Location: Berlin, DE
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Posted: Tue May 25, 2010 3:56 pm Post subject: |
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Lord Lance, i just had a read through the elementals, and noticed a few minor things:
- The fire elemental Body of fire ability mentioned hexes, should say squares.
- In Firestorm it says "the elementals makes", should say "the elemental makes".
- Strike: "A fire elementals hand to hand attack" - needs an apostrophe: "elemental's".
- The water elemental's Invulnerability mentions fire elementals.
- In the Tidal wave ability it mentions Str-2 damage, i'm not sure, but that looks like an old style damage rating?
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Wed May 26, 2010 2:51 am Post subject: |
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| elf23 wrote: | ps. Kobolds, yay! I found it very inspiring reading that entry (The dart damage is still Str + 1, old style, btw.) |
I'm making a "revised" edition of an "old" free bestiary, of course created with the old rules. So I'm fixing the entries, modifying some entries following my personal taste (where I see "weird" abilities I try to "savage" them more, where I find too high or too low values I try to polish a little)
Of course I need a lot of time, 'cause I want this a "work done with love"
And people like you that catch some glitches are priced gold!
Thanks in advance to everyone helping me in this project. _________________ "Balance is the key, Trapping is the word." - - Lord Lance
Proud creator of the SAVAGE FREE BESTIARY |
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elf23 Seasoned
Joined: 17 Feb 2010 Posts: 107 Location: Berlin, DE
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Posted: Thu May 27, 2010 9:21 am Post subject: |
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| Ah right, do you mean that what's in the google doc also includes some "unconverted" entries which you're in the process of working on? |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Thu May 27, 2010 10:59 am Post subject: |
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Correct, ser!
I try to fix ASAP the beasts, but sometime I skip foward 'cause I wanna fix other things first, so I end with some (rare) old style parts here and there.
PS: I fixed what you spotted. Keep the good proofreader work! _________________ "Balance is the key, Trapping is the word." - - Lord Lance
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elf23 Seasoned
Joined: 17 Feb 2010 Posts: 107 Location: Berlin, DE
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Posted: Thu May 27, 2010 2:48 pm Post subject: |
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Gotcha  |
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Zenguy Novice
Joined: 13 Aug 2007 Posts: 20
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Posted: Wed Jun 02, 2010 10:58 pm Post subject: |
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Just stumbled upon this - excellent!
Thanks LL,
keep up the good work. |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Sun Jul 18, 2010 8:11 am Post subject: |
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Hi Savages. Please, take 1 minute to read the part I wrote under the "generic" Demon description (as ever, yellow highlighted). I need a "english language check".
You can do the check even for the "Demon" special ability (no highlight there).
Thanks in advance. _________________ "Balance is the key, Trapping is the word." - - Lord Lance
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Zenguy Novice
Joined: 13 Aug 2007 Posts: 20
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Posted: Sun Jul 18, 2010 6:54 pm Post subject: |
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My $0.02:
1. I think it reads better if you drop that section (yellow highlighted) entirely, except for notes 3. and 4. below.
2. The +4 damage from holy/blessed weapons belongs in the description for the Demon special ability includes with each creature (rather than separated out up front).
3. Add something like: In some settings a special ritual or item may be used to destroy or exorcise a demon. The ritual or item is determined on a case by case basis."
4. Keep the "Final note". Suggested revision to wording: "Final note: the Demon special ability described here is different from the one given in the Fantasy Companion. Use the version which best fits your setting." |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Mon Jul 19, 2010 6:14 am Post subject: |
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Ok, I did some modifications, incorporating part of your 2 cents.
Thanks for your time, and keep watching my work in progress! _________________ "Balance is the key, Trapping is the word." - - Lord Lance
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3635 Location: Monroe, Washington
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Posted: Mon Sep 20, 2010 4:46 am Post subject: |
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Well, m'Lord, how goes the project?
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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jpneok Novice

Joined: 21 Sep 2010 Posts: 56
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Posted: Tue Sep 21, 2010 4:56 pm Post subject: |
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| This is great stuff, I didn't even know all this was here, as I just got into SW - great system and apparently great fan support. I come from WFRP2E myself and lean more to rules-lite now and am working on a full conversion for that system to SW (I know there is an existing smaller document and maybe another being worked on) but I don't know, are there existing fantasy/medieval settings for SW? I'm really, really new to SW. I love fan-supported and shared stuff! |
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Emiricol Veteran
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Joined: 15 Mar 2006 Posts: 959 Location: Seattle, WA
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Posted: Tue Sep 21, 2010 5:18 pm Post subject: |
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| Hellfrost and Shaintar |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Wed Sep 22, 2010 12:46 am Post subject: |
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| Snate56 wrote: | Well, m'Lord, how goes the project?
SteveN |
As you can see (document link is a "live" link of my progress), the work is going - slowly - on.
Real life can be a very time consuming bitch!
However I'm putting a lot of effort in the updating project. All the creatures are passing under my personal magnifying lens: I adjust the values, I rationalize the special abilities (we don't need lot of different versions of Swoops, Charges etc. with different ruling...), and so on.
x jpneok: You can seach for TAG's "Daring Tales of Chivalry" too: wonderful really low fantasy, high medieval adventures. They are fantastic starting point for WFRP low fantasy campaign. In the 2nd one you can also find useful rules to play a medieval joust. In the 3rd you find some faes.
If you need pumped-up action fantasy, then you really need Shaintar. _________________ "Balance is the key, Trapping is the word." - - Lord Lance
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jpneok Novice

Joined: 21 Sep 2010 Posts: 56
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Posted: Wed Sep 22, 2010 5:32 am Post subject: |
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Wow, thanks for the info Lord Lance, those look interesting. =) And others for the info on the other settings.
Also as an aside, I don't mean to hijack the thread, but something I've been wondering, as I'm doing my conversion, in Warhammer, there are bonuses to stats and skills, when translating over to SW, is +1 more significant or "potent" as a +1 on a single die roll (like +1 to your roll) or as an increase on the die itself? I have a hard time figuring out which ups the probability more, having a static increase of a bonus to a roll, or having the actual number of sides increase. Thanks! |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3635 Location: Monroe, Washington
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Posted: Wed Sep 22, 2010 11:18 am Post subject: |
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One thing off the top of my head, the increase in die type would be better because it decreases the chance of rolling a one, and thus failing.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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