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One-by-one crossing the bridge/climbing the rope is sloow

 
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Timon
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Joined: 21 Feb 2011
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Location: Haarlem in the Netherlands

PostPosted: Sun Apr 29, 2012 4:59 am    Post subject: One-by-one crossing the bridge/climbing the rope is sloow Reply with quote

In a game recently there was a hole with a rope hanging down into it that everybody had to get down into, leading to tunnels etc.

Some people jumped, I climbed, it took ages. How would you speed up this process?

My thoughts:

-as GM I announce that I allow jumping or climbing, roll and say if you fail
-I just decide that everyone makes it
-I call for a group agility and impose bumps and bruises if it fails
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Reef
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PostPosted: Sun Apr 29, 2012 7:47 am    Post subject: Reply with quote

Was there some reason they'd be in a hurry? Middle of combat? Chased by rabid penguins? If not, I'd personally just say they make it down.
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TheLoremaster
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Joined: 27 Jun 2003
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PostPosted: Sun Apr 29, 2012 8:00 am    Post subject: Reply with quote

Yep, unless they're being attacked, there's no reason to roll. From SWDEE, pg. 24:
Quote:
No roll is usually needed to ascend ladders, ropes, or trees with lots of limbs unless the GM feels there’s a good reason (being chased, wounded, etc.).

So when they're heading down, no roll, but when they disturb the nasty at the bottom of the hole and have to beat a hasty retreat ... Twisted Evil
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Lysander
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PostPosted: Sun Apr 29, 2012 8:15 am    Post subject: Reply with quote

... or the rope itself is in bad shape...
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Timon
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PostPosted: Sun Apr 29, 2012 12:30 pm    Post subject: Reply with quote

Not the in-game speed, but the table time. It took ten minutes to just go down a rope into a room through a hole. There was nothing chasing us.
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Reef
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PostPosted: Sun Apr 29, 2012 1:12 pm    Post subject: Reply with quote

Timon wrote:
Not the in-game speed, but the table time. It took ten minutes to just go down a rope into a room through a hole. There was nothing chasing us.


Yeah, then no. Unless there was some reason it was important to know how long it took, who went when, etc, the GM probably should have just hand-waved it. Especially if it was going to take 10 minutes of table-time.
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Bavix
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PostPosted: Sun Apr 29, 2012 5:11 pm    Post subject: Reply with quote

Honestly, if there's no challenge to doing an action, there should be no die rolls. Player charactrs are usually adventurers who should be able to do adventurous things. After years of gaming, I've found that it's not very fun to have a hero who just slayed a dragon, banished a demon lord, and saved an entire empire fall from a rope because of a crappy dice roll and die.
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Timon
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PostPosted: Mon Apr 30, 2012 6:11 pm    Post subject: Reply with quote

Thanks for the replies - when I read them I realized that it is easy to fall into the trap of making and asking for too many rolls: they are only needed when you are some kind of pressure.
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ogbendog
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PostPosted: Mon Apr 30, 2012 6:13 pm    Post subject: Reply with quote

Unless it's a skill challenge type thing
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The Dread Polack
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Joined: 02 Mar 2011
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PostPosted: Tue May 01, 2012 10:05 am    Post subject: Reply with quote

I always thought one of the more clever things D&D ever came up with was the "Take 10" and "Take 20" rules. I think you can eyeball it easily enough with SW. With a standard TN of 4, anyone with a d8 can do it easily. Anyone with a d6 can do it carefully. Anyone with a d4 can do it with help. Someone with a a d4-2 and the GM should decide if it's dramatically appropriate to roll. I've seen some dramatically tense scenes in movies about climbing, but they aren't all that way.

If you assume the character without training, wounded, fatigued, and heavily encumbered lowered his gear seperately, used climbing gear, took his time, and relied on the help of his fellow adventurers, it should still be fine unless the GM wants to insert a little more tension of bleed off some bennies. The hale, unhurt, unencumbered thief with d8 climbing probably shouldn't have to roll (unless everybody is).
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ogbendog
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PostPosted: Tue May 01, 2012 11:41 am    Post subject: Reply with quote

Well, if it's just climbing down a ladder, or a knotted rope, meh, they make it.

If it's not knotted, or it's wet, or etc., I'd let anyone "take 2", so if they ahve a Professional edge, they don't have to roll.

the other way is to assume that everyone can make it in general, esp if there are a lot of climbing rolls. Then, if you roll a "hazard" encoutner, you can just say, "while climbing up/down, someone slips, everhone roll a climb test"

that way climb will come up sometimes, but not bog down your session
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