| View previous topic :: View next topic |
| Author |
Message |
Timon Heroic

Joined: 21 Feb 2011 Posts: 1077 Location: Haarlem in the Netherlands
|
Posted: Sun Apr 29, 2012 4:59 am Post subject: One-by-one crossing the bridge/climbing the rope is sloow |
|
|
In a game recently there was a hole with a rope hanging down into it that everybody had to get down into, leading to tunnels etc.
Some people jumped, I climbed, it took ages. How would you speed up this process?
My thoughts:
-as GM I announce that I allow jumping or climbing, roll and say if you fail
-I just decide that everyone makes it
-I call for a group agility and impose bumps and bruises if it fails _________________ Biting! It's like kissing but there's a winner!
The Doctor's Wife |
|
| Back to top |
|
 |
Reef Novice
Joined: 16 Feb 2009 Posts: 56
|
Posted: Sun Apr 29, 2012 7:47 am Post subject: |
|
|
| Was there some reason they'd be in a hurry? Middle of combat? Chased by rabid penguins? If not, I'd personally just say they make it down. |
|
| Back to top |
|
 |
TheLoremaster Heroic

Joined: 27 Jun 2003 Posts: 1913 Location: Buffalo, NY
|
Posted: Sun Apr 29, 2012 8:00 am Post subject: |
|
|
Yep, unless they're being attacked, there's no reason to roll. From SWDEE, pg. 24:
| Quote: | | No roll is usually needed to ascend ladders, ropes, or trees with lots of limbs unless the GM feels there’s a good reason (being chased, wounded, etc.). |
So when they're heading down, no roll, but when they disturb the nasty at the bottom of the hole and have to beat a hasty retreat ...  _________________ "Your GM is metagaming ... and wrong!" |
|
| Back to top |
|
 |
Lysander Seasoned

Joined: 13 Apr 2008 Posts: 414 Location: San Antonio, Texas
|
Posted: Sun Apr 29, 2012 8:15 am Post subject: |
|
|
... or the rope itself is in bad shape... _________________ There is no problem in this Universe that can't be solved with the application of roasted porcine flesh...
http://www.youtube.com/watch?v=wSReSGe200A |
|
| Back to top |
|
 |
Timon Heroic

Joined: 21 Feb 2011 Posts: 1077 Location: Haarlem in the Netherlands
|
Posted: Sun Apr 29, 2012 12:30 pm Post subject: |
|
|
Not the in-game speed, but the table time. It took ten minutes to just go down a rope into a room through a hole. There was nothing chasing us. _________________ Biting! It's like kissing but there's a winner!
The Doctor's Wife |
|
| Back to top |
|
 |
Reef Novice
Joined: 16 Feb 2009 Posts: 56
|
Posted: Sun Apr 29, 2012 1:12 pm Post subject: |
|
|
| Timon wrote: | | Not the in-game speed, but the table time. It took ten minutes to just go down a rope into a room through a hole. There was nothing chasing us. |
Yeah, then no. Unless there was some reason it was important to know how long it took, who went when, etc, the GM probably should have just hand-waved it. Especially if it was going to take 10 minutes of table-time. |
|
| Back to top |
|
 |
Bavix Seasoned

Joined: 06 Aug 2009 Posts: 111 Location: Indianapolis, IN
|
Posted: Sun Apr 29, 2012 5:11 pm Post subject: |
|
|
Honestly, if there's no challenge to doing an action, there should be no die rolls. Player charactrs are usually adventurers who should be able to do adventurous things. After years of gaming, I've found that it's not very fun to have a hero who just slayed a dragon, banished a demon lord, and saved an entire empire fall from a rope because of a crappy dice roll and die. _________________
 |
|
| Back to top |
|
 |
Timon Heroic

Joined: 21 Feb 2011 Posts: 1077 Location: Haarlem in the Netherlands
|
Posted: Mon Apr 30, 2012 6:11 pm Post subject: |
|
|
Thanks for the replies - when I read them I realized that it is easy to fall into the trap of making and asking for too many rolls: they are only needed when you are some kind of pressure. _________________ Biting! It's like kissing but there's a winner!
The Doctor's Wife |
|
| Back to top |
|
 |
ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1913
|
Posted: Mon Apr 30, 2012 6:13 pm Post subject: |
|
|
| Unless it's a skill challenge type thing |
|
| Back to top |
|
 |
The Dread Polack Seasoned

Joined: 02 Mar 2011 Posts: 393 Location: Minneapolis, MN
|
Posted: Tue May 01, 2012 10:05 am Post subject: |
|
|
I always thought one of the more clever things D&D ever came up with was the "Take 10" and "Take 20" rules. I think you can eyeball it easily enough with SW. With a standard TN of 4, anyone with a d8 can do it easily. Anyone with a d6 can do it carefully. Anyone with a d4 can do it with help. Someone with a a d4-2 and the GM should decide if it's dramatically appropriate to roll. I've seen some dramatically tense scenes in movies about climbing, but they aren't all that way.
If you assume the character without training, wounded, fatigued, and heavily encumbered lowered his gear seperately, used climbing gear, took his time, and relied on the help of his fellow adventurers, it should still be fine unless the GM wants to insert a little more tension of bleed off some bennies. The hale, unhurt, unencumbered thief with d8 climbing probably shouldn't have to roll (unless everybody is). |
|
| Back to top |
|
 |
ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1913
|
Posted: Tue May 01, 2012 11:41 am Post subject: |
|
|
Well, if it's just climbing down a ladder, or a knotted rope, meh, they make it.
If it's not knotted, or it's wet, or etc., I'd let anyone "take 2", so if they ahve a Professional edge, they don't have to roll.
the other way is to assume that everyone can make it in general, esp if there are a lot of climbing rolls. Then, if you roll a "hazard" encoutner, you can just say, "while climbing up/down, someone slips, everhone roll a climb test"
that way climb will come up sometimes, but not bog down your session |
|
| Back to top |
|
 |
|