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[Fantasy/EverNight] Iconic Characters

 
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ironfort
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PostPosted: Thu Jan 28, 2010 9:42 am    Post subject: [Fantasy/EverNight] Iconic Characters Reply with quote

Hi All,

Savage World is meant to be Fast! Furious! Fun! Wink

I have some players that would rather not create or do the advances to the characters. IE just turn up and take the character sheet and play. The fact that every few weeks we have to help them do the upgrades is a pain. What they really need is a set of Fantasy Iconic Characters that have all the advances done for each 5 points of Exps. Hence no extra work and we can just play.

Has anyone does this?

Dave
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dap6000
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PostPosted: Thu Jan 28, 2010 11:43 am    Post subject: Reply with quote

oh, not just pre-gens, but the whole advancement path laid out from the get go? i'm not aware of any fan made or off the shelf supplement like that, but it shouldn't be too hard to write up some advances for some pre-gen characters.

however, i've got to warn against this, particularly in evernight. as the plot line shifts, my group shifted gears in how they approached character advancement at least twice in order to address changing needs for overall group dynamics. if everyone had just ran a "standard" dwarven fighter, elven ranger, halfling thief, human cleric sort of party i think they would have been disappointed.

i'd suggests stepping them all the way through novice and start playing. if by the time they hit seasoned they still want to have no control over the future development of their characters, so be it. but give them that opportunity to take over from there.
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SlasherEpoch
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PostPosted: Thu Jan 28, 2010 12:37 pm    Post subject: Reply with quote

Check out the Daring Tales characters for an example of this:

http://www.tripleacegames.com/FreeDownloads.php

...but no, I haven't done this myself. Just walk your characters through Novice through Legendary during character creation to plot the advances.
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VonDan
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PostPosted: Thu Jan 28, 2010 1:03 pm    Post subject: Reply with quote

I was going to mention the Daring Tales of Chivalry pregens you can press a button and add XP and it does the math to add the raises.

http://www.tripleacegames.com/DaringTalesChivalry.php


I’d never want to play a pregen after my disastrous encounter with Dragon Lance when I was the last one to arrive and I was forced to play the hippy girl moonbeam. But as a GM I want to find something like that for NPC’s in my game creations so the lead villains can advance with the heroes
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Lord Inar
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PostPosted: Thu Jan 28, 2010 2:13 pm    Post subject: Re: [Fantasy/EverNight] Iconic Characters Reply with quote

ironfort wrote:
I have some players that would rather not create or do the advances to the characters.


My problem with the premade approach is that it can take characters in a different direction than the campaign is going.

Why not just do it yourself (I have one guy in our group that I essentially do that with anyway) and it should be easy to help direct them to different possibilities.

That being said, DO look at the TAG progressions to see how it could be done, and also consider this as a general guideline:
Each rank - 1) Increase one Attribute, 2) Increase skills, 3)Take an edge, 4)Take an edge OR Increase skills

You don't have to do them in that order although it is often a good idea to take the attribute raise first so you don't forget about it (you can't raise an attribute twice in a rank if you didn't take it previously.

Hope this makes thing go a little quicker
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77IM
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PostPosted: Thu Jan 28, 2010 3:59 pm    Post subject: Reply with quote

Similar to what Lord Inar said, if you don't have time or inclination to advance the PCs yourself, I'm guessing at least one member of your group does. Let that person be in charge of it for the whole group, to take the burden off the GM and off the other players. If need be, give the Character Master an extra benny each session for their troubles.

I know that's not the solution you were asking for but it may help your issue.

-- 77IM
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DerFinsterling
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PostPosted: Fri Jan 29, 2010 4:12 am    Post subject: Re: [Fantasy/EverNight] Iconic Characters Reply with quote

ironfort wrote:
I have some players that would rather not create or do the advances to the characters. IE just turn up and take the character sheet and play. The fact that every few weeks we have to help them do the upgrades is a pain. What they really need is a set of Fantasy Iconic Characters that have all the advances done for each 5 points of Exps. Hence no extra work and we can just play.


What the others said.
However, if your players really don't want to choose their level ups for themselves, you could assign a specific level up for each session instead of an XP award.
So after a fighting-heavy-session they might get a boost to their fighting. Or an edge. You could also spread this out among the characters, not giving them any choice in the matter:
The wizard gets Block.
The fighter gets Combat Reflexes
The priest gets Fighting raised.

And so on. If you're feeling particularly generous, you could handwave some or all of the requirements of edges.

To me, that doesn't sound like much fun, as tinkering with your character is just part of what makes RPGs fun for me. But for your group this might be better. Wink
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ironfort
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PostPosted: Fri Jan 29, 2010 5:06 am    Post subject: Reply with quote

dap6000 wrote:
oh, not just pre-gens, but the whole advancement path laid out from the get go? i'm not aware of any fan made or off the shelf supplement like that, but it shouldn't be too hard to write up some advances for some pre-gen characters.

however, i've got to warn against this, particularly in evernight. as the plot line shifts, my group shifted gears in how they approached character advancement at least twice in order to address changing needs for overall group dynamics. if everyone had just ran a "standard" dwarven fighter, elven ranger, halfling thief, human cleric sort of party i think they would have been disappointed.

i'd suggests stepping them all the way through novice and start playing. if by the time they hit seasoned they still want to have no control over the future development of their characters, so be it. but give them that opportunity to take over from there.


I had expected that once we started the game that everyone would be happy to do there characters but it seams not. Part of the problem is the entire group are over 40 with children and I think there is a general lack of time or will to read and understand another set of Feat/Edges whatever.

I agree that adventure/ campaigns tend to make standard characters a problem but in this case just having some so that I can say take X would make my life simpler. (I don't have the time to do this either - it was one of the reason I started to run EverNight).
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ironfort
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PostPosted: Fri Jan 29, 2010 5:11 am    Post subject: Reply with quote

SlasherEpoch wrote:
Check out the Daring Tales characters for an example of this:

http://www.tripleacegames.com/FreeDownloads.php

...but no, I haven't done this myself. Just walk your characters through Novice through Legendary during character creation to plot the advances.


These are excellent - shame they are not fantasy.

I would actually pay money for something like this (sad more money than time - how life changes). Wink
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ironfort
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PostPosted: Fri Jan 29, 2010 5:21 am    Post subject: Reply with quote

VonDan wrote:
I was going to mention the Daring Tales of Chivalry pregens you can press a button and add XP and it does the math to add the raises.

http://www.tripleacegames.com/DaringTalesChivalry.php


I’d never want to play a pregen after my disastrous encounter with Dragon Lance when I was the last one to arrive and I was forced to play the hippy girl moonbeam. But as a GM I want to find something like that for NPC’s in my game creations so the lead villains can advance with the heroes


Excellent thanks. The sort of things I was looking for.

Yes I agree for NPCs, the only thing I have seen that does that is Shattered City but that is DnD.
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ironfort
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PostPosted: Fri Jan 29, 2010 5:25 am    Post subject: Re: [Fantasy/EverNight] Iconic Characters Reply with quote

Lord Inar wrote:
ironfort wrote:
I have some players that would rather not create or do the advances to the characters.


My problem with the premade approach is that it can take characters in a different direction than the campaign is going.

Why not just do it yourself (I have one guy in our group that I essentially do that with anyway) and it should be easy to help direct them to different possibilities.

That being said, DO look at the TAG progressions to see how it could be done, and also consider this as a general guideline:
Each rank - 1) Increase one Attribute, 2) Increase skills, 3)Take an edge, 4)Take an edge OR Increase skills

You don't have to do them in that order although it is often a good idea to take the attribute raise first so you don't forget about it (you can't raise an attribute twice in a rank if you didn't take it previously.

Hope this makes thing go a little quicker


Thanks for that.

Pre done characters are a problem, I agree. May be a character gen program would solve the problem? It seams having a player that does not want to do it (in my case two) is actually common. I am in another group and there are one (sometimes more) that are not interested there as well.
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ironfort
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PostPosted: Fri Jan 29, 2010 5:27 am    Post subject: Reply with quote

77IM wrote:
Similar to what Lord Inar said, if you don't have time or inclination to advance the PCs yourself, I'm guessing at least one member of your group does. Let that person be in charge of it for the whole group, to take the burden off the GM and off the other players. If need be, give the Character Master an extra benny each session for their troubles.

I know that's not the solution you were asking for but it may help your issue.

-- 77IM


Interesting. This week before the game I did talk to the one playing interested in doing his character before the rest arrived. We did map out the next advance for the other characters. I did not think of getting him to do them all and give him a reward. I will suggest it next week.

Thanks for the idea.
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ironfort
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PostPosted: Fri Jan 29, 2010 5:35 am    Post subject: Re: [Fantasy/EverNight] Iconic Characters Reply with quote

DerFinsterling wrote:

What the others said.
However, if your players really don't want to choose their level ups for themselves, you could assign a specific level up for each session instead of an XP award.
So after a fighting-heavy-session they might get a boost to their fighting. Or an edge. You could also spread this out among the characters, not giving them any choice in the matter:
The wizard gets Block.
The fighter gets Combat Reflexes
The priest gets Fighting raised.

And so on. If you're feeling particularly generous, you could handwave some or all of the requirements of edges.

To me, that doesn't sound like much fun, as tinkering with your character is just part of what makes RPGs fun for me. But for your group this might be better. Wink


Basically I was giving out 2 or 3 exps per session. That meant that on average there was level up every other week. I thought that is would not be to arduces for the players but for some it is. The problem is that I don't want to do the work (I have children and no time as well). Hence my request for templates so i can just say (have X or choice yourself).

I have seen over the years that there are some players that like doing improvements and like the whole exps system and those that see it as a chore. In my last game, there where no exps or character improvements outside wealth, property etc and those players loved the game, guess which did not Wink I stop running it as it was take up to much of my time as a referee (hence EverNight). I prefer to do it all myself but I have no time any more Sad
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ironfort
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PostPosted: Fri Jan 29, 2010 5:36 am    Post subject: Err Thanks Reply with quote

BTW Thanks to everyone for your comments Smile

dave
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