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Gavinwulf Seasoned
Joined: 04 Oct 2003 Posts: 127 Location: Heber City, UT
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Posted: Sun Mar 22, 2009 7:25 pm Post subject: How would you do Tentacles? |
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Yes, creepy question I know. lol. But how would you do tentacles in SW for an anime-style tentacle demon?
I'm thinking something akin to the 'Entangle' power but with STR DMG rolled every round after the entanglement. |
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BluSponge Heroic
Joined: 13 May 2003 Posts: 1854 Location: Lewisville, TX
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Posted: Sun Mar 22, 2009 8:31 pm Post subject: |
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Improved Sweep with Reach. 1-2" for most critters, 6" for Legend of the overfiend style critters.
Tom _________________ Lewisville Public Library Roleplaying
You control the character. You make the story. You are the legend.
The only limit is your imagination. |
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Cutter XXIII Legendary

Joined: 27 Sep 2005 Posts: 2765 Location: I dwell in the Village of Rock, MD
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Posted: Sun Mar 22, 2009 9:32 pm Post subject: Re: How would you do Tentacles? |
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| Gavinwulf wrote: | | I'm thinking something akin to the 'Entangle' power but with STR DMG rolled every round after the entanglement. |
Sounds like a Grapple to me. That along with Tom's excellent idea gives you a pretty nasty beastie, especially if you pump up its Strength.
I'd recommend deciding on a Toughness score for the tentacles (preferably less than the creature's overall Toughness) so they can be hacked off. Of course they might grow back immediately...  _________________ Matthew Cutter
Deadlands Big Bug (Brand Manager)
Pinnacle Entertainment Group, Inc. |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Sun Mar 22, 2009 9:37 pm Post subject: |
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This is from the free, fantastic "Beasts" companion you can find online with a little Google-fu:
Squid, Giant: The Kraken [WC]
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Tentacles: Str damage, plus Size bonus, or d12+22 total. With a raise on its attack roll, it grabs the target and either drags them to its mouth to bite next round if edible, or lifts it up and slams it into the water if not. Breaking free with raw strength is all but impossible (you can try to make an opposed Strength roll); wriggling free with an Agility roll at -2 is more likely. Treat these as Heavy Weapons. When attacking ships, the kraken ignores their Armor bonus.
Tough Hide: Armor +5; counts as Heavy Armor.
Hydra [WC]
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Many-Headed: Hydras have 3d4 heads. They can be killed by either attacking the body or by killing all the heads individually. The body
uses all the stats listed above; it’s easy to hit due to its size, but harder to damage. An individual head can be Shaken, but this doesn’t effect the others, and as long as at least one head remains un-Shaken, the body
can act as well. Heads can be killed with a single Wound (area effect attacks like Blast always hit the body rather than the heads!), and have the following stats:
Head: Parry 7, Toughness 7, Small (-2 to all attack rolls against them)
Sweep: Hydras can attack as many adjacent opponents as it has living heads, though it can’t send more than one head after the same target (they tend to get in the way of each other).
I think you can adapt easily the tentacles / heads ability from this big beasties to your anime-ish demon!  |
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Gavinwulf Seasoned
Joined: 04 Oct 2003 Posts: 127 Location: Heber City, UT
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Posted: Sun Mar 22, 2009 11:40 pm Post subject: |
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Thanks for the replies!
I like the sweep/grapple thing but I also found a few beasts in SW of Solomon Kane that have tentacles. It says they can make up to four attacks per round and w/ a raise on its attack roll the victim is grappled and takes STR damage per round until escape (or hacking off tentacle).
I don't know, seems like the sweep idea is a lot simpler. |
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CAM Seasoned
Joined: 18 Feb 2009 Posts: 227 Location: Brisbane QLD, Australia
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Posted: Mon Mar 23, 2009 5:53 am Post subject: |
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| Go with Sweep idea I reckon |
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