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SniperJuice Novice
Joined: 06 Jan 2007 Posts: 19
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Posted: Sat Mar 14, 2009 9:55 pm Post subject: [HoE - Classic] Synaptic Static |
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Out of Curiosity what is suppose to be the recovery roll on Synaptic Static? _________________ Some one had to do it, why not me? |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16176
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Posted: Mon Mar 16, 2009 8:36 am Post subject: |
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Remind me, which book is that from? _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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SniperJuice Novice
Joined: 06 Jan 2007 Posts: 19
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Posted: Mon Mar 16, 2009 3:17 pm Post subject: |
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It's from Children o' The Atom _________________ Some one had to do it, why not me? |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16176
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Posted: Tue Mar 17, 2009 11:33 am Post subject: |
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Got it! It's a TN:7 minimum. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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SniperJuice Novice
Joined: 06 Jan 2007 Posts: 19
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Posted: Tue Mar 17, 2009 12:13 pm Post subject: |
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Am I correct in assuming that each raise above the opponents increases the TN by a wound step then? _________________ Some one had to do it, why not me? |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16176
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Posted: Tue Mar 17, 2009 12:24 pm Post subject: |
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| SniperJuice wrote: | | Am I correct in assuming that each raise above the opponents increases the TN by a wound step then? |
Nope. It's a flat recovery roll. If the Marshal wants to go that route, I'd drop the base TN to 5, then up 2 for each raise to a maximum of 13. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com
Last edited by Clint on Thu Nov 19, 2009 9:04 am; edited 1 time in total |
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oddtail Seasoned
Joined: 25 Mar 2005 Posts: 484 Location: Poland
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Posted: Tue Mar 17, 2009 5:05 pm Post subject: |
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| Clint wrote: | | SniperJuice wrote: | | Am I correct in assuming that each raise above the opponents increases the TN by a wound step then? |
Nope. It's a flat recovery roll. If the Marshall wants to go that route, I'd drop the base TN to 5, then up 2 for each raise to a maximum of 13. |
Wouldn't that make the power weaker? For the TN to be higher than 7, you'd need two Raises. This rarely happens. So it'd be sometimes 7, but sometimes 5, and *rarely* 9 or more. On average, a flat 7 is considerably better, isn't it? _________________ Can't think of anything smart/funny right now, sorry. |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16176
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Posted: Tue Mar 17, 2009 5:15 pm Post subject: |
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| oddtail wrote: | | Clint wrote: | | Nope. It's a flat recovery roll. If the Marshal wants to go that route, I'd drop the base TN to 5, then up 2 for each raise to a maximum of 13. |
Wouldn't that make the power weaker? For the TN to be higher than 7, you'd need two Raises. This rarely happens. So it'd be sometimes 7, but sometimes 5, and *rarely* 9 or more. On average, a flat 7 is considerably better, isn't it? |
Would it be? The point is to keep it "on average" near a flat 7; that isn't possible if it starts at 7 and goes up. While it may be rarer to get more raises, the character can inflict up to a TN:13 on the target. A low of 5 plus a top of 13 equals 18, divided by 2 for a 9 median, two points higher than the 7. The odds may be more unlikely, but the potential increased effect alone is worth something.
Not to mention that this version allows the power's effect to be increased by spending Fate Chips, which the flat TN:7 version did not do at all. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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