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(NE): Infection

 
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ragboy
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PostPosted: Mon Feb 23, 2009 7:09 pm    Post subject: (NE): Infection Reply with quote

So, I think I'm reading this right (can you tell I picked up the Explorer's Edition this weekend?):

Is it true that you get Infection at the "Instant Death" level for 5 power points? And if you take "Always On" (-2) and then take "Strong," (x2) it's 6 power points total for an insta-kill power with a -2 Vigor roll?
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ashenwolf
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PostPosted: Mon Feb 23, 2009 7:27 pm    Post subject: Reply with quote

Not instant, with a vigor roll. So it depends on the vigor involved.

So far we have found that Grandmas going down. Average people might die, The hulking brute would wonder why you keep touching him, then kick you into the next state.

And the GM can use bennies to cancel out/re-roll the inappropriate botch off his tough bosses.
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Clint
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Joined: 13 May 2003
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PostPosted: Mon Feb 23, 2009 8:48 pm    Post subject: Re: (NE): Infection Reply with quote

ragboy wrote:
Is it true that you get Infection at the "Instant Death" level for 5 power points? And if you take "Always On" (-2) and then take "Strong," (x2) it's 6 power points total for an insta-kill power with a -2 Vigor roll?


1. The character still has to touch the target, requiring a Fighting roll versus Parry with the +2 bonus for Touch attack.

2. They have to touch the target's explosed skin (as noted under the Always On modifier, simple fabric is enough to block the power), so they will most likely have to make a Called Shot to hit exposed skin (if any skin is exposed to begin with) which is at best going to be at -2 (negating the Touch bonus) and more likely a -4 penalty.

So for 6 points, at best a modified normal Fighting roll to hit the target and more likely a roll at -2 total. On success, the target has to make a Vigor roll at -2 or die (in a setting where important characters can't die). On top of that, the power affects anyone who comes in contact with your flesh whether you want it to or not.

Comparatively, that same 6 points could also buy +3d6 Attack Melee, which would add more than 12 points of damage on average to Strength with a normal Fighting attack roll, which would generally be enough to "insta-kill" most Extras just as well. And the power doesn't prevent the character from touching anyone else.
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Rambling Scribe
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PostPosted: Mon Feb 23, 2009 8:59 pm    Post subject: Re: (NE): Infection Reply with quote

Clint wrote:

2. They have to touch the target's explosed skin (as noted under the Always On modifier, simple fabric is enough to block the power), so they will most likely have to make a Called Shot to hit exposed skin (if any skin is exposed to begin with) which is at best going to be at -2 (negating the Touch bonus) and more likely a -4 penalty.
So this power would be particularly good against Dave Ross. Razz
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XcomSquaddie
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PostPosted: Mon Feb 23, 2009 10:30 pm    Post subject: Re: (NE): Infection Reply with quote

Rambling Scribe wrote:
So this power would be particularly good against Dave Ross. Razz


Yes, but that would present it's own special difficulties wouldn't it? Mr. Green

If they're not going for a called shot, make them roll randomly for a "touch" location... Twisted Evil
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ragboy
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PostPosted: Tue Feb 24, 2009 5:25 pm    Post subject: Reply with quote

Okay that makes more sense.

So, if the hero has claws and slashes the opponent, that doesn't incur the infection power? Just if they successfully use a touch attack against the opponent's bare skin?

Excellent. Well, now it seems like a kind of wimpy power.

Oh, and great book, by the way. It'll get much use in my house.
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Clint
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PostPosted: Wed Feb 25, 2009 10:35 am    Post subject: Reply with quote

ragboy wrote:
So, if the hero has claws and slashes the opponent, that doesn't incur the infection power? Just if they successfully use a touch attack against the opponent's bare skin?


Ah, well, that gets more into how powers might interact. "Claws" would be an Attack, Melee power, which then costs more PPs to pick up, compensating for Infection's limitations somewhat.

In which case, the GM has to look at the trappings somewhat and the interaction. I'd say the Always On Infection would kick in if the claws resulted in a Shaken or better damage effect (saying that is enough to contact skin if clothing/armor is being worn). The character is bypassing the Called Shot, but they have to purchase Attack, Melee (with an appropriate trapping), drop the Touch attack bonus to hit, and get a Shaken or better damage result.

As far as Infection being "wimpy," it kind of depends on what the character is facing. It just has a different scale of effectiveness.
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ragboy
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PostPosted: Wed Feb 25, 2009 12:16 pm    Post subject: Reply with quote

Excellent. This is exactly what the player did. I made it a little more strenuous in that he had to cause a wound, but Shaken makes sense.

Thanks!
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Tavis
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PostPosted: Wed Feb 25, 2009 3:08 pm    Post subject: Reply with quote

And the 'always on' modifier can cause other issues, depending on how your group tends to roleplay.

Not being able to touch anyone that you care about without them dropping down dead could have major downsides.

If, of course, your group is more about the 'Blam! Kerpow!' side of Superheroes, it won't make a difference.
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TatteredKing
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PostPosted: Thu Feb 26, 2009 8:31 am    Post subject: Re: (NE): Infection Reply with quote

Rambling Scribe wrote:
So this power would be particularly good against Dave Ross. Razz


::Chuckle::

Does touch location determine what infection the recipient gets?

"Dave, you're not dancing around quite so much, and you have been spending more time in the men's room than usual..."
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Tuesday
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PostPosted: Thu Feb 26, 2009 12:44 pm    Post subject: Reply with quote

My favourite use of Infection so far has been a Device.

Specifically, it's a sword, that has Strong, Lethal Infection (8 points after device modifier) - and the disease is specced as "decapitation".

When you're struck with the sword, roll Vigor at -2 or it takes your head off. It's vorpal!
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jpk
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PostPosted: Thu Feb 26, 2009 1:22 pm    Post subject: Reply with quote

I think the vorpal sword is just...beautiful.

Very Happy
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Noshrok Grimskull
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PostPosted: Thu Feb 26, 2009 1:37 pm    Post subject: Reply with quote

Hehe. Nice trapping there, Tuesday.
Never thought of it that way, but it certainly works.
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Heroic


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PostPosted: Thu Feb 26, 2009 3:28 pm    Post subject: Reply with quote

My wife's character uses this power to great effect. She plays the femme fatale type and lures men in and kisses them (ala poison ivy). Her name is "Hot Lips" and those suffering the instant death, burst into flames.
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