Posted: Thu Feb 26, 2009 5:49 am Post subject: [HoE - Classic] Fusion
I've found this to be one of the more abusive powers in the Doom Sayers Arsenal and was wondering if anyone had found a solution to it, currently in my campaign the power has been reduced to touch, however this has caused people to not want to take it, so I'm looking for a happy medium I was thinking of implementing the same TN system as EMP. _________________ Some one had to do it, why not me?
Joined: 07 Sep 2005 Posts: 371 Location: Gilroy, Ca.
Posted: Thu Feb 26, 2009 7:22 pm Post subject:
I always pictured this as a welding torch on steroids effect, so if the range was 1 feet/faith level that would make you need to be closer, but with a high enough faith, just out of reach. If that doesn't work, just lowering it to 1 yard/faith level, but I like the visual of a Doomie kneeling at a hatch with one hand propped on the hatch for stability and a beam coming out of the index finger of his other hand wielding it shut. _________________ Ju Ju
Actually one of my players came up with a solution today, and that solution was to have a reverse power that is the same TN but speed of 2 minutes, making it impossible to do in combat. _________________ Some one had to do it, why not me?
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