Posted: Thu Feb 26, 2009 5:49 am Post subject: [HoE - Classic] Fusion
I've found this to be one of the more abusive powers in the Doom Sayers Arsenal and was wondering if anyone had found a solution to it, currently in my campaign the power has been reduced to touch, however this has caused people to not want to take it, so I'm looking for a happy medium I was thinking of implementing the same TN system as EMP. _________________ Some one had to do it, why not me?
Joined: 07 Sep 2005 Posts: 367 Location: Gilroy, Ca.
Posted: Thu Feb 26, 2009 7:22 pm Post subject:
I always pictured this as a welding torch on steroids effect, so if the range was 1 feet/faith level that would make you need to be closer, but with a high enough faith, just out of reach. If that doesn't work, just lowering it to 1 yard/faith level, but I like the visual of a Doomie kneeling at a hatch with one hand propped on the hatch for stability and a beam coming out of the index finger of his other hand wielding it shut. _________________ Ju Ju
Actually one of my players came up with a solution today, and that solution was to have a reverse power that is the same TN but speed of 2 minutes, making it impossible to do in combat. _________________ Some one had to do it, why not me?
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum