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New Edge: Mutie-Cutie (Classic HoE)
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johntfs
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PostPosted: Sat Feb 14, 2009 6:15 pm    Post subject: New Edge: Mutie-Cutie (Classic HoE) Reply with quote

MUTIE-CUTIE (1 or 3 point Edge)

Most mutants in the Wasted West with detectable mutations come off as slightly twisted or threatening to regular folks. Yours does not. Maybe it's the way your bloated belly reminds people of Santa Claus or the way your green skin calls to mind a certain talking frog, but your mutations don't put people off the way others do.

For the 1 point version, your characters ignores the social penalties AND bonuses from being Ugly as Sin (-1) due to his mutations. Essentially if your mutant gets a minor mutation (from the main rulebook) that makes him Ugly as Sin (-1), he ignores that aspect of the mutation. For 3 points ignores the Ugly as Sin (-3) aspect of Major Mutations, including those of Hekants (Heckant is stll a -5 point Hindrance even if the 3 point version of this Edge is taken. After all, you're spending 3 of the points you got for Hekant just to mitigate one aspect of it.)

Note that this Edge doesn't give your Waster bonuses, like Purty, it simply keeps him from taking some penalties. Note also that it removes the Overawe bonuses from Ugly as Sin. Your character just looks relatively non-threatening despite his mutant wierdness

As a final caveat, GMs have the right to deny a player this Edge if they possess certain mutations. A GM may also choose to remove this Edge should your character mutate beyond it's bounds. A girl mutant with green skin can get away with having this, some dude with a giant bear-trap where his teeth should be probably can't. And if the green girl suddenly grows a mouthful of beartrap teeth, figure she loses this Edge.

Opinions and suggestions are welcome and encouraged.


Last edited by johntfs on Thu Feb 19, 2009 3:40 pm; edited 1 time in total
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johntfs
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PostPosted: Thu Feb 19, 2009 3:01 am    Post subject: Reply with quote

Seriously? Fifty-two people viewing this thing and nobody has anything either positive or negative to say about it?
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VonDan
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PostPosted: Thu Feb 19, 2009 3:57 am    Post subject: Reply with quote

I'll make it an automatic racial Edge for the catgirls in my anime inspired setting
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Preatori0us
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PostPosted: Thu Feb 19, 2009 8:57 am    Post subject: Reply with quote

I think it sounds like a good idea.
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johntfs
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PostPosted: Fri Feb 20, 2009 3:47 pm    Post subject: Reply with quote

Ironically, the character this edge was first applied to was an alien instead of a mutant. One of my younger players is a big Clone Wars fan and wanted to roll up Ahsoka Tano, from that series. Of course, she'd be considered a mutant in the Hell on Earth setting, so I created this Edge to compensate for that.

At the time I called it something like "Unthreatening" or "Normalish."

The Tano character entered the game when her lifepod felt out of hyperspace and crashed. She wound up near our Black Hat Renegade gunslinger and was wounded helping him fight off some automatons who had disassembled the pod for spare parts. After which, Tano proceeded to dump the Clone Wars storyline into Ray's (the Black Hat's) lap.

Ray's response. "Uh-huh. I didn't know so much crazy could fit in that small of a space. Well, Awright, little mutie-cutie loony person, let's getcha back to the others an' fix that leg up."

And thus did "Mutie-cutie" receive a cooler-sounding name.
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Fuzyfeet
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PostPosted: Fri Feb 20, 2009 10:59 pm    Post subject: Reply with quote

This is something that was needed. Most muties are a$$ ugly, and should be, but then there are always the odd ones that just aren't or shouldn't be.
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johntfs
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PostPosted: Thu Mar 05, 2009 3:39 pm    Post subject: Reply with quote

@ VonDan

What "package" do you have for your catgirls? Essentially what would a Catgirl archetype look like?
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VonDan
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PostPosted: Fri Mar 06, 2009 3:50 am    Post subject: Reply with quote

johntfs wrote:
@ VonDan

What "package" do you have for your catgirls? Essentially what would a Catgirl archetype look like?


They cant have "packages" they are catGirls

I have not plotted out the game mechanic of the race yet I' still outlining the game world. (that I started on 3 years ago but sounds a little like Slipstream and Sundered skies) They would start at near human in abilities but gain agility based edges faster. Being a non human they would have a problem blending in around some human areas occupied by the strife king. Not openly hostel but they could not have access to some human only areas unless as a slave or worker

The Catgirls would look like your average Anime cute catgirl but this edge could offset when they go to some of the more Xeonophobic areas of the Cloud Kingdom or if they go to earth.
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johntfs
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PostPosted: Fri Mar 06, 2009 9:16 am    Post subject: Reply with quote

I'd figure one mechanism would be to give them the Feline phenotype from City O' Sin and then add Mutie-Cutie 3 (they look alien but adorable) and the flaw, Randy (they're always "in heat.") Just a thought.
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Demonicuss Krinn
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PostPosted: Sat Mar 07, 2009 11:22 pm    Post subject: Reply with quote

johntfs wrote:
I'd figure one mechanism would be to give them the Feline phenotype from City O' Sin and then add Mutie-Cutie 3 (they look alien but adorable) and the flaw, Randy (they're always "in heat.") Just a thought.


Or you could just replace Randy with Curious.
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johntfs
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PostPosted: Sat Mar 14, 2009 1:07 pm    Post subject: Reply with quote

Demonicuss Krinn wrote:
johntfs wrote:
I'd figure one mechanism would be to give them the Feline phenotype from City O' Sin and then add Mutie-Cutie 3 (they look alien but adorable) and the flaw, Randy (they're always "in heat.") Just a thought.


Or you could just replace Randy with Curious.


Curious is already included in the Feline phenotype.
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Edivdrone
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PostPosted: Fri Mar 20, 2009 4:43 pm    Post subject: Reply with quote

Back to the original concept question, I am going to tack on an additional suggestion; if the mutation has no particular outward physical changes stated, say a draw of nine from any suit, or one of the metabolic or mental mutations, the mutie can take mutie-cutie for 5 points, giving them a +2 to social interactions. And this could stack with purty. Though kind of expensive, it would allow for the creation of Brin like characters.
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johntfs
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PostPosted: Fri Mar 27, 2009 12:49 am    Post subject: Reply with quote

Edivdrone wrote:
Back to the original concept question, I am going to tack on an additional suggestion; if the mutation has no particular outward physical changes stated, say a draw of nine from any suit, or one of the metabolic or mental mutations, the mutie can take mutie-cutie for 5 points, giving them a +2 to social interactions. And this could stack with purty. Though kind of expensive, it would allow for the creation of Brin like characters.


The thing about Mutie-Cutie is that it's a relatively permanent thing. It mitigates any mutation that the GM allows it to mitigate. So, the 3-point Mutie-Cutie protects a player from "ugliness syndrome" not only at character creation but throughout his or her career. My own "Edit" to Mutie-Cutie is that it works similarly to "Super Mutant." However, it affects any Mutation that would, in the GMs assessment, render the character "Ugly as Sin." This includes some of the powerful, positive mutations. Your character might draw the "Soul Eating Fingers" mutation as a major mutation, but if you've taken this Edge, the GM can make your draw again until you get something that doesn't make you ugly, even if whatever you draw isn't as useful as other things.

That said, perhaps we can use an "extended version" of the Purty edge called Beautiful which gives a +4 to rolls where the physical beauty/handsomeness of the person can be applied. Beautiful would be a 5 point Edge and would come with a Level 1 Renown in your home "county" for being, well, beautiful. Of course, it also makes your character draw "Randy" people like flies to honey and more than likely causes a certain amount of jealousy from members of your own sex. Unless they play for the "other team." In which case see the "Randy" bit above.

"Say there, Mutie-Cutie, you sure got a Purty mouth..."


Last edited by johntfs on Thu Sep 03, 2009 1:23 am; edited 1 time in total
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Edivdrone
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PostPosted: Tue Mar 31, 2009 3:13 pm    Post subject: Reply with quote

Your game, and Edge obviously. I was just thinking that this could be used to provide a means by which mutations (unless otherwise stated) actually make the character supernaturally attractive. I was thinking that this would apply only to mutations already received; the Heisenberg Uncertainty Principle would prevent it from stopping the effects of later mutations. To reduce the chances of this taking hold, the mutie may want to take the Blessings o the Atom Edge found in City of Sin.
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johntfs
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PostPosted: Tue Mar 31, 2009 8:40 pm    Post subject: Reply with quote

Edivdrone wrote:
Your game, and Edge obviously. I was just thinking that this could be used to provide a means by which mutations (unless otherwise stated) actually make the character supernaturally attractive. I was thinking that this would apply only to mutations already received; the Heisenberg Uncertainty Principle would prevent it from stopping the effects of later mutations. To reduce the chances of this taking hold, the mutie may want to take the Blessings o the Atom Edge found in City of Sin.


It occurs to me that for a Brin-type character you might want to create a special "Blessing of the Atom" to reflect it. Perhaps a mutation called "Glowing Beauty" which is one point per level to a maximum of five. Each level of GB gives an extra +1 to Persuaion, Bluff and other rolls influened by physical beauty and is cumulative with Purty.

As for the uncertainty principle, I figure that Mutie-Cutie is mystically "pre-measuring" mutations for ugliness and disallowing any that cause said ugliness. I also apply a "biblical" principle of "GM unto others as you would have them GM unto you." And I know I'd be angry as hell if I dropped 3 of my beginning character points into Mutie-Cuite and the first session I walked into a Rad-pit and turned into some sickening mass of oozing, infectious boils that made me Ugly as Sin -3.

My thing is that anybody springing for Mutie-Cutie is somebody who is interested in positive character interaction instead of simply terrorizing or brutalizing his opposition into submission. So, I want to encourage that. "Ripping off" a player who invests in that Edge is not a good idea from my perspective.


Last edited by johntfs on Mon Jul 13, 2009 3:41 pm; edited 1 time in total
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Evangelos
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PostPosted: Wed Apr 01, 2009 4:13 am    Post subject: Reply with quote

johntfs wrote:
Edivdrone wrote:
Your game, and Edge obviously. I was just thinking that this could be used to provide a means by which mutations (unless otherwise stated) actually make the character supernaturally attractive. I was thinking that this would apply only to mutations already received; the Heisenberg Uncertainty Principle would prevent it from stopping the effects of later mutations. To reduce the chances of this taking hold, the mutie may want to take the Blessings o the Atom Edge found in City of Sin.


It occurs to me that for a Brin-type character you might want to create a special "Blessing of the Atom" to reflect it. Perhaps a mutation called "Glowing Beauty" which is one point per level to a maximum of five. Each level of GB gives an extra +1 to Persuaion, Bluff and other rolls influened by physical beauty and is cumulative with Purty.

As for the uncertainty principle, I figure that Mutie-Cutie is mystically "pre-measuring" mutations for ugliness and disallowing any that cause said ugliness. I also apply a "biblical" principle of "GM unto others as you would have them GM unto you." And I know I'd be angry as hell if I dropped 5 of my beginning character points into Mutie-Cuite and the first session I walked into a Rad-pit and turned into some sickening mass of oozing, infectious boils that made me Ugly as Sin -3.

My thing is that anybody springing for Mutie-Cutie is somebody who is interested in positive character interaction instead of simply terrorizing or brutalizing his opposition into submission. So, I want to encourage that. "Ripping off" a player who invests in that Edge is not a good idea from my perspective.


Agreed.

It's kind of the same way with other things like the Veteran table, too. If someone wants to play a character that is deliberately supposed to be beautiful or cute, I won't let them wind up being Ugly as Sin or missing a limb from a Veteran draw (or even a character-creation mutation), since that kind of screws their whole concept. I'd hope my GMs would give me the same courtesy (thankfully, they do -- we usually allow players to come up with a suitable veteran hindrance of their own).
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Edivdrone
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PostPosted: Wed Apr 01, 2009 6:49 pm    Post subject: Reply with quote

If that is the case, then I would use my discretion to determine the mutation received, not manufacture a new mechanic that completely negates the chance of obtaining a negative mutation. I could easily see the Edge blunting the effects, but if a player keeps blithely sending the character into situations where mutations could be received when others would hold back for fear of the consequences, I would bring the pain. Especially since there are a number of points that say that random mutations trump anything that was previously in place. Not even Super Mutant stops a negative mutation from occurring after character creation, and it is worth 5 points. If your player goes wandering into places with high levels of radiation just because, remind them they are playing Russian Roulette with 5 loaded chambers. If they ignore the warning, let 'em have it.

After all, History does not always repeat itself. Instead, it sometimes screams, "Can't you remember anything I taught you?!?!?!?", and then lets fly with a club.
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johntfs
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PostPosted: Thu Jul 09, 2009 2:49 pm    Post subject: Reply with quote

Edivdrone wrote:
If that is the case, then I would use my discretion to determine the mutation received, not manufacture a new mechanic that completely negates the chance of obtaining a negative mutation. I could easily see the Edge blunting the effects, but if a player keeps blithely sending the character into situations where mutations could be received when others would hold back for fear of the consequences, I would bring the pain. Especially since there are a number of points that say that random mutations trump anything that was previously in place. Not even Super Mutant stops a negative mutation from occurring after character creation, and it is worth 5 points. If your player goes wandering into places with high levels of radiation just because, remind them they are playing Russian Roulette with 5 loaded chambers. If they ignore the warning, let 'em have it.

After all, History does not always repeat itself. Instead, it sometimes screams, "Can't you remember anything I taught you?!?!?!?", and then lets fly with a club.


The thing is that Mutie-Cutie doesn't stop all negative mutations, just the portion of the ones that make you "Ugly as Sin." If you drew a mutation that makes you Tuckered -5, you're still going to be Tuckered -5. If you drew something that makes you eat five times as much as everyone else and be Ugly as Sin -1 because you're fat, you just won't get fat. But you'll still be chowing down the party's rations like there's no tomorrow. Like that.
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Edivdrone
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PostPosted: Sat Jul 11, 2009 8:54 pm    Post subject: Reply with quote

There still comes a point where that is stretched past the point of credibility. One of the major mutations, for instance, makes the soft tissues of the face transparent, revealing the skull in all its creepy splendor for a guts check. Then there comes a point where the accumulated mutations just start looking bizarre together as the character gets troglified. I refer once again to the Russian Roulette comment.
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johntfs
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PostPosted: Mon Jul 13, 2009 3:39 pm    Post subject: Reply with quote

I understand what you're saying, Edivdrone, but I'm balancing "game realism" against player satisfaction. If a player spends his points on Mutie-Cutie and then I (or the dice) inflict hideousness on him, he's going to be justifiably angry with me for that.

Suppose you wanted to play a Damocles soldier in my campaign and I said that was fine. And then, once play started I told you that your character woke up naked in your cryotube and that you had no Belongings (and the Damocles soldier starts with at least Belongings 5 representing his military equipment)? Wouldn't you be somewhat angry at me for effectively lying to you?

The only reason a person is going to purchase Mutie-Cutie is if they're playing a fairly specific character concept (a non-hideous mutant). I see no point in needlessly angering a playing by destroying a concept I've agreed to let him play.
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