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baumi Seasoned
Joined: 04 Oct 2004 Posts: 141 Location: Vienna (Austria)
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Posted: Wed Jan 28, 2009 7:19 am Post subject: Future Tech experience? |
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We might convert our Dark Heresy Campaign to Savage Worlds and there are quite a few weapons and Armors already in the book.
I have Gamemastered and Played quite few SW Campaign but all were fantasy or played at our time and never had so much high powered equipment. So I wonder how does SW play with many high damage weapons and Armor that goes up to 14? _________________ HAVE FUN!
Baumi |
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Sadric Veteran
Joined: 10 Jul 2003 Posts: 995
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Posted: Wed Jan 28, 2009 8:39 am Post subject: |
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Try it out for yourself.
Play a One-shot with the weapons and armor as "testgame".
Dont call it Dark heresy, simply a "spacepirats meets the imperial Marines" game.
Be aware that Armor 14 is a lot. This means that most animals/alien monster, even the stronger ones, have problems to even shake you, while without this armor your are bloody pulp.
The problem arrises when not all players are on the same level. If someone wears a Flak jacket and has Toughness 9(4) and the other has Toughness 19(14) you have a great problem. But if all have Toughness>15 ist not so bad. |
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Mindseye Seasoned

Joined: 13 Dec 2003 Posts: 431 Location: Wichita, Kansas
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Posted: Wed Jan 28, 2009 9:15 am Post subject: |
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3d6 and 4d8 seem to be the damage tipping points. Aces start showing up more often, and damage explodes. It really showed that way in NE when I ran that for our group.
Of course, using air to air missiles on the M'buna the players had hijacked was fun too! _________________ Have a Happy,
Mindseye
I am searching for
Someone, Somewhere, but I do
not know who or where |
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dentris Seasoned

Joined: 02 Jul 2007 Posts: 372
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Posted: Wed Jan 28, 2009 10:52 am Post subject: |
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I've made a quick conversion rules, but it was for the original miniature game. If that can help, use it.
General Conversion of Weapons
Strength : 3 = 2D6
4 = 2D6+1
5 = 2D8
6 = 3D6
7 = 3D6+1
8 = 3D8
9 = 4D6
10 = 4D8
Range: Normal Range equal short range, double for medium, double again for long.
AP: A weapon AP is equal to 2 points for each “rank” the original AP of the weapon. It means AP 2 for an original AP of 6, AP 4 for an original AP of 5, AP 6 for an original AP of 4, etc.
Notes:
-Pistols are still pistols and may be used in melee combat
-Rapid Fire weapons may Double-Tap instead
-Any weapon with a numerical value (Heavy 2 for example) has a ROF equal to this value
-Heavy weapons gain the Heavy Weapon ability, but the Snapfire penalty as well.
-Assault Weapons gain no additional benefit.
-Any special ability that gives a bonus against vehicules (like a bonus to armor penetration) gives the weapon the HW ability.
-Any special ability that ignores invulnerable save gives the weapon the HW ability
-Twin Linked weapons may Double-Tap.
-Rapid Fire and Twin-Linked may do a Three-Round-Burst
General Conversion or armor
6=+2 armor
5=+4 armor
4=+6 armor
3=+8 armor
2=+10 armor
Any armor with an invulnerable save receives the Heavy Armor ability instead.
I have also converted most of the imperial and dark elves (name changed to protect copyright) weaponry into SW, but i will not include them because some of them are copyrighted, send me a PM and i'll send them to you with pleasure. _________________ But the Voice consoles me and it says: "Keep your dreams;
Wise men do not have such beautiful ones as fools!"
--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954 |
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baumi Seasoned
Joined: 04 Oct 2004 Posts: 141 Location: Vienna (Austria)
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Posted: Wed Jan 28, 2009 2:26 pm Post subject: |
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I will certainly make a one-shot to test this out. If the damage and/or Armor is to high then I will lower them down to the usuall stats of SW and just call the plate Power Armor... _________________ HAVE FUN!
Baumi |
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baumi Seasoned
Joined: 04 Oct 2004 Posts: 141 Location: Vienna (Austria)
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Posted: Thu Jan 29, 2009 7:19 am Post subject: |
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I just had an (stupid?) Idea, but I'm not sure how it fit the 40k Universe (I'm a newb there):
How about giving Power Armor the Heavy Armor Extra instead of increasing the Armor that much? Heavy Weapons and Magic would get the Heavy Weapon Extra and a high AP instead of increasing the damage to much.
I think this would make Heavy Weapons more playable and Power Armor would feel tough against small arms, but I'm not sure if this would make the Power Armor to strong... _________________ HAVE FUN!
Baumi |
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Mindseye Seasoned

Joined: 13 Dec 2003 Posts: 431 Location: Wichita, Kansas
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Posted: Thu Jan 29, 2009 8:34 am Post subject: |
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Sounds good to me! _________________ Have a Happy,
Mindseye
I am searching for
Someone, Somewhere, but I do
not know who or where |
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