Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Slipstream ship?

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories
View previous topic :: View next topic  
Author Message
Boldfist
Heroic


Joined: 05 Jul 2005
Posts: 1209
Location: Cleveland, OH

PostPosted: Mon Jan 26, 2009 12:18 pm    Post subject: Slipstream ship? Reply with quote

Greetings!

Just read the article at www.theminiaturespage.com on a new ship I thought would look great for Slipstream. Check it out:

http://theminiaturespage.com/news/149221/

Or check out the fighter and some retro figs at:

http://www.recreationalconflict.com/
_________________
Norm "No Relation" Hensley
Back to top
View user's profile Send private message Visit poster's website
Mindseye
Seasoned


Joined: 13 Dec 2003
Posts: 431
Location: Wichita, Kansas

PostPosted: Mon Jan 26, 2009 12:54 pm    Post subject: Reply with quote

Looks cool, I like my rockets as tiles though. Makes them easier to move figs around in.
_________________
Have a Happy,
Mindseye


I am searching for
Someone, Somewhere, but I do
not know who or where
Back to top
View user's profile Send private message
Boldfist
Heroic


Joined: 05 Jul 2005
Posts: 1209
Location: Cleveland, OH

PostPosted: Mon Jan 26, 2009 2:26 pm    Post subject: Reply with quote

I usually do both for vehicles. I have the actual model/vehicle on the table for visual effect and a flat/tile off the table with the figures on it to know where they are located for hits and/or shooting out the window.
_________________
Norm "No Relation" Hensley
Back to top
View user's profile Send private message Visit poster's website
Jordan Peacock
Legendary


Joined: 08 Sep 2007
Posts: 2301
Location: Orlando, Florida

PostPosted: Mon Jan 26, 2009 4:03 pm    Post subject: Reply with quote

Boldfist wrote:
I usually do both for vehicles. I have the actual model/vehicle on the table for visual effect and a flat/tile off the table with the figures on it to know where they are located for hits and/or shooting out the window.


That's what I've done, too, to varying scales, when multiple PCs and vehicles are concerned. For my Pirates RPG campaign, I might have as many as three "scales" going on, depending upon how much travel was taking place in a single session: a region map for travel, a "naval battle" board for the ships, and a plastic or foam model ships with miniatures on them to serve as an easy reference for who was on which ship in the flotilla, and approximately where (i.e., manning a cannon, base suspended in the rigging to represent being up in the crow's nest).

Or, when we had a game (circa late 1888-1889) where the PCs managed to recover and restore the Nautilus, I used a cross-section map of the interior of the Nautilus, blown up to span a couple of sheets of paper, and used that to keep track of PC locations in interior parts of the ship. (If combat took place on the ship, exact minis placement wasn't so crucial: basically, if you're in the same room as an opponent, you ARE within melee range.)

A little further back, for a Star Wars RPG campaign, I used Micro Machines Star Wars models (some of them of comparable scale to the much newer Star Wars Fleet minis) on a hex map for relative ship placement, and then used cardstock prints of ship interiors to show approximate location of characters in larger ships (so I could tell at a glance who's in the cockpit, who has bravely scrambled for the nearest escape pod, who's manning a turret, etc.).

The only times I really needed a full-sized representation of a ship would be when there's combat taking place in or immediately around the ship. In a Pirates RPG campaign, that's practically a given. In Star Wars, it might not be, if most of the space combat consists of battles in 1-man and 2-man fighters, and boarding actions only take place within huge ships far beyond the scale I could hope to represent the interior of on the board.

For Slipstream, though, I can definitely see utility in having a combination of map tiles (for ship interiors) and miniatures (for representation of ship relative locations on another scale), since it's much more akin to Pirates RPG in terms of action than, say, Star Wars. That is, boarding actions may take place, but on ships small enough that you COULD have a chance to represent the entirety of the layout on a standard gaming table, and have miniatures for all the crewmen.

Also, since Slipstream is unabashed sci-fi, and not "quasi-historical," there's no need to "scale" the crew sizes and ship sizes for sake of "playability." A rocketship has a crew of 2+6 simply because the author says so, and there's no historic Anathraxan Warship to compare against for authenticity. Wink
_________________
Back to top
View user's profile Send private message Visit poster's website
chugosh
Veteran


Joined: 08 Mar 2008
Posts: 762
Location: Kelso, Washington, USA

PostPosted: Mon Jan 26, 2009 4:38 pm    Post subject: Reply with quote

That's a wonderfully ugly little ship! I love the hard iron look of the guns as painted. It would be cool to see it in scenery, like a space dock or some ancient ruins surrouded by primitives holding off the pilot and her handsome sidekick.

I like the idea of scenery and hard models more than the actuality of putting all the work and effort into it, especially since I'm short on players, time and money. For that reason I like the cardstock for both 2d and 3d scenery and the paper figs.

In my ideal liesure life which shall happen some time after 2045 if I am lucky, I'll have all the above resources.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum