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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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Boldfist Heroic

Joined: 05 Jul 2005 Posts: 1209 Location: Cleveland, OH
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Mindseye Seasoned

Joined: 13 Dec 2003 Posts: 431 Location: Wichita, Kansas
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Posted: Mon Jan 26, 2009 12:54 pm Post subject: |
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Looks cool, I like my rockets as tiles though. Makes them easier to move figs around in. _________________ Have a Happy,
Mindseye
I am searching for
Someone, Somewhere, but I do
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Boldfist Heroic

Joined: 05 Jul 2005 Posts: 1209 Location: Cleveland, OH
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Posted: Mon Jan 26, 2009 2:26 pm Post subject: |
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I usually do both for vehicles. I have the actual model/vehicle on the table for visual effect and a flat/tile off the table with the figures on it to know where they are located for hits and/or shooting out the window. _________________ Norm "No Relation" Hensley |
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Jordan Peacock Legendary

Joined: 08 Sep 2007 Posts: 2301 Location: Orlando, Florida
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Posted: Mon Jan 26, 2009 4:03 pm Post subject: |
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| Boldfist wrote: | | I usually do both for vehicles. I have the actual model/vehicle on the table for visual effect and a flat/tile off the table with the figures on it to know where they are located for hits and/or shooting out the window. |
That's what I've done, too, to varying scales, when multiple PCs and vehicles are concerned. For my Pirates RPG campaign, I might have as many as three "scales" going on, depending upon how much travel was taking place in a single session: a region map for travel, a "naval battle" board for the ships, and a plastic or foam model ships with miniatures on them to serve as an easy reference for who was on which ship in the flotilla, and approximately where (i.e., manning a cannon, base suspended in the rigging to represent being up in the crow's nest).
Or, when we had a game (circa late 1888-1889) where the PCs managed to recover and restore the Nautilus, I used a cross-section map of the interior of the Nautilus, blown up to span a couple of sheets of paper, and used that to keep track of PC locations in interior parts of the ship. (If combat took place on the ship, exact minis placement wasn't so crucial: basically, if you're in the same room as an opponent, you ARE within melee range.)
A little further back, for a Star Wars RPG campaign, I used Micro Machines Star Wars models (some of them of comparable scale to the much newer Star Wars Fleet minis) on a hex map for relative ship placement, and then used cardstock prints of ship interiors to show approximate location of characters in larger ships (so I could tell at a glance who's in the cockpit, who has bravely scrambled for the nearest escape pod, who's manning a turret, etc.).
The only times I really needed a full-sized representation of a ship would be when there's combat taking place in or immediately around the ship. In a Pirates RPG campaign, that's practically a given. In Star Wars, it might not be, if most of the space combat consists of battles in 1-man and 2-man fighters, and boarding actions only take place within huge ships far beyond the scale I could hope to represent the interior of on the board.
For Slipstream, though, I can definitely see utility in having a combination of map tiles (for ship interiors) and miniatures (for representation of ship relative locations on another scale), since it's much more akin to Pirates RPG in terms of action than, say, Star Wars. That is, boarding actions may take place, but on ships small enough that you COULD have a chance to represent the entirety of the layout on a standard gaming table, and have miniatures for all the crewmen.
Also, since Slipstream is unabashed sci-fi, and not "quasi-historical," there's no need to "scale" the crew sizes and ship sizes for sake of "playability." A rocketship has a crew of 2+6 simply because the author says so, and there's no historic Anathraxan Warship to compare against for authenticity.  _________________
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chugosh Veteran

Joined: 08 Mar 2008 Posts: 762 Location: Kelso, Washington, USA
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Posted: Mon Jan 26, 2009 4:38 pm Post subject: |
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That's a wonderfully ugly little ship! I love the hard iron look of the guns as painted. It would be cool to see it in scenery, like a space dock or some ancient ruins surrouded by primitives holding off the pilot and her handsome sidekick.
I like the idea of scenery and hard models more than the actuality of putting all the work and effort into it, especially since I'm short on players, time and money. For that reason I like the cardstock for both 2d and 3d scenery and the paper figs.
In my ideal liesure life which shall happen some time after 2045 if I am lucky, I'll have all the above resources. |
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