Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Pulp Gear TK: Price/Space reductions for Fixed Gun

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions
View previous topic :: View next topic  
Author Message
John Q. Mayhem
Novice


Joined: 15 Jun 2007
Posts: 57

PostPosted: Fri Dec 26, 2008 10:27 am    Post subject: Pulp Gear TK: Price/Space reductions for Fixed Gun Reply with quote

I'm using the Pulp Gear TK a lot in a setting I'm bashing together with my brother, and I'm thinking that I'd like to reduce the cost and space requirements of vehicles guns that have Fixed Gun - after all, that's why they were used in real life. However, I need to come up with specific mechanical effects of Fixed Gun - the note in the rulebook isn't exactly helpful in that respect. I think an additional -2 Shooting vs. moving targets may be in order, with a 10% reduction in price and 1 less space required.
_________________
"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
--H. L. Mencken
Back to top
View user's profile Send private message
zeth
Veteran


Joined: 14 Dec 2007
Posts: 591

PostPosted: Tue Feb 03, 2009 7:37 am    Post subject: Reply with quote

I doubt the -2 to shooting. Fixed guns work perfectly fine if faceing forward or backwards on moving targets.
Back to top
View user's profile Send private message Yahoo Messenger
supercOntra
Seasoned


Joined: 24 Dec 2006
Posts: 476
Location: RT 90 X=6166863.0 Y=1323212.0

PostPosted: Wed Feb 04, 2009 6:22 am    Post subject: Reply with quote

How about "you need a driving roll in order to correctly line up your vehicle" after that it's a normal to hit.
And 10% seems slike too small space reduction for fixed gun. A mobile gun should be able to traverse at least 60 degrees so half space sounds more like it.
_________________
"Eyes without life…sundered heads…piles of carcasses…these are pleasing words to me"
http://www.savageslaine.com
Back to top
View user's profile Send private message
Clint
Site Admin


Joined: 13 May 2003
Posts: 18187

PostPosted: Wed Feb 04, 2009 10:26 am    Post subject: Reply with quote

I'd recommend a 20% price reduction and a .5 space reduction (can't have a 1 space weapon taking up no space). Then firing the weapon uses the lower of the driver's Driving or Shooting skill.
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
John Q. Mayhem
Novice


Joined: 15 Jun 2007
Posts: 57

PostPosted: Mon Feb 09, 2009 10:39 am    Post subject: Reply with quote

Good call on the Driving/Shooting.
_________________
"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
--H. L. Mencken
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum