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Spirit Magic

 
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sulfurdown
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Joined: 05 Sep 2008
Posts: 43

PostPosted: Wed Oct 08, 2008 1:23 pm    Post subject: Spirit Magic Reply with quote

I recall seeing a rule set for making the Arcane Background associated with Spirits instead of straight to Powers. Each spirit would be defined as to what it could do etc. I've since forgotten where I ran across that system, can someone point me in the right direction?

And has anyone tried to to see how well it works?
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zeth
Veteran


Joined: 14 Dec 2007
Posts: 591

PostPosted: Tue Feb 03, 2009 7:55 am    Post subject: Reply with quote

It sounds like a monster ability if you mean roll the spirit stat instead of a skill. Otherwise it's the miracle background with a different name and trapping.
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Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1416
Location: Vicenza, Italy

PostPosted: Tue Feb 03, 2009 11:43 am    Post subject: Reply with quote

I know this one! I know it!
That system is in a Shark Byte (maybe 2nd or 3rd), and I use it a lot in my campaign, 'cause I have a "shamanic girl" like character.
She call the spirit, and I roll the "spellcasting" roll of the spirit: the spirits are not Wild Card, so no extra d6, but they stay "on" for a while, so she hasn't to call them every turn. They stay and "keep casting" if she want this way.
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