Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Firefly help
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions
View previous topic :: View next topic  
Author Message
Lysander
Seasoned


Joined: 13 Apr 2008
Posts: 427
Location: San Antonio, Texas

PostPosted: Fri Dec 19, 2008 6:39 pm    Post subject: Firefly help Reply with quote

Anyone have or can point me to what a standard Reaver would be in the Firefly 'verse?

Much obliged, as I aim to misbehave...
_________________
There is no problem in this Universe that can't be solved with the application of roasted porcine flesh...

http://www.youtube.com/watch?v=wSReSGe200A
Back to top
View user's profile Send private message
luisto
Seasoned


Joined: 08 May 2007
Posts: 246

PostPosted: Fri Dec 19, 2008 8:27 pm    Post subject: Reply with quote

How about a Zombie with more Strength and the Frenzy or Berzerk edge? One of the nice things about SW is the ability to quickly re-define a monster's stats for another setting...
Back to top
View user's profile Send private message
skylion
Veteran


Joined: 21 Aug 2003
Posts: 753
Location: Covington, Ky

PostPosted: Sat Dec 20, 2008 8:56 am    Post subject: Reply with quote

luisto wrote:
How about a Zombie with more Strength and the Frenzy or Berzerk edge? One of the nice things about SW is the ability to quickly re-define a monster's stats for another setting...


Agreed. Simply take out the Undead ability of the zombie. I would toy around with giving Reavers Construct instead, as it makes them a whole bunch tougher as Extras.

If you want them to be meaner, give 'em Hardy.

Wild Card Reavers should be the smartest of the bunch. Yeah, they need some smart ones to pilot whatever ships they got.
_________________
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger MSN Messenger
Lysander
Seasoned


Joined: 13 Apr 2008
Posts: 427
Location: San Antonio, Texas

PostPosted: Sat Dec 20, 2008 9:29 am    Post subject: Reply with quote

awesome! Thanks for the advice...
_________________
There is no problem in this Universe that can't be solved with the application of roasted porcine flesh...

http://www.youtube.com/watch?v=wSReSGe200A
Back to top
View user's profile Send private message
jamused
Seasoned


Joined: 31 Mar 2008
Posts: 132

PostPosted: Sat Dec 20, 2008 12:39 pm    Post subject: Reply with quote

I wouldn't give them Hardy--they're not that hard to kill, there are just lots of them, and they're relentless. I'd also say they're not constructs or undead--at least called shots and poison ought to still work on them.

I'd give them Fearless, Combat Reflexes, Nerves of Steel, Berserk, and Fear. I'd also give them a Hindrance: Quirk: Want to capture victims alive. That explains their tendency to grapple instead of just shooting.
Back to top
View user's profile Send private message Visit poster's website
solabusca
Seasoned


Joined: 10 Feb 2005
Posts: 109
Location: Toronto, ON, Canada

PostPosted: Sat Dec 20, 2008 1:52 pm    Post subject: Reply with quote

jamused wrote:
I wouldn't give them Hardy--they're not that hard to kill, there are just lots of them, and they're relentless. I'd also say they're not constructs or undead--at least called shots and poison ought to still work on them.

I'd give them Fearless, Combat Reflexes, Nerves of Steel, Berserk, and Fear. I'd also give them a Hindrance: Quirk: Want to capture victims alive. That explains their tendency to grapple instead of just shooting.


From my Savaged version of No Good Deeds by Scott Metz:

The Reaver (WC)
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d10, Intimidation d10, Notice d6, Stealth d8, Shooting d6
Pace: 6; Parry: 7; Toughness: 9
Edges: Improved Frenzy
Hindrances: Bloodthirsty, Ugly
Equipment: Nasty cleavers (Str+d6), bolt-thrower (Treat as crossbow), Alliance stunner (6/12/24, ROF 1, Shots 10, Vigor roll or be Shaken. Cannot attempt to recover for 1d6 rounds.)
Special Abilities:
Reaver: +2 Toughness, +2 to recover from Shaken, No Wound Modifiers.
Fear: Reavers cause people to be a mite uncomfortable. Terrified, really.
Fearless

These are stats for a solitary Reaver that's stalking the PCs in the secondary adventure.

For a mess of 'em, or a Reaver Horde, I'd downgrade the Reaver from WC status, and maybe drop some stats a bit (Strength and Vigor to d8, perhaps), as well as dropping Improved Frenzy to Frenzy.

If you're interested, here's a link to my Savaged version of the adventure

EDIT: Additionally, you may want to take a look at Savage Serenity, a sort of update to the earlier Savage Firefly, bringing in a lot of ideas from MWP's Serenity RPG.

.j.
_________________
D Jeremy Brown
Taffer, editor-at-large, karaoke wargod
Back to top
View user's profile Send private message Send e-mail
Wendigo1870
Veteran


Joined: 18 Apr 2007
Posts: 962
Location: Gym-Wood, Belgium

PostPosted: Sat Dec 20, 2008 10:07 pm    Post subject: Reply with quote

I'd just think 'Orcs', but maybe that's just me taking it easy. They however seem to fullfill roughly the same function in the setting, and their stats seem appropriate.
_________________
He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.
Friedrich Nietzsche, Beyond Good and Evil
Back to top
View user's profile Send private message Visit poster's website
solabusca
Seasoned


Joined: 10 Feb 2005
Posts: 109
Location: Toronto, ON, Canada

PostPosted: Sun Dec 21, 2008 2:22 am    Post subject: Reply with quote

Wendigo1870 wrote:
I'd just think 'Orcs', but maybe that's just me taking it easy. They however seem to fullfill roughly the same function in the setting, and their stats seem appropriate.


Well, here's the thing. The Reavers in Firefly are, in essence, an analogue for the so-called "Red Injuns", the Anglo view of the indigenous population of the Old West: Savages, warriors, ghosts in the night who raid villages and wagon-trains, leaving nothing but the mutilated dead in their wake.

Think along the lines of The Searchers and whatnot for an idea of what the original take was. Better yet, read the article I linked to.

With Serenity, the big reveal changes the nature of the beast: they become SpaceOrks or SpaceZombies (in one comment, Joss says something about River fighting Space Zombies).

It did kind of change the dynamic, but they're still the same creepy-ass psychos, carving themselves and others because they have the programmed URGE to.

It transitions them from an unknown (much more frightening) to a known (which, while frightening, is still KNOWABLE, and therefore can be understood.)

I prefer to run Reavers in Firefly fashion, not in mook-style. Players should feel the same way that Jayne felt in "Bushwhacked". Terrified of the Bogeyman.

You can note the change in his attitude by the time Serenity rolls around. He's faced it before, lived through it, had it become - while not commonplace, and while still frightening - survivable.

.j.
_________________
D Jeremy Brown
Taffer, editor-at-large, karaoke wargod
Back to top
View user's profile Send private message Send e-mail
Sitting Duck
Legendary


Joined: 15 May 2003
Posts: 4970
Location: Podunk Junction, State of Confusion

PostPosted: Sun Dec 21, 2008 8:04 am    Post subject: Reply with quote

Wendigo1870 wrote:
I'd just think 'Orcs', but maybe that's just me taking it easy. They however seem to fullfill roughly the same function in the setting, and their stats seem appropriate.


Bite your tongue!

Reavers were victims of the Inverse Ninja Law. Don't let that happen to your Reavers.
_________________
The rabbit is cuddly. Kids like little cuddly sidekicks. I mean... The rabbit... It's a time-tested... Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
The Gamer's Codex Reviewer
Back to top
View user's profile Send private message Yahoo Messenger
solabusca
Seasoned


Joined: 10 Feb 2005
Posts: 109
Location: Toronto, ON, Canada

PostPosted: Sun Dec 28, 2008 12:47 pm    Post subject: Reply with quote

Sitting Duck wrote:
Bite your tongue!

Reavers were victims of the Inverse Ninja Law. Don't let that happen to your Reavers.


Naw. Reavers were victims of storyline modifying - of distilling down a full season's worth of Firefly into 2 hours. That's all.

.j.
_________________
D Jeremy Brown
Taffer, editor-at-large, karaoke wargod
Back to top
View user's profile Send private message Send e-mail
Sitting Duck
Legendary


Joined: 15 May 2003
Posts: 4970
Location: Podunk Junction, State of Confusion

PostPosted: Mon Dec 29, 2008 9:03 am    Post subject: Reply with quote

The Inverse Ninja Law applies. In the episode Bushwhacked, there was one Reaver and he was scary. In Serenity, there was a horde of them and they rush in like so many hapless mooks to get mowed down by a ninety pound Goth slut.
_________________
The rabbit is cuddly. Kids like little cuddly sidekicks. I mean... The rabbit... It's a time-tested... Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
The Gamer's Codex Reviewer
Back to top
View user's profile Send private message Yahoo Messenger
SavageChristian
Seasoned


Joined: 03 Nov 2004
Posts: 157
Location: Los Angeles, CA

PostPosted: Mon Dec 29, 2008 5:14 pm    Post subject: Reply with quote

Ninjas...they're wacky.
_________________
Christian Lindke
I blog at Cinerati
Host of Geekerati
"If you can geek out about it, we will"
Can't resist...Must read more Savage Worlds...Aaaaaaah!
Back to top
View user's profile Send private message Visit poster's website AIM Address
solabusca
Seasoned


Joined: 10 Feb 2005
Posts: 109
Location: Toronto, ON, Canada

PostPosted: Tue Dec 30, 2008 12:35 am    Post subject: Reply with quote

Sitting Duck wrote:
The Inverse Ninja Law applies. In the episode Bushwhacked, there was one Reaver and he was scary. In Serenity, there was a horde of them and they rush in like so many hapless mooks to get mowed down by a ninety pound Goth slut.


Ah, but you are in error. In Serenity (the episode, not the movie), the Crew encounters a reaver SHIP (ie, many reavers in a can!), and it becomes submarine movie time.

Same thing with Bushwhacked. They don't even encounter one REAL Reaver in Bushwhacked - they encounter something they left behind. The real scary stuff happened before the crew even GOT there.

Finally - calling River a 'ninety-pound Goth Slut' is a bit ... yeah, tacky. 1) She ain't Goth, 2) She ain't a slut. So one out of three ain't bad.

I will, however, give you the fact that the MookReavers in the last moments of Serenity went down fairly easy - but then again, they're up against Zoe, post-"Leaf on the wind", Jayne (and his swingin' cod), Wonder Woman (bow-and-arrow Inara) and a suddenly enthusiastic about being sexed Kaylee.

And THEN they go and piss off the Alliance programmed Ginsu death-blossom.

So yeah, against an armed, organized and pissed off resistance, they don't do so well. Normally they deal with people who failed their Fear checks and are running in terror.
_________________
D Jeremy Brown
Taffer, editor-at-large, karaoke wargod
Back to top
View user's profile Send private message Send e-mail
RPTroll
Seasoned


Joined: 28 Sep 2007
Posts: 374
Location: Austin, Tx

PostPosted: Tue Dec 30, 2008 8:08 am    Post subject: Reply with quote

I like the orc idea with fear thrown in. You might also add Fearless and Ugly with a high intimidate score. Wild Card Reavers would have additional Edges. Check out 'Becoming Jaded' on pg 100 of SWEX to remove the fear effects over time.
_________________
MapTool/Savage Worlds Blog
Free SW/MT Modules
SW Framework for MT
Framework Support Forum
Back to top
View user's profile Send private message Visit poster's website
solabusca
Seasoned


Joined: 10 Feb 2005
Posts: 109
Location: Toronto, ON, Canada

PostPosted: Thu Jan 08, 2009 12:06 am    Post subject: Reply with quote

Out of curiousity, how did your misbehavin' go?

.j.
_________________
D Jeremy Brown
Taffer, editor-at-large, karaoke wargod
Back to top
View user's profile Send private message Send e-mail
Tuesday
Heroic


Joined: 14 Dec 2006
Posts: 1069

PostPosted: Thu Jan 08, 2009 6:38 pm    Post subject: Reply with quote

I simply wish to point out that Summer Glau is *so bad* when it comes to the fight scenes that being beaten by River says very little about how good she is and *mounds* about how terribly incompetent you must be to get hit by *that*.
Back to top
View user's profile Send private message
Noshrok Grimskull
Legendary


Joined: 07 Nov 2004
Posts: 3833
Location: I'm out of my mind, but I'll be back later

PostPosted: Fri Jan 09, 2009 4:24 am    Post subject: Reply with quote

Wendigo1870 wrote:
I'd just think 'Orcs', but maybe that's just me taking it easy. They however seem to fullfill roughly the same function in the setting, and their stats seem appropriate.

I don't agree on the point that they fulfill the same function (for all the reasons given by the posters above), but I do agree that the Orc stats would fit a Reaver quite nicely.
Just because you use the stats of an Orc doesn't mean it has to behave like an Orc.
_________________
"If you think I'm crazy, you should see the people I'm locked up with." - Steamdriven

"This is my timey-wimey detector. Goes 'ding' when there's stuff." - The Doctor (Doctor Who)
Back to top
View user's profile Send private message
RPTroll
Seasoned


Joined: 28 Sep 2007
Posts: 374
Location: Austin, Tx

PostPosted: Fri Jan 09, 2009 7:09 am    Post subject: Reply with quote

Noshrok Grimskull wrote:
Wendigo1870 wrote:
I'd just think 'Orcs', but maybe that's just me taking it easy. They however seem to fullfill roughly the same function in the setting, and their stats seem appropriate.

I don't agree on the point that they fulfill the same function (for all the reasons given by the posters above), but I do agree that the Orc stats would fit a Reaver quite nicely.
Just because you use the stats of an Orc doesn't mean it has to behave like an Orc.


I've used the orc and ogre for a lot a creatures with the 'trappings' changed a bit. The zombie is another favorite.
_________________
MapTool/Savage Worlds Blog
Free SW/MT Modules
SW Framework for MT
Framework Support Forum
Back to top
View user's profile Send private message Visit poster's website
doswelk
Seasoned


Joined: 01 Nov 2007
Posts: 218
Location: Surrey, UK

PostPosted: Mon Jan 12, 2009 10:37 am    Post subject: Reply with quote

solabusca wrote:
And THEN they go and piss off the Alliance programmed Ginsu death-blossom.


Ever get the feeling she was designed to Fight Reavers, Blue Sun/Alliance want her back because she knows about Miranda, and she seems to me that she is meant to be a total killing machine but they did not get the chance to finish programming her...

Oh how much would we have found out if Firefly had got to run it's course....
_________________
Do not meddle in the affairs of dragons,
for you are crispy and good with condiments.
Back to top
View user's profile Send private message
solabusca
Seasoned


Joined: 10 Feb 2005
Posts: 109
Location: Toronto, ON, Canada

PostPosted: Mon Jan 12, 2009 5:37 pm    Post subject: Reply with quote

doswelk wrote:
solabusca wrote:
And THEN they go and piss off the Alliance programmed Ginsu death-blossom.


Ever get the feeling she was designed to Fight Reavers, Blue Sun/Alliance want her back because she knows about Miranda, and she seems to me that she is meant to be a total killing machine but they did not get the chance to finish programming her...

Oh how much would we have found out if Firefly had got to run it's course....


Given what we've seen, I'd suggest that River was being designed to be the ultimate insertion agent. Sort of like what Joss is exploring in Welcome to the Dollhouse.

Her personality is being broken down, and they're basically just letting her be a psychic/empathic information receptor/probability calculator; then, with the activation codes, she completely eliminates the target organization.

In short, the ultimate assassin protocol - Bourne to the Nth degree.

Given that the initial development of said project was handled by a corporation with government contracts (Blue Sun) and it's own potentially similar enforcement branch (the Hands of Blue - I'd always supposed that the Glowstick o' Doom was a psychic weapon), and you have some interesting plot points that can still be explored in the 'Verse.

.j.
_________________
D Jeremy Brown
Taffer, editor-at-large, karaoke wargod
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions All times are GMT - 5 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum