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castellan Novice
Joined: 15 Dec 2008 Posts: 2
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Posted: Mon Dec 15, 2008 11:50 pm Post subject: Any public-readable play-by-posts or story hours? |
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I've been toying with the free test drive rules and just received my Amazon order for 4 copies of SW:EX (one each for my wife and me, and two as Christmas gifts for the other two players in our regular d20 Midnight game). I'm excited about starting a second campaign to offset our darker Midnight game and I think Savage Worlds is going to be my ruleset of choice for non-D&D gaming.
Despite my recent purchase, I know that selling Savage Worlds to my wife and one of the other players in my group is going to be the ability to show them the game actually being played (thankfully the other guy is willing to play anything, so he's already hooked after hearing me talk about it). I can get my wife to run some mock combats with me to help me learn the system better and I know that'll rope her in. But the other player is a harder sell. He might not even crack the book given that it's not D&D.
So, are there any story hours or play-by-post games that allow lurkers out there? I can probably get him to read some of that and even if there's not a ton of the mechanics, he'll get hooked if he sees that this system allows as much flexibility as (if not more than) D&D.
Any help or shameless self-promotion would be very welcome.
Thanks! |
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Lord Ben Seasoned
Joined: 18 Aug 2005 Posts: 105
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DerFinsterling Legendary

Joined: 13 May 2003 Posts: 5670 Location: Vienna, Austria
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voidstate Seasoned
Joined: 24 Jul 2006 Posts: 372
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4559 Location: Podunk Junction, State of Confusion
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Jordan Peacock Legendary

Joined: 08 Sep 2007 Posts: 2303 Location: Orlando, Florida
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Posted: Tue Dec 16, 2008 10:18 am Post subject: |
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I've got some "session logs" from one of my online campaigns (which I run more-or-less every Sunday afternoon). For this campaign, I basically let my PLAYERS come up with the setting ... and then once they were through telling me about all the particulars of it, I took the ball and ran with GMing it.
Some of the "stories" on the site are blurbs I encouraged the players to write to introduce their characters and their perceptions of the game world, before the campaign officially started.
The session summaries are edited transcripts of the game sessions - with individual players writing out their actions in paragraph form (followed by die-rolls that aren't recorded in the final log). Due to the peculiarities of the medium (players typing big long paragraphs, and other players hitting the "Enter" key while they're still typing), "dialogue flow" is a bit awkward.
Alas, there's nothing to see in regards to mechanics: Our auto-recorder (the "cambot") leaves out all "out-of-character" (flagged "OOC") entries ... so all the botches, aces, expenditure of bennies, etc., are left out.
There have been quite a few doozies: Even though I've tried to go very die-light on this (in order to speed things up, since text-based RP is very slow), it still feels as if we've had an inordinate number of botches and "exploding" rolls. Last game (not in the logs yet), we had a cannon shot (16-pdr hitting with a raise) that had a damage roll that "exploded" to do a total of 51 points: insta-kill on the other ship, to be sure. (And the same shot would have annihilated the PCs' ship a couple of times over, if the other side had been so lucky.)
(Note: The character sheets in the Profiles section don't fit a standard SW build: Essentially, the PCs got a bunch of free Edges, and have some setting-specific Arcane Backgrounds that don't follow the usual rules.)
It's also a few logs behind. (It's been a busy month.) _________________
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Clint Site Admin

Joined: 13 May 2003 Posts: 16176
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castellan Novice
Joined: 15 Dec 2008 Posts: 2
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Posted: Tue Dec 16, 2008 3:35 pm Post subject: |
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| Wonderful! Thank you all! |
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