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Any public-readable play-by-posts or story hours?

 
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castellan
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Joined: 15 Dec 2008
Posts: 2

PostPosted: Mon Dec 15, 2008 11:50 pm    Post subject: Any public-readable play-by-posts or story hours? Reply with quote

I've been toying with the free test drive rules and just received my Amazon order for 4 copies of SW:EX (one each for my wife and me, and two as Christmas gifts for the other two players in our regular d20 Midnight game). I'm excited about starting a second campaign to offset our darker Midnight game and I think Savage Worlds is going to be my ruleset of choice for non-D&D gaming.

Despite my recent purchase, I know that selling Savage Worlds to my wife and one of the other players in my group is going to be the ability to show them the game actually being played (thankfully the other guy is willing to play anything, so he's already hooked after hearing me talk about it). I can get my wife to run some mock combats with me to help me learn the system better and I know that'll rope her in. But the other player is a harder sell. He might not even crack the book given that it's not D&D.

So, are there any story hours or play-by-post games that allow lurkers out there? I can probably get him to read some of that and even if there's not a ton of the mechanics, he'll get hooked if he sees that this system allows as much flexibility as (if not more than) D&D. Wink

Any help or shameless self-promotion would be very welcome.

Thanks!
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Lord Ben
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Joined: 18 Aug 2005
Posts: 105

PostPosted: Tue Dec 16, 2008 12:14 am    Post subject: Reply with quote

I'm running one shortly, feel free to check it out. Or to play if you'd like. It'll be Deadlands Reloaded, so a western game.

http://www.myth-weavers.com/showthread.php?p=1520947#post1520947
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DerFinsterling
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Joined: 13 May 2003
Posts: 5670
Location: Vienna, Austria

PostPosted: Tue Dec 16, 2008 4:26 am    Post subject: Reply with quote

Head over to rpol.net, there quite a few pbp games going on.
Here are the links to two games I'm running:
http://rpol.net/game.cgi?gi=31294&date=1229326439
http://rpol.net/game.cgi?gi=29527&date=1229040135

Then there's the Sundered Skies Serial I'm writing (see my sig) and the 2nd Evernight Serial that's around here (the first, sadly, is gone).
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voidstate
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Joined: 24 Jul 2006
Posts: 372

PostPosted: Tue Dec 16, 2008 7:22 am    Post subject: Reply with quote

Here's my Actual Play report from a three month 50 Fathoms game.

http://forum.rpg.net/showthread.php?t=276947

It was a lot of fun, but was rather... visceral at times. Very Happy
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Sitting Duck
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Joined: 15 May 2003
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Location: Podunk Junction, State of Confusion

PostPosted: Tue Dec 16, 2008 8:32 am    Post subject: Reply with quote

Not sure if this is exactly what you want, but Gospog has been chronicling the exploits of the Necessary Evil campaign he's playing in. There's no description of game mechanics but it's a real fun read as Gospog's group is really over the top. As a warning, there are spoilers for the Necessary Evil Plot Point Campaign.

http://www.peginc.com/forum/viewtopic.php?t=20443&start=0
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Jordan Peacock
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Joined: 08 Sep 2007
Posts: 2303
Location: Orlando, Florida

PostPosted: Tue Dec 16, 2008 10:18 am    Post subject: Reply with quote

I've got some "session logs" from one of my online campaigns (which I run more-or-less every Sunday afternoon). For this campaign, I basically let my PLAYERS come up with the setting ... and then once they were through telling me about all the particulars of it, I took the ball and ran with GMing it.



Some of the "stories" on the site are blurbs I encouraged the players to write to introduce their characters and their perceptions of the game world, before the campaign officially started.

The session summaries are edited transcripts of the game sessions - with individual players writing out their actions in paragraph form (followed by die-rolls that aren't recorded in the final log). Due to the peculiarities of the medium (players typing big long paragraphs, and other players hitting the "Enter" key while they're still typing), "dialogue flow" is a bit awkward.

Alas, there's nothing to see in regards to mechanics: Our auto-recorder (the "cambot") leaves out all "out-of-character" (flagged "OOC") entries ... so all the botches, aces, expenditure of bennies, etc., are left out.

There have been quite a few doozies: Even though I've tried to go very die-light on this (in order to speed things up, since text-based RP is very slow), it still feels as if we've had an inordinate number of botches and "exploding" rolls. Last game (not in the logs yet), we had a cannon shot (16-pdr hitting with a raise) that had a damage roll that "exploded" to do a total of 51 points: insta-kill on the other ship, to be sure. (And the same shot would have annihilated the PCs' ship a couple of times over, if the other side had been so lucky.)

(Note: The character sheets in the Profiles section don't fit a standard SW build: Essentially, the PCs got a bunch of free Edges, and have some setting-specific Arcane Backgrounds that don't follow the usual rules.)

It's also a few logs behind. (It's been a busy month.)
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Clint
Site Admin


Joined: 13 May 2003
Posts: 16176

PostPosted: Tue Dec 16, 2008 10:39 am    Post subject: Reply with quote

Marcos also posted write-ups from his RunePunk game in the Licensee section here...

http://www.peginc.com/forum/viewtopic.php?t=13216
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castellan
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Joined: 15 Dec 2008
Posts: 2

PostPosted: Tue Dec 16, 2008 3:35 pm    Post subject: Reply with quote

Wonderful! Thank you all!
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