Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

One Ally, many players...

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories
View previous topic :: View next topic  
Author Message
ProfMarks
Seasoned


Joined: 01 Sep 2007
Posts: 212
Location: Nebraska

PostPosted: Mon Dec 15, 2008 5:22 pm    Post subject: One Ally, many players... Reply with quote

Question for the experienced mass,

What is the best way to handle a npc ally who will be travelling with the players throughout much of an adventure?

Wanting the players to 'drive' the npc during combat do you rotate who controls it? Do you act based on consensus among the players? Something else?

Thanks.
Back to top
View user's profile Send private message
fanchergw
Heroic


Joined: 13 May 2003
Posts: 1474
Location: Seattle area

PostPosted: Mon Dec 15, 2008 5:47 pm    Post subject: Reply with quote

Hi ProfMarks,

In my experience, if there is one ally or one ally group, they are usually assigned to one player to run. This is generally determined based on whether there is a "leader" character (i.e. one with leadership edges), or a character that is in some way linked to the ally/allies. If not and multiple players want a turn, it could be rotated from session to session. (Trying to rotate within a single session is likely to cause confusion and slow things down.)

Gordon
Back to top
View user's profile Send private message
TheLoremaster
Heroic


Joined: 27 Jun 2003
Posts: 1915
Location: Buffalo, NY

PostPosted: Mon Dec 15, 2008 7:07 pm    Post subject: Reply with quote

Another option is to assign the Ally to a PC that has different abilities: give the man-at-arms to the wizard, the princess to the big burly fighter, etc. This lets the player have some options when taking actions.

Just remember that the Ally is an NPC and ultimately controlled by the GM. Don't let the player have the Ally do obviously suicidal tactics ...
_________________
"Your GM is metagaming ... and wrong!"
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Lysander
Seasoned


Joined: 13 Apr 2008
Posts: 414
Location: San Antonio, Texas

PostPosted: Mon Dec 15, 2008 8:28 pm    Post subject: Reply with quote

If there are no volunteers, offer a bennie to play him/her/it

or:

Draw a card, lowest/highest has to play him for that combat.

next combat, draw again, excluding anyone who's already played him. repeat/restart until ally dies or game ends...
_________________
There is no problem in this Universe that can't be solved with the application of roasted porcine flesh...

http://www.youtube.com/watch?v=wSReSGe200A
Back to top
View user's profile Send private message
Red Mercy
Seasoned


Joined: 22 Oct 2006
Posts: 177

PostPosted: Mon Dec 15, 2008 10:51 pm    Post subject: Reply with quote

It could depend on the NPC's opinion of the PCs. Maybe he's drawn to the most charismatic character or the one most in line with his beliefs and follows him. Perhaps one of the players saved his life so he swears allegiance to him/her. But ultimately it should be what makes the game most fun for the players, whether it be using the ally to supplement a player's strengths/weakness, or just simply rotating.
Back to top
View user's profile Send private message
Clint
Site Admin


Joined: 13 May 2003
Posts: 16174

PostPosted: Tue Dec 16, 2008 9:19 am    Post subject: Re: One Ally, many players... Reply with quote

ProfMarks wrote:
Wanting the players to 'drive' the npc during combat do you rotate who controls it? Do you act based on consensus among the players? Something else?


Well, the book says to divide up allies among all the players even if within the game they are all under the control of only one character.

With only one ally, if it is the responsibility of one player's character, then they should probably control that ally. If it is just a general ally, then I'd just talk to the players. Some players just don't want to deal with running another character and some really enjoy it. Make the choice that makes the game the most fun for everyone.

Course for me, that's mostly for Extras. If the "ally" is a Wild Card, I prefer to run it as the GM as the Wild Card status alone generally means the character has an important role in the story that would not be as relevant if run by the players.
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum