Joined: 22 Jul 2006 Posts: 201 Location: Pinellas Park, Fl.
Posted: Sun Nov 16, 2008 11:31 pm Post subject: Double Weapons
like Darth Maul's lightsaber.
Double bladed swords, or even just a staff. How would it work?
I really don't see it being all that different from using a regular weapon, except maybe you could use Edges like Florentine or Sweep. Effective against multiple opponents, but no advantage against just one.
Thoughts? _________________ First rule of SW conversions: Convert the Setting, not the rules.
Second rule, don't forget the trappings
Rule #6: If violence wasn't your last resort, you failed to resort to enough of it.
Joined: 08 Mar 2008 Posts: 879 Location: Kelso, Washington, USA
Posted: Mon Nov 17, 2008 12:14 am Post subject:
If you wanted to mess with it at all, I think that would be the way to go; Just let your players use it as though they had two weapons with all the problems that gives them, such as the -2 for multiple actions. Keeping it FFF precludes a lot of the bothersome detail work seen in other nifty products, but would allow as easily "say so" judgements regarding them. Can I hit twice with a double sword? Sure, roll each hit at -2. Why? Because I say so.
Joined: 07 Jul 2003 Posts: 5625 Location: Off stage left
Posted: Mon Nov 17, 2008 2:34 am Post subject:
Technically, it counts as a single weapon. I don't have any problems with players who want to count them as two with standard multiaction and offhand penalties. _________________ Proud Savagepedia contributor.
The jumani chain worked like that in 50 Fathoms. Basically just add under the notes of a two-handed weapon that could do it, "counts as two weapons." _________________ Clint Black
Savage Worlds Core Rules Brand Manager
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