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[TAG] New Necropolis adventure pack released

 
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Wiggy
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PostPosted: Wed Nov 12, 2008 10:13 am    Post subject: [TAG] New Necropolis adventure pack released Reply with quote

Tales from the Frontline #01

You've joined the Sacri Ordines, you've earned your sword, and now you're waiting eagerly for the call to battle? Wait no longer, brave Knights!

Inside this adventure pack you'll find:

Snatch and Grab: A full-length adventure in which the Knights are ordered to secure unusual Rephaim specimens for scientific study. Alone in a hostile city, the Knights need to act quickly and quietly.

A Cardinal Error: Cardinal Vespasian, head of the Office of Agriculture, has been kidnapped by separatists seeking to join the Union of Corporations. To ensure a safe rescue, and make other kidnappers think twice about daring to use force against the Church and its officials, the Pope has personally ordered the Sacri Ordines to conduct a televised rescue mission. The orders for this short adventure are brutally simple—rescue the prisoners, kill the kidnappers.

Three Short Adventures: When someone higher up the chain of command makes a mistake, it's left to the Knights to appear live on the Church's home-shopping channel to sell merchandize! Aiding another Preceptory, the Knights are assigned to walk the beat and police the streets. Have they got what it takes to deal with the public without resorting to violence? In the third adventure, a rescue mission leads to a terrifying discovery (this mission also details a new Dangerous Secret the WM can use in his own Necropolis 2350 adventures).

WM Appendix: Contains a quick system for creating non-combat missions, and additional Mission Tables to give the WM more choice in the sorts of combat adventures he runs.

Bestiary: Every stat you need to run the adventures is included to reduce book-flipping during play! Includes two new forms of Rephaim and two variants on the zombie stat block—sniper and grenadier.


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Jordan Peacock
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PostPosted: Wed Nov 12, 2008 11:01 am    Post subject: Reply with quote

I've just read through it, and I can't say here which adventure it is (for fear of giving spoilers), but the first one under "Short Tales" (p. 13) is one I have decided that I simply must run for my play group sometime (even if I have to cheat and shoehorn it into another setting to do so). Very Happy
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Wiggy
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PostPosted: Wed Nov 12, 2008 12:06 pm    Post subject: Reply with quote

Jordan Peacock wrote:
I've just read through it, and I can't say here which adventure it is (for fear of giving spoilers), but the first one under "Short Tales" (p. 13) is one I have decided that I simply must run for my play group sometime (even if I have to cheat and shoehorn it into another setting to do so). Very Happy


Very Happy
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Wiggy
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C.A.Pryde
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PostPosted: Wed Nov 12, 2008 2:31 pm    Post subject: Reply with quote

It's been really exciting to see all of the new support--especially figure flats and adventures--for Necropolis.
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jerepp
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PostPosted: Wed Nov 12, 2008 4:25 pm    Post subject: Reply with quote

Jordan Peacock wrote:
I've just read through it, and I can't say here which adventure it is (for fear of giving spoilers), but the first one under "Short Tales" (p. 13) is one I have decided that I simply must run for my play group sometime (even if I have to cheat and shoehorn it into another setting to do so). Very Happy


While I agree it is a 'must run' adventure and it could be shoe horned into another campaign. But, really, I'm not sure it should be crammed into another campaign... Knights of the Ordos in a grim war to destruction world are the 'right' characters to inflict this on.
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Wiggy
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PostPosted: Wed Dec 10, 2008 8:27 pm    Post subject: Reply with quote

jerepp wrote:
Jordan Peacock wrote:
I've just read through it, and I can't say here which adventure it is (for fear of giving spoilers), but the first one under "Short Tales" (p. 13) is one I have decided that I simply must run for my play group sometime (even if I have to cheat and shoehorn it into another setting to do so). Very Happy


While I agree it is a 'must run' adventure and it could be shoe horned into another campaign. But, really, I'm not sure it should be crammed into another campaign... Knights of the Ordos in a grim war to destruction world are the 'right' characters to inflict this on.


Has anyone actually ran that adventure yet? I'd love to hear some feedback on how the players reacted when they got that briefing.
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