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| Would you use this? |
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10% |
[ 1 ] |
| No |
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30% |
[ 3 ] |
| Maybe |
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60% |
[ 6 ] |
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| Total Votes : 10 |
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zeth Veteran

Joined: 14 Dec 2007 Posts: 591
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Posted: Mon Jan 26, 2009 9:03 pm Post subject: The Power Of Charisma |
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I notice there are a lot of Charisma penalty and few bonuses. Also many people stock up on charisma hindrances unless being a social character. This gave me an idea!
Orion Force had personality as your Charisma stat and each + gave you a free contact or each - gave you a free negative contact. The reason for this is your character presumable made friends or pissed people off in life before his adventure. Using this concept I now add the house rules Contacts.
For each + you have in charisma you get a bonus contact and for each - you get a temporary foe. So charismatic characters get a little help and uncharismatic characters fight a little harder. Unlike the hinderance enemy these guys 'go away' after you resolve your encounter with them and you don't gain a new one. They are plot hooks already paid for by the charisma hindrance you took. Likewise the ally is used once and is paid for by the charisma bonus. You''l need to help them or make persuasion rolls for future favors thus MORE plot hooks.
The contacts vary by setting but assign 20 different jobs on a d20 and roll once for each +1 or minus 1on charisma and note it. Then fit the extra in when needed. For exaqmple the GM decides the cop your dealing with just happens to be the same cop your character rolled for having +2 charisma and cuts you a one time brake. Here is a generic list.
1.Bounty Hunter
2. Beat cop/Guard
3. Detective
4.Mechanic/craftsman
5.Spy
6. Lesser Politician/Noble
7. Blue collar worker
8.Performer/Bard
9.Scholar
10. Genie
11. Mercenary
12.Sailor
13.Business Person/Shop keeper
14. Thief
15. Greater Noble(King,Queen,etc.)/President
16.Snitch
17.Courier
18.Ship Captain
19.Military Officer
20. Wild Card Character |
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4556 Location: Podunk Junction, State of Confusion
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Posted: Tue Jan 27, 2009 8:32 am Post subject: Re: The Power Of Charisma |
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| zeth wrote: | | I notice there are a lot of Charisma penalty and few bonuses. |
This is not strictly true. In the Core Rules there are five Hindrances (Bloodthirsty, the minor version of Habit, Mean, Outsider, and Ugly) and four Edges (Attractive, Charismatic, Noble, and Very Attractive) that modify Charisma. There are also some setting specific Edges and Hindrances which modify it both ways (Media Star in Necropolis and Hard Case in Tour of Darkness for example). I think the perception that there are way more Hindrances than Edges that affect Charisma is because Charismatic is the only one which isn't a Background Edge. Another perception-skewing aspect is that it takes a full Edge to get a +2 but only a minor Hindrance to get a -2.
I recall an issue of Shark Bytes having a system of using Charisma for more than just modifying Persuasion and Streetwise rolls. Sadly I'm not sure which one. Anyone? _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean-- The rabbit-- It's a time-tested-- Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
Evil Wig Enterprises Minion #10 - The Fink |
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zeth Veteran

Joined: 14 Dec 2007 Posts: 591
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Posted: Tue Jan 27, 2009 11:48 pm Post subject: |
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| So in short my idea sucks? o.o |
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Wiggy Legendary

Joined: 03 Sep 2003 Posts: 5597 Location: TAG me. I dare you!
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Posted: Wed Jan 28, 2009 4:37 am Post subject: |
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| zeth wrote: | | So in short my idea sucks? o.o |
I don't think so. The idea of having minor contacts can work very well in certain genres. TAG's pulp rules automatically allow every character to create contacts on the fly (within certain limits). _________________ Wiggy
Creative Director Triple Ace Games
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4556 Location: Podunk Junction, State of Confusion
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Posted: Wed Jan 28, 2009 9:02 am Post subject: |
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| zeth wrote: | | So in short my idea sucks? o.o |
No, just that the balance between Charisma modifying Edges and Hindrances isn't quite as skewed as your initial post implies. _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean-- The rabbit-- It's a time-tested-- Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
Evil Wig Enterprises Minion #10 - The Fink |
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Bill Legendary
Joined: 22 Sep 2003 Posts: 3155 Location: Overland Park, Kansas
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Posted: Mon Feb 02, 2009 8:38 am Post subject: |
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I like the idea of each negative point of charisma being an enemy (non-regenerating and not neccessarily life threatening - the person just doesn't like you so they interfer with you or goes out of their way to make fun of your looks) especially if the player refuses to have his character interact with any NPCs. It seems to me a fair way of showing the hindrance side of the penalty and giving the character more depth.
The bonus for Charisma is actually pretty helpful in moving NPCs toward helpful/friendly status and comes up pretty frequently so I would not give any kind of bonus contacts for these, they will develop naturally. _________________ The More I Learn, The Less I Know |
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AFDia Veteran
Joined: 09 Jun 2007 Posts: 820 Location: Austria/Vienna
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Posted: Mon Feb 02, 2009 9:33 am Post subject: Re: The Power Of Charisma |
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| Sitting Duck wrote: | | I recall an issue of Shark Bytes having a system of using Charisma for more than just modifying Persuasion and Streetwise rolls. Sadly I'm not sure which one. Anyone? |
Charisma does also influence the roll on the Reaction Table (if your GM uses it) |
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