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PenBoy99 Seasoned
Joined: 16 Mar 2008 Posts: 209
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Posted: Sun Nov 02, 2008 4:07 pm Post subject: Learning Savage Worlds Combat |
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Is there an extended description/example of Savage Worlds combat somewhere? I'm just not getting it (I'm sure it's the head injury or medication or something) from the explorer's guide.
Apologies if the example is in the list already - I tried a search but did not find it. |
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SlasherEpoch Legendary

Joined: 07 Jul 2003 Posts: 5625 Location: Off stage left
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Wendigo1870 Veteran

Joined: 18 Apr 2007 Posts: 962 Location: Gym-Wood, Belgium
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Posted: Sun Nov 02, 2008 5:12 pm Post subject: |
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And there's also a combat assistance PDF and a flowchart PDF floating around somewhere on these boards, if that might be useful. _________________ He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.
— Friedrich Nietzsche, Beyond Good and Evil |
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Lysander Seasoned

Joined: 13 Apr 2008 Posts: 414 Location: San Antonio, Texas
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Posted: Sun Nov 02, 2008 5:14 pm Post subject: |
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The core book (IMO) is a little weak in this department.
What I think he wants is something like what appears in the 'Fantasy d20' game where a group of heroes has a battle with a group of dungeon monsters and they battle it out for a few rounds, all the while giving examples of different parts of the game (init, movement, to hit/damage, spells, special actions, skill rolls, etc.)
I don't know of any off the top of my head of a step by step combat example. Anyone else? _________________ There is no problem in this Universe that can't be solved with the application of roasted porcine flesh...
http://www.youtube.com/watch?v=wSReSGe200A |
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PenBoy99 Seasoned
Joined: 16 Mar 2008 Posts: 209
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Posted: Mon Nov 03, 2008 7:03 am Post subject: |
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| Yes, thanks. That is what I was looking for - you see them in many game books. They have a sample of play where the characters fight something and go through a sample combat. I don't know that I can ask any useful questions since I don't quite understand anything except initiative. |
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GreenTongue Veteran

Joined: 30 Jul 2003 Posts: 999 Location: Orlando, FL
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Posted: Mon Nov 03, 2008 8:03 am Post subject: |
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I posted some examples on my web page a long time back. They have not been vetted but still, they may at least give a place to start asking questions.
http://home.earthlink.net/~djackson24/Delbert6a.htm
Examples of Applying Savage Worlds Rule System
An Example Combat - Morusai hi Ujjain and The Bandits
An Example of Non-Combat - Banyu's Escapade
An Example of a Chase - Arrested!
An Example of Fatigue's Effects - Tabunta's Trail
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JackAce Legendary

Joined: 21 Feb 2006 Posts: 3416 Location: 53°04'N 8°53'E
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Posted: Mon Nov 03, 2008 8:45 am Post subject: |
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That's a nice bit of combat there, GreenTongue.
A few comments, though:
This example still uses the old Damage system. Under SWEX rules, the bandits' spears do Str+d6 Damage (2d6 in their case) and Morusai's enchanted battle axe does Str+d8+2 (2d8+2 in Morusai's hands). Also, Morusai does no longer get to roll a Wild die for the Strength portion of his Damage roll.
| Quote: | | Beginning the encounter with a "Test of Wills" the sides establish their identities to intimidate their opponent. While this is optional, the effect is worth the effort though it does not last until the next turn. |
Yes, it can last into the next turn. The bonus gained from Intimidating an opponent lasts until the opponent's next action. Whenever that may be...
| Quote: | | The bandits all have a Spirit of d6. Because their leader is Intimidated they need to roll to decide to attack. |
This is not part of the official SW core rules.
| Quote: | | The bandits are Average with d6 in Fighting and since there are two of them they get a "Gang-up bonus" of +1 for each additional attacker over the first. |
Their spears' Reach would allow the bandits to attack while staying 1" away from Morusai. But they need to move into direct contact to grant each other the gang-up bonus. Only additional enemies adjacent to the target grant this bonus, not everyone that's attacking.
| Quote: | | Morusai decides to expend one of his "Bennies" to eliminate the "Shaken" instead of waiting and rolling against his Spirit. This choice must be made BEFORE any next action is resolved. |
Not quite correct.
Under the old rules, the Bennie had to be spend before attempting to un-Shake with a Spirit roll.
In SWEX, you can even wait until after the Spirit roll and still spend a Bennie to un-Shake if you don't like the result.
| Quote: | | the Trick and Attack count as two. |
At this point I was wondering "which Attack?" until I found it mentioned in the following paragraph.
If you wish to perform multiple actions in one round, this must be stated before rolling any dice for any of these actions (because all dice rolls will be affected by the Multi-Action-Penalty).
| Quote: | | The unShaken ones will perform the Defend Option (giving a +2 to Parry). |
Note that the bandits could not Defend and Run in the same Action, so if the archers had not cut them down, both of them would have been left within Morusai's Pace distance. This would have allows Morusai to easiliy catch up with them (or at least one of them, if they were retreating in different directions) to attack them again.
| Quote: | | Though the Bandit Leader makes his escape by using the Joker to increase his Pace for running. His d6 roll of 4 was increased to 6 (the max). |
Where did the bandit leader suddenly get a Joker from?
And how could he use it to improve his running distance?
A Joker grants a +2 bonus to Trait and Damage rolls, but Running is neither... _________________ Please Click:    |
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GreenTongue Veteran

Joined: 30 Jul 2003 Posts: 999 Location: Orlando, FL
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Posted: Mon Nov 03, 2008 1:35 pm Post subject: |
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Thanks for the vetting, been quite a while since I reviewed it.
Guess I'll need to update it with corrections.
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ProfMarks Seasoned

Joined: 01 Sep 2007 Posts: 212 Location: Nebraska
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Posted: Mon Nov 03, 2008 5:02 pm Post subject: |
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GreenTonque,
Perfect or not, this is a really helpful post and file. I've bookmarked it myself and find a lot of value in it. I learn by example, and while I love pretty much all things SW, the relative lack of examples (yes yes, I know Virginia and Buck are sprinkled about, but even PotBS uses the same examples reskinned) does make it a bit harder to visualize.
If you updated your file to the new rules that would be fantastic, but even in it's present form, aces to you! |
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PenBoy99 Seasoned
Joined: 16 Mar 2008 Posts: 209
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Posted: Mon Nov 03, 2008 5:25 pm Post subject: |
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| Thank you. That is what I was looking for. |
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Doc_klueless Novice
Joined: 04 Aug 2005 Posts: 9 Location: Santa Monica, Ca
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Posted: Thu Nov 20, 2008 12:04 am Post subject: |
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| Just what I needed too. Thanks. |
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Lord Inar Heroic

Joined: 30 May 2006 Posts: 1532 Location: Boulder, CO
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GreenTongue Veteran

Joined: 30 Jul 2003 Posts: 999 Location: Orlando, FL
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Posted: Thu Nov 20, 2008 7:52 am Post subject: |
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Didn't think it was That great but if you would like ...
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Murgh Bpurn Seasoned

Joined: 12 Apr 2007 Posts: 255 Location: Oceans Depths
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Posted: Thu Nov 20, 2008 1:15 pm Post subject: |
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| Lord Inar wrote: | Hi Greentongue,
Any interest in updating your great description as a Shark Bytes article?
- Marc |
| GreenTongue wrote: | | Didn't think it was That great but if you would like ... |
You could possibly add some pictues using some of the community maps and tokens made for VTs? _________________
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GreenTongue Veteran

Joined: 30 Jul 2003 Posts: 999 Location: Orlando, FL
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Posted: Thu Nov 20, 2008 9:50 pm Post subject: |
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Updated the text. No graphics added at this point.
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