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Wild Card Edge house rule idea

 
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Sitting Duck
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PostPosted: Fri Oct 24, 2008 7:11 am    Post subject: Wild Card Edge house rule idea Reply with quote

Some of you may recall a discussion a while back where some folks expressed a dislike for how the Dead Shot and Mighty Blow Edges worked. Specifically it was felt that the double damage aspect was something more suited for hit point systems. This is balanced out by the fact that it only comes into effect when the Joker is drawn. However, there's a certain line of thought that this makes it hardly worth taking. So an idea came to me concerning this. In this house rule, Wild Card Edges come into effect when the Wild Die on the relevant skill Aces. For Dead Shot and Mighty Blow, this gives an additional 1d6 of damage (which can Ace). For Power Surge, this would give 1d6 (as opposed to 2d6) Power Points. The only gameplay effect I can immediately see is that players who take Wild Card Edges would be discouraged from getting the Master Edge in the associated skill. So does it look good or broken?
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Tuesday
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PostPosted: Fri Oct 24, 2008 9:26 am    Post subject: Reply with quote

Flat 16.25% chance of coming up instead of variable 2-12% based on other Edges - not bad.

Yes, it does make Master less good. However, you could modify the Wild Card Edge to say "If you have Master in the trait, this Edge applies to a 9 or a 10 on the Wild Die" - which makes Master slightly *stronger*, not weaker.
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Lord Lance
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PostPosted: Fri Oct 24, 2008 10:21 am    Post subject: Reply with quote

Of course, a lot of Charas using those Joker Edges, take Level Headed and Quick edges too, higly improving the chances (I think even more that 16%)
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Clint
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PostPosted: Fri Oct 24, 2008 10:38 am    Post subject: Re: Wild Card Edge house rule idea Reply with quote

Tuesday wrote:
Flat 16.25% chance of coming up instead of variable 2-12% based on other Edges - not bad.


To be specific, it'd be a 16.67% chance, and we kind of covered in the other thread that the odds of drawing a Joker don't really fit that slice of the randomization (drawing 1 to 3 cards from a completely fresh deck). It doesn't take into account the cards used as each round passes (until a Joker must come up) or the odds than another character will get it instead.

Anyway, just saying a clear-cut comparison of the odds is highly unlikely, and it's probably best to simply look at it as if designing an Edge from scratch since both the determinant and the effect are very different.

Sitting Duck wrote:
In this house rule, Wild Card Edges come into effect when the Wild Die on the relevant skill Aces. For Dead Shot and Mighty Blow, this gives an additional 1d6 of damage (which can Ace). For Power Surge, this would give 1d6 (as opposed to 2d6) Power Points. The only gameplay effect I can immediately see is that players who take Wild Card Edges would be discouraged from getting the Master Edge in the associated skill. So does it look good or broken?


Well, it looks... wonky for lack of a better term. An ability that becomes less useful if you take a Legendary Edge (or the ability has to change so it isn't a drawback to take an Edge) feels weird.

Instead of basing it on a specific roll, what if you base it on a specific result.

Give the character the benefit if they get a second raise. For the attack skills (Fighting and Shooting), it's just an extension of the basic rules; you get +1d6 damage on a raise, and (with this Edge) another +1d6 on a second raise.

For the Arcane ability, it can "step on the toes" of Wizard a bit, but at least it doesn't contradict it, and this Edge could be used by any AB, not just Magic. The GM could even change Wizard to provide a different, non-PP, effect (like extending duration and/or increasing damage die type on a raise).

And while the basic odds of rolling a 12 (two raises over a basic TN:4) are a bit lower than rolling a 6 on a d6 (even for a d12 Trait), the player can use tactics or other Edges to adjust those odds up pretty easily.

An option to consider.
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Tuesday
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PostPosted: Fri Oct 24, 2008 11:41 am    Post subject: Reply with quote

Lord lance:
Quote:
Of course, a lot of Charas using those Joker Edges, take Level Headed and Quick edges too, higly improving the chances (I think even more that 16%)


Not really. Improved Level Headed puts it up to 12%, and, as Clint says, that implies that you're the first pull from a fresh deck. It doesn't account for being the third or fifth or sixteenth pull from the deck, since the deck doesn't reshuffle until *someone* pulls a joker.
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Snate56
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PostPosted: Fri Oct 24, 2008 1:04 pm    Post subject: Reply with quote

How about if a Wizard had the arcane version then he could refill power points he has used.


SteveN
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Tuesday
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PostPosted: Fri Oct 24, 2008 5:39 pm    Post subject: Reply with quote

Snate: As in, just make that spell he's casting right now free?
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Snate56
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PostPosted: Fri Oct 24, 2008 11:03 pm    Post subject: Reply with quote

No, lets say he's been casting a while and is down half a dozen PP, making the double ace means he gets to recoup 1d6 back.


SteveN
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