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[DLR] Deadlands Hell on Earth: Reloaded

 
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Arinsen
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Joined: 25 Sep 2008
Posts: 2

PostPosted: Thu Sep 25, 2008 5:51 pm    Post subject: [DLR] Deadlands Hell on Earth: Reloaded Reply with quote

Is this in the works? Is there a conversion doc for it? MY group really wants to play a future version of DL:R

Thanks in advance
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beholdsa
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Joined: 13 Jul 2007
Posts: 37

PostPosted: Fri Sep 26, 2008 9:45 am    Post subject: Reply with quote

I hear that it's somewhere way off down the line, but is still being planned.

In the meantime, I was hoping to do a quick-and-dirty conversion some time ago, but that fell by the wayside.
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Noshrok Grimskull
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Joined: 07 Nov 2004
Posts: 3833
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PostPosted: Fri Sep 26, 2008 9:52 am    Post subject: Reply with quote

It is in the works, but it won't come out anytime soon.
If there is a conversion out there, I can't find it.
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C.A.Pryde
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Joined: 10 Jul 2005
Posts: 452
Location: Houston, TX

PostPosted: Fri Sep 26, 2008 11:32 am    Post subject: Reply with quote

It's really not that hard to convert. The Sci-Fi Gear toolkit is helpful. I've been doing a Reloaded game with a HoE element and haven't had too many problems.
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Judge Holden
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Joined: 16 Jul 2003
Posts: 368

PostPosted: Fri Sep 26, 2008 3:06 pm    Post subject: Reply with quote

I heard that they sent Shane back in time through the Devil's Mountain portal and he won't emerge until he has killed off his past self and written the perfect Savage Worlds rule set.
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R2Q2
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Joined: 28 Sep 2008
Posts: 51

PostPosted: Fri Oct 03, 2008 11:06 am    Post subject: Reply with quote

I converted Lost Colony to Savage Worlds. Or at least I am doing it. The important things are all done and we play it since 3 or 4 months yet. Now I am only doing the details.
Most of the spells available in HOE should be covert by Deadlands reloaded. Each should start with 20 Power Points.
Templar uses Super Powers
Doomsayer uses Miracles
Syker uses Psionics (this is the only one that makes me a headache, yeah mutes, too. But I will solve this problem in the next 100 years or so)
Junker uses the Mad Scientist rules presented now in DLR
Martial Artist the same above
Toxic Shaman should work relative the same way like Indian magic

For Scrappers Iíve done the following:
Each Scrapper has 20 Power Points. Cyberware uses Power Points
Cyberware works like edges or spells; this gives the option of overloads. (Same works for cyborg stuff). Next I am using the Sanity Rules from Tour of Darkness. And like Rippers the heroes Sanity canít drop below 0 as long as he has no cyberware installed. This also allows me to use the Rippers easily in LC, and I love the Sanity rules.
Next I limited the stuff that can be installed by the characterís toughness. Cyborgs get a bonus.

Well this was it, less or more. I hope it helped a less
Very Happy
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highpriestrsw2
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Joined: 03 Oct 2008
Posts: 18
Location: Jackson, MI

PostPosted: Tue Oct 07, 2008 1:33 am    Post subject: I'd give my $ for that! Reply with quote

Heck yeah I'd buy that!
I'd buy pretty much anything DL they want to convert!
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