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zamboni Novice
Joined: 11 Aug 2011 Posts: 66
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Posted: Mon Aug 27, 2012 7:42 pm Post subject: [50F] Incredibly Excited |
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I picked up the book for 50 Fathoms at Gencon and I am preparing to run the plot point for my kids. I have read most of the Captain's Log and I couldn't be more excited to run this. Seems that the plot point is perfect for the busy GM. I can't wait to see what kind of trouble we get into.
It seems so thorough and well written. I am really impressed! |
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Vonether Veteran

Joined: 14 May 2003 Posts: 504 Location: Fort Lauderdale
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Posted: Wed Aug 29, 2012 12:10 am Post subject: |
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Probably the best bit of advice:
At the end of each session, always ask the group where they plan to sail to next. That way, you only have to read up on that particular port and related Savage Tales. Sometimes you might have to sketch out a map.
If you are feeling brave, read up on the whole island and see how you can sprinkle leads for each adventure.
I'd also read the overarching Plot Points and see if there are NPCs you can create/introduce early and have the PCs build a relationship with.
Otherwise, yep, 50F is tailor made for the GM with a busy schedule and great imagination. |
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samuraicrab Seasoned
Joined: 22 Jun 2012 Posts: 164 Location: Pawtucket,RI
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Posted: Wed Aug 29, 2012 12:27 am Post subject: |
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| Here is more advice. FORGET ABOUT CAROUSING AND CABIN FEVOR! Making kids go out drinking is a bad idea. Just let them skip over it entirely. |
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GranFalloon Veteran
Joined: 21 Mar 2007 Posts: 649
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Posted: Wed Aug 29, 2012 2:23 am Post subject: |
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| samuraicrab wrote: | | Making kids go out drinking is a bad idea. |
Ooh... Whoops. |
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TheLoremaster Heroic

Joined: 27 Jun 2003 Posts: 1916 Location: Buffalo, NY
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Posted: Wed Aug 29, 2012 6:32 am Post subject: |
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| GranFalloon wrote: | | samuraicrab wrote: | | Making kids go out drinking is a bad idea. |
Ooh... Whoops. |
Why? How else are you gonna get the little buggers to fall asleep? ;D
But, seriously, folks: if your group is anything like mine, you'll probably have one hot-shot ship pilot with a high Boating Skill and all the Boating Edges. I don't think the Cabin Fever rules came up even once. They never went more than 3-4 days without making port somewhere, much less than the 30 days it takes to trigger Cabin Fever.
I wouldn't worry about it. _________________ "Your GM is metagaming ... and wrong!" |
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Tavis Veteran
Joined: 27 Aug 2007 Posts: 983 Location: Macclesfield UK
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Posted: Wed Aug 29, 2012 9:13 am Post subject: |
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| TheLoremaster wrote: | | GranFalloon wrote: | | samuraicrab wrote: | | Making kids go out drinking is a bad idea. |
Ooh... Whoops. |
Why? How else are you gonna get the little buggers to fall asleep? ;D
But, seriously, folks: if your group is anything like mine, you'll probably have one hot-shot ship pilot with a high Boating Skill and all the Boating Edges. I don't think the Cabin Fever rules came up even once. They never went more than 3-4 days without making port somewhere, much less than the 30 days it takes to trigger Cabin Fever.
I wouldn't worry about it. |
Making port only counts if they carouse - if they just make port, then sail on without carousing the days towards Cabin Fever keep on counting up ... _________________ Currently Playing:
SWD: 50 Fathoms (GM) |
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SavageGamerGirl Heroic

Joined: 24 Oct 2010 Posts: 1258
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Posted: Wed Aug 29, 2012 10:19 am Post subject: |
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And there are benefits to carousing that go beyond relieving cabin fever. If you spend a week carousing, you get a +1 to Streetwise checks while you're in that port (to a maximum of +2). When it comes time to sell unusual cargo, or ask around for information, that bonus could come in handy. _________________ 'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM! |
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Vonether Veteran

Joined: 14 May 2003 Posts: 504 Location: Fort Lauderdale
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Posted: Wed Aug 29, 2012 10:40 am Post subject: |
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| GranFalloon wrote: | | samuraicrab wrote: | | Making kids go out drinking is a bad idea. |
Ooh... Whoops. |
So some alternatives:
- A "Trade House" where people go to meet to sell cargo and make deals.
- If you make them work for the EIBC, then have them go to a tea house instead.
- Or send them to a Coffee Cafe and tell them it's like a Starbucks, though the mental image I have of a 50F Starbucks is amusing.
- Make the warf district sound like one of those big truck stops. Sailors buy bric-brac, eat pancakes and play chess all day.
[/list] |
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TheLoremaster Heroic

Joined: 27 Jun 2003 Posts: 1916 Location: Buffalo, NY
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Posted: Wed Aug 29, 2012 10:45 am Post subject: |
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| Tavis wrote: | | Making port only counts if they carouse - if they just make port, then sail on without carousing the days towards Cabin Fever keep on counting up ... |
I suppose you could read it that way; I think I might have interpreted that passage differently. In any case, I think it's safe enough to ignore that rule.
Another good question: how old are the kids we're talking about? I think 10+ should be savvy enough to understand what "carousing" is meant to emulate. _________________ "Your GM is metagaming ... and wrong!" |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16176
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Posted: Wed Aug 29, 2012 10:49 am Post subject: |
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Or change it from Cabin Fever to Canned Fever.
They only have pickled and other preserved food to eat on ship, and if they don't stop to eat fresh food, fruits, and vegetables, they will get weaker and weaker.
Throw in that lesson on the importance of eating right.  _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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JackMann Veteran
Joined: 29 Dec 2010 Posts: 694 Location: Tucson, AZ
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Posted: Wed Aug 29, 2012 11:06 am Post subject: |
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| Or just say that they go out and see the sights. The important thing is that they get off the ship, stretch out, and let loose a bit. Might need to change the carousing rules a bit, but not too much. |
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GranFalloon Veteran
Joined: 21 Mar 2007 Posts: 649
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Posted: Wed Aug 29, 2012 9:18 pm Post subject: |
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| Nah, they just blow 1d6 X 5 Pieces of Eight on bubblegum, candy and baseball cards. |
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MagusRogue Seasoned
Joined: 04 Jan 2004 Posts: 341
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Posted: Thu Aug 30, 2012 6:12 am Post subject: |
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... Kids still buy baseball cards these days? My experiences with kids have been Pokemon and MtG cards... _________________ Freelancer and Proofreader (check me out in the Noir books!)
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaand this rant is over. |
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4560 Location: Podunk Junction, State of Confusion
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Posted: Thu Aug 30, 2012 7:42 am Post subject: |
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| Vonether wrote: | | Or send them to a Coffee Cafe and tell them it's like a Starbucks, though the mental image I have of a 50F Starbucks is amusing. |
I don't know. IIRC coffee houses of that time period weren't exactly wholesome places. _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean-- The rabbit-- It's a time-tested-- Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
Evil Wig Enterprises Minion #10 - The Fink |
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zamboni Novice
Joined: 11 Aug 2011 Posts: 66
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Posted: Fri Aug 31, 2012 6:09 am Post subject: |
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| Thanks for the advice. My kids are 10, 12, & 14 so we will certainly take carousing a different direction. I like the coffee house idea and I think that they would see going to a tavern to get food and drinks more like getting a burger and come as opposed to getting sloshed on ale and getting some "action". |
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Captain_Sabatini Novice
Joined: 19 Jun 2010 Posts: 77 Location: Madison, WI
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Posted: Fri Aug 31, 2012 2:34 pm Post subject: |
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| Sitting Duck wrote: | | Vonether wrote: | | Or send them to a Coffee Cafe and tell them it's like a Starbucks, though the mental image I have of a 50F Starbucks is amusing. |
I don't know. IIRC coffee houses of that time period weren't exactly wholesome places. |
Yeah, activities like insurance transactions. |
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velikch Novice

Joined: 23 Jun 2011 Posts: 71
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Posted: Fri Sep 21, 2012 5:56 pm Post subject: |
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| Vonether wrote: | | GranFalloon wrote: | | samuraicrab wrote: | | Making kids go out drinking is a bad idea. |
Ooh... Whoops. |
So some alternatives:
- A "Trade House" where people go to meet to sell cargo and make deals.
- If you make them work for the EIBC, then have them go to a tea house instead.
- Or send them to a Coffee Cafe and tell them it's like a Starbucks, though the mental image I have of a 50F Starbucks is amusing.
- Make the warf district sound like one of those big truck stops. Sailors buy bric-brac, eat pancakes and play chess all day.
[/list] |
Sorry, had to mention that half of this post can be summed up to scenes from Escape from Monkey Island for PC.
Starbuccaneers:
Pirates Playing (Insult) Chess:
My group is trying out 50 Fathoms for the first time (we're starting in about 2 months when we finish Rippers), but I think I may just offer my group a homebrew Monkey Island variant to follow the 50 Fathoms campaign I've already put together (they've already created 50 Fathoms characters, I've already written up much of the campaign, so I don't think anyone wants to ditch our 50 Fathoms game for something different). |
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