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Foot Chases!

 
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MadTinkerer
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Joined: 26 May 2003
Posts: 2657
Location: New Jersey

PostPosted: Tue Aug 12, 2003 9:28 pm    Post subject: Foot Chases! Reply with quote

Hey Shane, you left out the details on how to run chases on foot! I had to wing it when my players decided to run from the Orcs in the first scene of Evernight Act 2!
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Truckee Games
Seasoned


Joined: 14 May 2003
Posts: 461
Location: Truckee, CA - Sierra Nevada

PostPosted: Tue Aug 12, 2003 9:34 pm    Post subject: Re: Foot Chases! Reply with quote

MadTinkerer wrote:
Hey Shane, you left out the details on how to run chases on foot! I had to wing it when my players decided to run from the Orcs in the first scene of Evernight Act 2!


Um...wouldn't that just be movement rules? Wink
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SavageJason
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Joined: 13 May 2003
Posts: 55
Location: Portland, OR

PostPosted: Tue Aug 12, 2003 10:07 pm    Post subject: Re: Foot Chases! Reply with quote

thwaak wrote:

Um...wouldn't that just be movement rules? Wink

Page 104: Range increment for foot chase = 1.

Everything else is just like the rules say, although I'd use Agility rolls and figure top speed as if each character had rolled the average of their running die (round up). Instead of 10" of Top Speed difference giving a modifier, I'd just take the straight difference.

Human Top Speed: 10
w/Fleet Footed: 14
Dwarf Top Speed: 9
w/Fleet Footed: 13

And so on.

You'd have to figure the Top Speed quickly, but for so many characters it will be 10, and there won't be a modifier, so it wouldn't be too hard to just deal with the exceptions.

My 2 coins,

Jason
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Truckee Games
Seasoned


Joined: 14 May 2003
Posts: 461
Location: Truckee, CA - Sierra Nevada

PostPosted: Tue Aug 12, 2003 10:14 pm    Post subject: Reply with quote

Oh, gotcha! See...when he asked about foot chase rules, I was literally thinking about miniatures on a table.

My group has done quite a few foot and vehicle chases, using a "rolling tabletop". That is; the lead miniature in the chase is static on the tabletop, but the relation of everyone else moves based on speeds and running.
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