Parry is figured off the character's Fighting Trait, and isn't affected by any external bonuses or penalties to that Trait.
Typically, if an enchanted weapon wanted to increase Parry, it would need a separate ability to do so.
That said, a GM could make that a function of a specific setting (that a magical bonus to Fighting also adds to Parry), but that obviously falls under setting rules (for a high-powered magic weapon game). _________________ Clint Black
Savage Worlds Core Rules Brand Manager
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