 |
Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
|
| View previous topic :: View next topic |
|
| Author |
Message |
Emiricol Veteran
.png)
Joined: 15 Mar 2006 Posts: 959 Location: Seattle, WA
|
Posted: Tue Oct 16, 2007 2:39 am Post subject: For sci-fi: Real systems or fake? |
|
|
I am nearly at the point where I will finally have to address the systems in my setting in earnest. I am undecided which option to go with:
1) Arbitrary names (such as found in BattleTech), allowing me to make systems essentially at random and easier to fit the existing economic/population data
or
2) Continue to use real system names, requiring me to try to make them fit the economic/population data already in play.
The setting uses jump lanes, which could literally go anywhere, so it won't necessarily break verisimilitude either way I go - but systems will all have spectral class, etc either way.
Basically, which would you prefer, real star names or adopted names? |
|
| Back to top |
|
 |
Mort Heroic

Joined: 14 May 2003 Posts: 1319 Location: Dublin, Ireland
|
Posted: Tue Oct 16, 2007 3:18 am Post subject: |
|
|
Real doesn't add a huge amount unless your players are experts in the field _________________ "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." |
|
| Back to top |
|
 |
Emiricol Veteran
.png)
Joined: 15 Mar 2006 Posts: 959 Location: Seattle, WA
|
Posted: Tue Oct 16, 2007 3:57 am Post subject: |
|
|
That was pretty much my feeling too, but I don't want to finish up only to find out I made the wrong call  |
|
| Back to top |
|
 |
feuer_faust Seasoned

Joined: 04 Sep 2007 Posts: 212 Location: ColoradoSprings, Colorado
|
Posted: Tue Oct 16, 2007 7:32 am Post subject: |
|
|
Real or fake, so as long as everyone has fun and it isn't too hard to remember.  _________________ [Table 1-1: Signature] D6: 1 (nothing) 2 (quote) 3 (image) 4 (WLD record: relevant game [table 1-2]) 5 (internet meme) 6 (Critical Sig: roll 2 more times)
Rolled a 2:
| Clint wrote: | | Pinnacle knows. |
|
|
| Back to top |
|
 |
lauren_tk Seasoned

Joined: 10 Aug 2007 Posts: 278 Location: the 'burbs of Seattle, WA
|
Posted: Tue Oct 16, 2007 10:32 am Post subject: |
|
|
Unless your players will NOTICE that you are making stuff up AND object to it, then go with the fake. _________________ “Dear sir: You are with out a doubt a rogue, a rascal, a villain, a thief, a scoundrel, and a mean, dirty, stinking, sniveling, sneaking, pimping, pocket-picking, thrice double-damned, no good son-of-a-bitch”
-Stephen Hopkins, 1776--The Musical |
|
| Back to top |
|
 |
BluSponge Heroic
Joined: 13 May 2003 Posts: 1854 Location: Lewisville, TX
|
Posted: Tue Oct 16, 2007 10:58 am Post subject: |
|
|
I would use real names, just for authenticity and a touch of Hard-Scifi cred. You can, of course, add a layer of fake names to personalize the place. I doubt folks would call their new homeworld CSV444792. And let's not forget all those cheesy "name a star" promotions. Who really wants to be from the Tiffany system?
Tom _________________ Lewisville Public Library Roleplaying
You control the character. You make the story. You are the legend.
The only limit is your imagination. |
|
| Back to top |
|
 |
Wiggy Legendary

Joined: 03 Sep 2003 Posts: 5597 Location: TAG me. I dare you!
|
Posted: Tue Oct 16, 2007 11:31 am Post subject: Re: For sci-fi: Real systems or fake? |
|
|
| Emiricol wrote: |
Basically, which would you prefer, real star names or adopted names? |
Adopted. It's human nature to name things. We name mountains and forests and planets, so why not stars? Saying, "I'm popping off to Alpha Centauri" also sounds better than, "Hey, who wants to visit BSS-1734-D?"
Wiggy _________________ Wiggy
Creative Director Triple Ace Games
 |
|
| Back to top |
|
 |
Ron Blessing Heroic

Joined: 08 Aug 2005 Posts: 1504 Location: Thornton, CO
|
Posted: Tue Oct 16, 2007 12:18 pm Post subject: Re: For sci-fi: Real systems or fake? |
|
|
| Wiggy wrote: | | Emiricol wrote: |
Basically, which would you prefer, real star names or adopted names? |
Adopted. It's human nature to name things. We name mountains and forests and planets, so why not stars? Saying, "I'm popping off to Alpha Centauri" also sounds better than, "Hey, who wants to visit BSS-1734-D?"
Wiggy |
You kiddin' me?!? I refer to all the cool places I go by their latitude and longitude. For instance: Greetings from Tucson! _________________ Ron Blessing
Check out:
Gamer: The Blogging
The Game's the Thing |
|
| Back to top |
|
 |
Wiggy Legendary

Joined: 03 Sep 2003 Posts: 5597 Location: TAG me. I dare you!
|
Posted: Tue Oct 16, 2007 12:22 pm Post subject: Re: For sci-fi: Real systems or fake? |
|
|
| ronism wrote: | | Wiggy wrote: | | Emiricol wrote: |
Basically, which would you prefer, real star names or adopted names? |
Adopted. It's human nature to name things. We name mountains and forests and planets, so why not stars? Saying, "I'm popping off to Alpha Centauri" also sounds better than, "Hey, who wants to visit BSS-1734-D?"
Wiggy |
You kiddin' me?!? I refer to all the cool places I go by their latitude and longitude. For instance: Greetings from Tucson! |
You ever tried booking an airline ticket to 32.12 N 110.93 W? They look at you like you're crazy.
Wiggy _________________ Wiggy
Creative Director Triple Ace Games
 |
|
| Back to top |
|
 |
JackAce Legendary

Joined: 21 Feb 2006 Posts: 3416 Location: 53°04'N 8°53'E
|
Posted: Tue Oct 16, 2007 12:50 pm Post subject: Re: For sci-fi: Real systems or fake? |
|
|
| Wiggy wrote: | | Adopted. It's human nature to name things. We name mountains and forests and planets, so why not stars? Saying, "I'm popping off to Alpha Centauri" also sounds better than, "Hey, who wants to visit BSS-1734-D?" |
But, isn't Alpha Centauri a real name (or at least a designation)?
I think the real decision to be made would "Alpha Centauri" vs. "New Edinburgh" vs. "Alderaan" vs. "Whitefall"
And that decision really depends on what type of Sci-Fi you're going for. _________________ Please Click:    |
|
| Back to top |
|
 |
Bhikku Seasoned

Joined: 09 Sep 2007 Posts: 141 Location: I'm in your house. Call me.
|
Posted: Tue Oct 16, 2007 2:05 pm Post subject: |
|
|
My opinion is that it should depend on how settled the setting is. The very first people arriving to colonize a planet may know it as 8675309, but they'll presumably give their colony a name like Providence or New Hope or somesuch. Later ships arriving will likely know the numerical name but over time (over the course of 2 or 3 generations) the most prominent colony on the world will probably lend its name to the whole world.
That's my first thought. My other thought is that from a player's perspective (and for that matter a GM's), it's easier to keep track of names derived from famous place names (like New Shanghai) or English descriptions (like Whitewillow) than a series of Greek letters or obscure Arabic names that all begin with the prefix Al-something. I find that even playing in a limited cosmos like the Serenity/Firefly setting, players have a rough time remembering actual planet names, but instead refer to their location by episode name or by the most memorable feature (e.g., the world of Regina is constantly being called either Train Job while Beylix is always called Junkyard). I find that verisimilitude must occasionally bow to the limits of the gaming experience.
Corollary to this, experience has taught me to give each location a name that starts with a different letter wherever possible - so avoid having Regina, Ravanna, Rhiannon, and Rumpelstiltskin; instead go for Titania, Fortuna, Macbeth, Norton, and Paradise. Exceptions can be made for a few "New" names, like New Shanghai, New Edinburgh, New Seattle, New Vegas, as long as the places they're named after are different enough in name and character they won't be easily confused (and especially if the colony derives at least a touch of character from its namesake). For example, I wouldn't put New Vegas and New Reno in the same cosmos unless there's a thematic reason for it (some kind of rivalry perhaps). Even if the settings are quite different, many players will run into trouble just because memory tends to work by networking and association. Let that work for you instead of against you.
Different groups will have different experiences, of course: if you're making this specifically for a group of detail-oriented teens or college students, they'll tend to have an easier time taking in and parsing details than twenty- and thirtysomethings with jobs and families. Keep your target audience in mind, but my advice is based on my own experience learning how to help players keep track of locations and NPCs for... somewhere between 15 and 20 years, I guess. So I hope I've learned something of use by now.  _________________ You can't save the world without kicking a few old ladies down the stairs. |
|
| Back to top |
|
 |
Mike Zebrowski Seasoned
Joined: 13 May 2003 Posts: 170 Location: Roseville, MN
|
Posted: Tue Oct 16, 2007 2:37 pm Post subject: |
|
|
People constantly re-name things as well.
I'd go with a mixture of "real" names and made up ones. |
|
| Back to top |
|
 |
Emiricol Veteran
.png)
Joined: 15 Mar 2006 Posts: 959 Location: Seattle, WA
|
Posted: Tue Oct 16, 2007 3:20 pm Post subject: |
|
|
| Thanks for all the input |
|
| Back to top |
|
 |
BlueSun Novice

Joined: 06 Aug 2006 Posts: 62 Location: The wilds of western New Jersey
|
Posted: Tue Oct 16, 2007 7:35 pm Post subject: |
|
|
I think the 'Tiffany' system has merit. What if after a huge surge in Dada fundamentalism the advances we take for granted are lost and the only record of our centuries of astronomical naming is contained in books from the US Copyright office?
"This is the free trader Grendel from Sugarbritches 3. Mayday, mayday..."
The closer in mood you play it to Heinlein and E. E. 'Doc' Smith the funnier it would be.
~BlueSun _________________ You'll get used to it... or you'll have a psychotic episode. ~ Zed, MiB |
|
| Back to top |
|
 |
Bill Legendary
Joined: 22 Sep 2003 Posts: 3155 Location: Overland Park, Kansas
|
Posted: Tue Oct 16, 2007 8:02 pm Post subject: |
|
|
Well I think you need to find out exactly where each star is in relation to earth, research the proper spectral class of each star, examine the gravity and light fluxuation data to determine how many planets there should be in the system, mathimatically identify each planets most likely orbital path, cross index the name of each star as currently given with the discoverer's proper name and calculate the distance in light years between each star and in Astonomic Units between each planet. That would show all the other old timers just who takes their sci-fi seriously!
Or, just name the sytems as you want and let anyone who disagrees with you do the research to find the "real" names  _________________ The More I Learn, The Less I Know |
|
| Back to top |
|
 |
Emiricol Veteran
.png)
Joined: 15 Mar 2006 Posts: 959 Location: Seattle, WA
|
Posted: Tue Oct 16, 2007 9:15 pm Post subject: |
|
|
| Well, they will (hopefully) be fairly "accurate" in terms of distribution of spectral type, luminosity, system objects etc. But if I can do that stuff without trying to shoehorn it into real-world systems life is so much easier! |
|
| Back to top |
|
 |
MadTinkerer Legendary

Joined: 26 May 2003 Posts: 2657 Location: New Jersey
|
Posted: Wed Oct 17, 2007 4:43 pm Post subject: |
|
|
Don't forget: One of the most famous cities ever, with a population of millions, is New Amsterdam.
That is, if a GM in early 17th(?) Century Europe wanted to make a "realistic" RPG setting based in The New World circa 2007 or so, that's what he would call it. Everyone in the city would speak German or perhaps French if he thought that the French would win the fight for the New World. Realistically speaking, it would stay a fairly rural area, and the city proper might have buildings as tall as ten stories at the highest. (But who would ever need that many stories in one building anyway? Who wants to climb all those stairs and where would they put all the horses?)
However, the natives of that actual city in the actual year of 2007 generally like to call their city "New York" instead. And for some reason they speak English and ride around in these strange horseless carriages and live in laughably tall buildings. Who would have guessed?  _________________ "Any sufficiently analyzed magic is indistinguishable from science!" - Agatha Heterodyne
Check out Mad Tinkerer Dot Org! |
|
| Back to top |
|
 |
JackAce Legendary

Joined: 21 Feb 2006 Posts: 3416 Location: 53°04'N 8°53'E
|
Posted: Wed Oct 17, 2007 6:25 pm Post subject: |
|
|
[Minor Threadjacking]
| MadTinkerer wrote: | Don't forget: One of the most famous cities ever, with a population of millions, is New Amsterdam.
That is, if a GM in early 17th(?) Century Europe wanted to make a "realistic" RPG setting based in The New World circa 2007 or so, that's what he would call it. Everyone in the city would speak German or perhaps French if he thought that the French would win the fight for the New World. Realistically speaking, it would stay a fairly rural area, and the city proper might have buildings as tall as ten stories at the highest. (But who would ever need that many stories in one building anyway? Who wants to climb all those stairs and where would they put all the horses?) |
Actually, the name of the city is Nieuw Amsterdam, and the population speaks Dutch.
Also, I would expect the city's growth to be considerably more vigorous than what you describe. After all, it is the centre of trade for the entire Nieuw Nederland colony. With the ongoing tensions between the French and the British, it could also serve as a neutral port, further strengthening its commerce, and accelerating urbanisation.
Heck, one day the city might even grow to cover the entire island.
[End of Threadjacking] _________________ Please Click:    |
|
| Back to top |
|
 |
Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3633 Location: Monroe, Washington
|
Posted: Wed Oct 17, 2007 10:44 pm Post subject: |
|
|
And they still don't know where to put all the horses...er...horseless carriages.
I like a combination of real (sounding) and made-up names.
Most official documents, scientists, and military will use "official" designations, whereas the common folk will degenerate into a more coloquial reference. Others give that tradition allows the explorer or first person to set foot on the soil, to name the world. I mean, we may not have a lot of dumb country names but we sure as hell have a lot of stupid town names.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
|
| Back to top |
|
 |
Bhikku Seasoned

Joined: 09 Sep 2007 Posts: 141 Location: I'm in your house. Call me.
|
Posted: Wed Oct 17, 2007 11:06 pm Post subject: |
|
|
| Snate56 wrote: | I mean, we may not have a lot of dumb country names but we sure as hell have a lot of stupid town names.
SteveN |
Oh yeah. When I used to do data entry and customer correspondence and all that, I was amazed by the fact that the same town names and street names were constantly being reused. It would be appropriate to choose a particular name and ensure that every single colonized planet has a town by that name on it somewhere.
(I used this in a comedy RPG by assigning the characters to deliver a macguffin to a partial address, something like "126 Reginald," and then gave them a street map of a small town, edited so that as many streets as possible shared the name: Reginald Road, Reginald Crescent, Reginald Loop, Reginald Way, so forth. A series of bizarre, Four Rooms-style encounters ensued. Much fun.) _________________ You can't save the world without kicking a few old ladies down the stairs. |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|