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Boost: Modifier rather than Die Bump

 
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paladintodd
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Joined: 06 Feb 2013
Posts: 105

PostPosted: Wed Mar 26, 2014 8:32 am    Post subject: Boost: Modifier rather than Die Bump Reply with quote

Would it be balanced to change Boost as follows: On a success you get a +1 Modifier, on a Raise +2.

(The reason being is that we play online, with macros for all our dice rolls, and changing the die type breaks all of that, ruining the FFF. )
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Zadmar
Heroic


Joined: 10 Nov 2010
Posts: 1998
Location: Munich

PostPosted: Wed Mar 26, 2014 8:39 am    Post subject: Reply with quote

It would make Boost a bit stronger (because fixed modifiers would also apply to the Wild Die), but I wouldn't consider it game-breaking.
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paladintodd
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Joined: 06 Feb 2013
Posts: 105

PostPosted: Wed Mar 26, 2014 9:03 am    Post subject: Reply with quote

Good point, hadn't considered the wild die. Boost seems a bit overpowered already (anybody with powers seems to always take it in our games). Maybe up it from 2 power points to 3 as well?
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