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Pirates GM Section Rules Clarification & Errata

 
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Clint
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Joined: 13 May 2003
Posts: 17694

PostPosted: Wed May 23, 2007 10:35 am    Post subject: Pirates GM Section Rules Clarification & Errata Reply with quote

Look alive, ye mangy curs!

This thread will be for posting clarifications and any system-based errata that deal specifically with the GM's section of the rules.

So if'n ye not be the GM... KEEP OUT!!

Note that as with the other thread, this is for collecting the "Official" calls on such a matter, not a place to ask any questions themselves or point out potential errata. Do that in another thread please. The only people posting in this thread should be myself, Wiggy, or other official Pinnacle folks.

Thanks and let's get ta makin' them players squirm!
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Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com


Last edited by Clint on Thu May 24, 2007 7:55 am; edited 2 times in total
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Clint
Site Admin


Joined: 13 May 2003
Posts: 17694

PostPosted: Wed May 23, 2007 10:38 am    Post subject: Reply with quote

Page 143: Forts have 8 wounds, and if they take any more than that, they are ruined.
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Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
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Wiggy
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Joined: 03 Sep 2003
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Location: TAG me. I dare you!

PostPosted: Fri Jun 01, 2007 8:09 am    Post subject: Reply with quote

Page 143: Fort Critical Hit table, magazine entry. Change second line to read, "All cannons are destroyed and all but 2d6 troops are killed."


Wiggy
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Wiggy
Creative Director Triple Ace Games
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