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RunePunk: ScatterPoint Stories [Spoilers]
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In ScatterPoint, when things get way beyond words, my preferred course of action is to...
Engage in the voracious thrill of hand to hand combat.
33%
 33%  [ 7 ]
Fast draw a firearm and solve my problem with an explosion of hot lead.
33%
 33%  [ 7 ]
Elegantly sketch a rune of power that succinctly makes my point for me.
9%
 9%  [ 2 ]
Subtly call upon the blessings of Umbriel to aid me in my vindication.
0%
 0%  [ 0 ]
Rely on the synergistic foundation of applied and theoretical science used in an inventive manner.
4%
 4%  [ 1 ]
Run…run fast…run now !!!
19%
 19%  [ 4 ]
Total Votes : 21

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Marcos
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Joined: 28 Apr 2006
Posts: 98
Location: Hickory, NC

PostPosted: Thu Feb 15, 2007 9:30 pm    Post subject: RunePunk: ScatterPoint Stories [Spoilers] Reply with quote

Hi All,

Inspired by Grendel’s RunePunk Savagery thread and his chronicling of his RunePunk stories in the ScatterPoint Sentinel, I have decided to share my group’s adventures in Sean’s excellent campaign setting. Ideally, I hope to be able to update my session summaries roughly every other week, depending on my other commitments.

I also plan to have a companion thread to this one entitled ScatterPoint Crafting where any material that I come up with for use in my game that I think others might like, will be made available. Again, updates should fall about every other week depending on what material I come up with that is not already provided for in the campaign book.

Finally, just as a friendly word of warning, this thread will have spoilers for the plot points and savage tales that the RunePunk setting contains. In addition, there will be occasions when adventures from other sources might be adapted for use in the setting, such as some of the excellent adventures found in Dungeon magazine. I know the warning is probably redundant, but I do not want to inadvertently ruin anyone else’s enjoyment of the setting.

With that said, here are the characters of my group’s RunePunk campaign:

Nicodemus Bloodrune: A young, once wealthy, runecaster whose world was torn asunder when his family name was smeared as that of a traitor’s and his parents slain. Now alone, without resources, and a bit desperate, Nicodemus remains utterly confident that he will survive, thrive, and get back what is rightfully his.

Nicodemus is 18 years old with shoulder length black hair, pale skin, and a tall lean frame at 6’ tall and 154 pounds. His aristocratic features are handsome, though his attitude and temperament soon overshadow initial impressions. He currently wears a once fine brown LeatherJack over rugged street clothes. He carries a sword cane and at his belt hangs a depressingly empty purse.

Veruna Stormwalker: A female Malakar who possesses the ability of shape changing, the fledgling skills of a Wayfinder, and a driving wanderlust. She has come to GreyMesa to see what the city districts are like and to find new experiences with which to hone her skills and knowledge.

Veruna is 18 years old and as a Malakar stands 5’8” and weighs 150 pounds. She is attractive with long, black, glossy hair left loose, black eyes and dusky grey skin. She dresses like any Outlander in a set of barren muckers with a LeatherJack over it. She carries a short sword and a dagger in her belt along with one in her boot for protection. She is in her elements in the barrens, and looks uncomfortable in the city districts.

When shape shifted her most common form is basically what her mother looked like about 10 years ago - an attractive, 30ish human female with short-cropped blonde hair, blue eyes, and tanned skin.

Katryn Romney: A human female tinkerer and a skilled inventor, Katryn has recently left her father’s apprenticeship to begin her journeyman training. Armed with two fantastic inventions of her own design, Katryn looks to increase her wealth and standing by following an untraditional and adventurous path.

Katryn is 19 years old standing 5’10” and weighing 143 lbs. She has long blond hair typically pulled back and hazel eyes. She is dressed in worn, functional garb possessing many pockets and pouches. Her belt holds several strange box-like attachments and a holster that contains an exotic looking firearm.

Brother Jonathon Keeganfall: An Andari Shadowpriest who looks to be in his mid twenties. Seemingly sardonic and given to a pervasive air of nonchalance and bone crushing weariness, the acolyte juggles his obligations, frustrations, and a mounting depression as street performers juggle knives.

Jonathon Keeganfall stands 5’ 9” and weighs 130 pounds. He has dark grey eyes, pale white skin, and white shoulder length hair. As a shadowpriest, he dresses in a priest’s attire, underneath a dark cloak with hidden pockets containing his tanglevine cigarettes, flask of gloom and a weathered bronze lighter. A rapier and a brace of daggers hang from the belt that wraps his lean hips.

Roxton Sloan: A human bounty hunter/retriever just concluding his journeyman training after having left his father to pursue his own path. He is a talented practitioner of his chosen profession, with a keen awareness of his surroundings and the calm assurance of a blooded warrior.

Roxton is 22 years old, standing 6’ 1” and weighing 190 pounds. He has brown eyes, light brown hair, and sports a couple of day’s growth of facial hair. A black LeatherJack short coat covers similarly shaded street clothes. A rapier and pistol lie next to one another on his belt along with the dagger balanced on his opposite side. A black leather slouch hat covers his head and a red bandana scarf hangs about his neck.


Edit: Added Roxton Sloan to the character list.
Edit: Changed equipment for Nicodemus and Veruna.
Edit: Added a poll.
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Mark

Second watch. Roll for surprise.


Last edited by Marcos on Tue Sep 04, 2007 6:05 pm; edited 3 times in total
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Marcos
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Location: Hickory, NC

PostPosted: Thu Feb 15, 2007 9:32 pm    Post subject: Reply with quote

Campaign Start Date: 4th of Veil 1107p.t. (Post Tempest)

It was early evening of the 4th of Veil and the soon to be jobbers found themselves at the flywheel known as The Brass Tacks. Located just a couple of blocks away from one of GreyMesa’s secondary rail lines, the sounds of industry coupled with the occasional train whistle knifed through the fog filled night above even the droning murmur of the cotters nursing their cans of glee. The smell of unwashed bodies mingled with the scents of oil burning lamps, roasted meat haunch, and bowls of Cotter’s Chowder, the ubiquitous fare of the working man this high - or low - in GreyMesa, depending on one’s social standing.

Contemplating that very fact, the runecaster Nicodemus looked over the semi-crowded common room to take his mind off of the contents of the bowl he swirled with a bent brass spoon. A mug of seeping tanglevine tea sat before him as well, though a goblet of ransom was much more preferred. It had been weeks and already Nicodemus had burned through the majority of the funds he had brought with him from the University. Only a month’s stay remained on the squat he had been forced to rent. More and more, Nicodemus realized that he was going to have to start looking for work. The mere word seemed foreign to him. Only a month ago the term work had meant having to actually study or pen a research paper. He still couldn’t believe his change of fortune.

As the runecaster shook his head ruefully, the wayfarer Veruna sat at the bar, drinking in, to her limited experience, the novelty that was an actual city district. The Brass Tacks was the latest benchmark location Veruna had attained since the shape shifted Malakar had arrived in GreyMesa. Having journeyed out of the ScarFall barrens, Veruna had steadily made her way upwards from the Fringe communities at the mesa’s base. Now she sat in the flywheel enjoying the new experiences along with the heat of the twin stoves that were on either end of the common room. That heat was interrupted as a haggard looking Andari entered the establishment, his black cloak slicked from the damp cold air that gripped GreyMesa that night.

Brother Keeganfall sighed heavily to himself as he took a seat at the bar. He removed his damp cloak and ran his hands through his slicked locks. Beneath the cloak were the black and grey raiment of a shadowpriest along with a weapon’s belt sporting a rapier and a brace of daggers. The Andari ordered a snifter of gloom and vainly tried to light a cigarette with a bronze lighter, both of which emerged from his cloak pockets. Failing, the shadowpriest sighed again and used the smoldering match the bartender offered. After his long train journey from BlackShackle, all Jonathon wanted was a drink and a smoke.

The patrons took in such an unexpected client, especially the journeyman tinkerer, Katryn. The young woman had found herself at the flywheel having just completed a three-day commission for a subsidiary locomotive manufacturer. The work had paid enough to settle her rent problem for Veil, but more importantly reminded Katryn that doing such work was not the type of life she had envisioned for herself when she had embarked out of her father’s apprenticeship. Seeking to reinforce her desire to branch out and experience new things, the tinkerer had one of the serving lasses invite the shadowpriest to join her at her table. To Katryn’s delight, the Andari looked her way, scooped up his cloak and joined her.

At the table, introductions were made and small talk ensued. The impression Katryn had was that Keeganfall was a bit embittered; with an exhausted, frustrated air about him that couldn’t quite cover that he was bemused at her curiosity. The tinkerer offered to fix his lighter, but it worked just fine – just not for him. He also revealed he had just returned from BlackShackle on church business. For Jonathon’s part, Katryn seemed full of life, curiosity and optimism. In addition, her directness was almost refreshing to the shadowpriest, who was possessed by a tired restlessness.

As the two chatted, Veruna and Nicodemus noticed an Andari woman of noble bearing and dress that clearly conveyed “cloudbreather” enter The Brass Tacks. The woman was dressed in a fine red cloth dress, with a finely sewn bonnet and carrying a well-made parasol against the damp night air.

The woman looked anxiously about and then approached the bar motioning the bartender over. Veruna, her interest piqued, eavesdropped on the woman’s conversation. From what the changeling heard, the woman needed conveyance out of the lower boyar section of GreyMesa to her home further up in the tiers of the district. The bartender stated that he had no means with which to assist the lady, at which point she produced a silver locket. Again the bartender professed his inability to render the lady aid as a Ferren Bluecoat entered the flywheel.

The lady and the Ferren exchanged looks as the woman hurriedly pocketed her locket. The Ferren ordered a can of glee and then proceeded to sit near the front entrance. At this point, the lady discreetly inquired after another means of egress and was pointed towards the alleyway door at the side of The Brass Tacks. Excusing herself, the lady gathered her parasol and maneuvered through the tables and out through the door.

During the woman’s walk through, several of the patrons took notice of her, including Nicodemus, Veruna, Katryn, and Brother Keeganfall. However, it was Katryn that noticed the Ferren’s discreet nod to a party of four grubs that occupied the table near the side door, while Nicodemus noted one of the grubs’ lewd stare and ungentlemanly remark as the lady exited the establishment.

A couple of moments had passed before the three men and single woman exited out the alley door while the Ferren Bluecoat proceeded out the front. A tick or two of the clock later a feminine scream echoed from the alley.

By this point Katryn had convinced Keeganfall that aiding the lady might be just the thing to shake off his weariness and provide some excitement. Likewise, Veruna had decided that she did not like the looks of the group who had followed the lady out and Nicodemus welcomed the opportunity to forget his Cotter’s Chowder and tanglevine tea.

As the echo of the scream faded, the four rushed towards the side door. Veruna and Katryn exited the doorway first, dodging wood splinters as a pistol shot rang out through the night air. Nicodemus prudently sketched the rune of armor upon his palm after hearing the shot, while Keeganfall readied his rapier.

In the alleyway, the four grubs surrounded the lady. The three men boxed her in while their female accomplice covered the doorway with a PitchPit pistol. Having missed with her first shot, the woman attempted to play it off as a warning shot. However the tinkerer and wayfinder were not dissuaded and two of the grubs left the lady brandishing their knives.

As the men closed with Katryn and Veruna, the lady managed to bring her parasol up forcefully into her last assailant’s genitals and with a muffled cry the man slumped against the wall. Veruna ducked the swing of her attacker and Katryn snapped her head back, feeling a stinging cut to her jawbone as steel flashed in the light from the flywheel’s door.

That light was eclipsed when Nicodemus joined the fray. Leaping aside, the runecaster beat out the woman covering the doorway with the PitchPit and sketched a rune of power in the air. Instantly a red, rune shaped beam flared through the fog and scorched the pistol wielding grub, forcing her to clutch her shoulder in pain.

Following Nicodemus out the door, Keeganfall executed a perfect lunge, skewering Veruna’s attacker through the throat as he surged forth. As the man dropped, Katryn sighted her latest invention, the Linear Accelerated Shrapnel Ejection Repeater. The handgun shaped weapon discharged shards of the magnesium steel compound the tinkerer had perfected. Launched with incredible force and speed, the shards struck against the metal aperture, igniting the magnesium to burn brightly through the fog as they ripped into the three remaining grubs, sending them to the ground.

With the grubs accounted for, Nicodemus moved to where the lady was. As they drew close, a growl came from the mouth of the alleyway where the front entrance of The Brass Tacks was, demanding the lady’s locket.

Through the fog, the group could see over a half a dozen Ferren Bluecoats with their Claw standing behind their ranks. It was the Claw who had spoken and judging from the sword canes and FlintFlicker Fifties, the Bluecoats meant business.

Keeganfall moved forward to stand with Nicodemus, declaring that the lady was under the protection of the Church of Twilight in an attempt to dissuade the Bluecoats. The Claw scoffed, saying he doubted that an acolyte had any such authority. Trying to aid Keeganfall, Veruna stepped forward telling the Bluecoats to back down. Once more the Claw scoffed, saying if he wasn’t afraid of a shadow acolyte, he certainly was not going to back down from some middle-aged cotter. Veruna just smirked to herself.

While that exchange was taking place, the lady looked Nicodemus in the eyes and took his hand in hers. As the lady pressed the locket into Nicodemus’ palm, she whispered under her breath that if at all possible, Nicodemus must return it to her. In addition, if the group could return it to her, a reward would be theirs. With that, the lady turned, yelled to the Ferren that he would never have her locket and ran towards the other end of the alleyway.

Immediately the roar of a half a dozen FlintFlicker Fifties filled the fog laden air, as the sparks of impacting rounds smashed about the alleyway, the fleeing lady and her newly hired jobbers, with one punching through Keeganfall’s cloak scattering his tanglevine smokes in the alley, causing the shadow priest to exclaim that he hadn’t finished that pack yet. As the echoes faded, the majority of the Bluecoats charged and the group made ready to meet them.

Keeganfall stabbed his assailant through the leg, halting his charge while Veruna took advantage of her cotter’s looks to slam her knife to the hilt in her Ferren’s left eye. Nicodemus sketched multiple runes of power and ruby light cut into two more of the Ferren. Meanwhile, a heat shimmer surrounded Katryn as she flicked the switch of her Kinetic Energy Versus Lethal Assault Responder and moved to sight in another Bluecoat. That’s when the sound of the whitecloak whistles could be heard closing in.

The momentum was with the jobbers and the Claw knew it. As the group continued to decimate his men, the Bluecoat enforcer, along with his bodyguards, darted out of the alleyway mouth towards the sounds of the approaching whitecloaks.

Recovering quickly from the strain of casting so much magic in so short a time, Nicodemus could just make out the Bluecoat yelling out to the watch. At the same moment, Veruna asked what the whistles were for. Keeganfall said it was the whitecloaks and that they were not far off. He then proceeded to scoop up a FlintFlicker Fifty and made for the side door into The Brass Tacks. Agreeing with the shadowpriest’s assessment, the others grabbed for sword canes and handguns and followed suit.

Within seconds, the group had fled the alleyway and returned to the warmth of The Brass Tacks’ common room. Brother Keeganfall secured the bartender’s cooperation and silence with a handful of royals while the group sat down at Nicodemus’ previous table.

As whitecloaks stormed the alleyway, the group focused on settling down to present an image of noninvolvement. To aid in his deception, Nicodemus fast-talked the bartender into trading a glass of ransom for one of the recovered pistols. Amazingly enough, the bartender agreed and the others were treated to the spectacle of the runecaster thoroughly enjoying a drink he used to take as commonplace.

Once the excitement had died down and a couple of whitecloaks had made their appearance to question the bartender, the group relaxed. They had determined that the whitecloaks were happy enough to report that the Bluecoats and grubs had killed each other to save on the hassle of paperwork.

Finishing his drink, Nicodemus made mention that the lady had offered a reward for the safe return of her locket. The group looked it over and discovered the jeweler’s address in midtown where the locket had been purchased. In fact, Nicodemus had done some purchasing there when looking for nice, though not so expensive, trinkets for lady friends back when he attended the University.

Deciding that they would meet at the Church of Twilight in midtown the next morning, the group took their leave of each other, with Keeganfall walking Katryn to her apartments before heading on to his dormitory at the Church.
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Mark

Second watch. Roll for surprise.
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Marcos
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PostPosted: Thu Feb 15, 2007 9:33 pm    Post subject: Reply with quote

Date: 5th of Veil 1107p.t. (Post Tempest)

The four new friends found themselves meeting outside midtown’s Church of Twilight shortly after 7 that morning. The sun shone down through the vast tiers above and Veruna remarked that it was almost as bright at this level of the district as it was in the barrens. Brother Keeganfall awaited them upon the massive granite steps that led into the shadowed depths of the sanctuary. The Andari, his cloak freshly stitched from the previous evening’s near miss, seemed anxious to be off and as the quartet made their way to a lift; he produced a tanglevine cigarette and breathed deeply.

A short time later the group made their way into the higher strata of the district. For Nicodemus it was as if picking at an old wound, for Katryn it was a chance to see what she might strive towards, for Veruna it was a chance to see what had only been tales and dreams, and for Keeganfall, it was a chance to use the new company to hold off another day of brooding.

Despite some Bluecoats that seemed to take note of them and then disappeared into the crowds, the group’s trip was uneventful. Soon thereafter the jobbers found themselves outside of C.K. Harvester & Sons of GreyMesa.

Nicodemus recognized the shop immediately as well as the middle-aged human jeweler Tompkins Withersby. The jeweler sat behind his counter in a finely tailored suit, reading the morning’s edition of the GreyMesa Gazette, which featured a front-page story of the alleyway fight outside of The Brass Tacks. Withersby sipped at a fine porcelain cup of tanglevine tea and nibbled at a jelly-smeared scone. Looking up at the sound of the door chimes, Withersby’s smile froze to see the foursome walking into the shop.

As Nicodemus took the lead and shook hands with the startled Withersby, the runecaster could tell that while his new friends apparently hadn’t read any of the latest issues of the Gazette, Withersby obviously did. From his rapidly changing expression, Nicodemus could tell that the jeweler knew of the trouble that had befallen his house. Releasing his grip, Withersby’s normal jovialness with an established client was replaced by cool standoffishness.

Nicodemus produced the locket and proceeded to attempt to get a name and address to go with the Andari noblewoman the group had assisted the night prior. Withersby proved evasive, despite Katryn’s additional pressure. It was only when the exasperated Keeganfall, having tried to remain patient and failed, bluffed that he would shadowmark the jeweler that the Andari’s name and address was given. With that the group was out of the jeweler’s and underway.

In the streets, heading yet higher into the district, Veruna asked if Keeganfall really could shadowmark someone. Keeganfall ruefully smiled and remarked that he hoped Withersby wasn’t one for interacting with the clergy in a less than formal manner. Otherwise, the acolyte would be facing serious repercussions.

Realizing that the morning was yet young, the group paused at an open-air teashop and treated themselves to the spectacular views and a late breakfast. While they ate, Veruna told the others some truths about the barrens, including that there were established settlements. From the other’s reactions, it seemed like the idea of settlements within the barrens was something new.

Veruna also inquired if Keeganfall had any Church duties that he had to attend to and how he had come to be an Andari. The shadowpriest answered that the members of his order should have been more diligent to ask before he departed for the day. As for his becoming an Andari, he smiled ruefully and remarked that it was the result of a rare far door accident and that he supposed that Umbriel yet had plans for him since he survived it, albeit changed.

Soon after the companions, their appetites sated, continued on their way and arrived at Lady Marissa Winterwood’s apartments.

At their knock, the door opened to reveal the stunning noblewoman from the evening before. Lady Winterwood smiled warmly and bade the four to come in and join her for a spot of tea.

Within the dwelling were fine antique furnishings, tasteful art pieces, well crafted clockworks, and preserved witchgrass flowers, dyed in pastel hues within crystal vases. All of which proved too tempting for the barrenborn, as Veruna immediately picked up a statue and examined it before the sharp looks from the others made her place it apologetically back. As the group settled in, with Veruna studying the habits of the Lady for future shape changing references, Nicodemus presented Lady Winterwood her locket and introductions were made.

Once tea was served, Lady Winterwood confessed that she was partially involved in orchestrating the events of the prior night. Her reason for doing so was that she was looking to recruit new, talented, and trustworthy retainers with which to do business. Based on how the group had handled themselves, Lady Winterwood felt that they would do nicely.

Lady Winterwood was a talented retriever and often had more work than she could handle easily. However, provided that the group was interested, she could see brokering some of those jobs their way, less a reasonable commission. She went on to say if that did not suit their interests she could provide them with a letter of recommendation to her cousin who controlled a salvage operation in Twisted Fields or pay them each a purse of 200 royals. The group asked for a moment to talk amongst themselves and Lady Winterwood graciously agreed as she busied herself with taking the tea service back into her kitchen.

The four quickly discussed the three possible offers and decided on Lady Winterwood’s primary one. Of course each had their own reasons for wanting to get involved, but all could tell that together their odds were much greater to achieve lucrative employment and survive it than alone.

When Lady Winterwood returned, the group voiced their acceptance of her first offer. Delighted, Lady Winterwood informed them that a friend of hers, the Lady Kaelys Tela, had recently contacted her. Nicodemus recognized the name as a stormtorn Andari who was a dedicated patron of the arts.

Lady Winterwood went on to state that Lady Tela’s offer was for the retrieval of an object, not a person as was normally typical for a retriever. Kaelys had not elaborated in her letter to Lady Winterwood, but she was confident that Kaelys would pay handsomely depending on exactly what it was she was requiring. As a gesture of good will, Lady Winterwood said she would forgo her commission on this first job and would send a letter of introduction informing Lady Tela to expect the group the following morning. With that, Lady Winterwood gave the group directions on where to find Silvervine Manor, as Lady Tela’s home was known, and the group took their leave.

As the group made their way down toward midtown, they discussed what talents they each had to bring to their new venture. Veruna still kept her heritage a secret, though she was pleased to see that apparently none of her new friends were biased against Malakar. Keeganfall offered that he did have the power to heal and went on to inform the group that his membership was conditional upon the duties he had to the Church of Twilight, no matter how cavalier his attitude was towards them. In fact, he would have to take his leave for the evening to help with vespers and other church activities. Veruna asked to accompany him to actually attend a service. The Andari remarked that she was more than welcome to attend, just that he would be otherwise occupied. Nicodemus and Katryn decided to make use of the down time with their respective projects and the group agreed to meet at the church the following morning before heading to Silvervine.
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Mark

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Marcos
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PostPosted: Thu Feb 15, 2007 9:34 pm    Post subject: Reply with quote

Date: 6th of Veil 1107p.t. (Post Tempest)

Free-day had come to the district of GreyMesa as the four jobbers made their way once more to the higher levels. As they walked the streets, strode the ramps, and rode lifts ever upward to the manor known as Silvervine, they were forced to take a more leisurely pace for the streets on all tiers were much busier than they had been just a day prior. Cotters, boyars, and cloudbreathers were the transitional sights of style, fashion and wealth as the group made their journey to their appointment. Soon they arrived at the manor’s gate.

There a six foot, six inch tall, burnished red steel Overwrought greeted the four. His chest plate was matte black and etched with a stylized dragon in silver, and a bald head protruded from his massive metal shoulders. His face bore rugged features and blue eyes gazed intently over a nose broken one too many times. Verifying that the four were Lady Tela’s visitors, the Overwrought led them into the lavish environs of Silvervine.

Where Lady Winterwood’s residence had contained a refined air and a subtly stated wealth, Lady Tela’s manor radiated the razor’s edge of the avant-garde and obscene wealth. Exquisite and provocative pieces of art were everywhere. The finest furnishings were positioned for elitist entertaining, and in the center of it all was Lady Kaelys Tela.

Lady Kaelys Tela was indeed every bit the Andari stormtorn. She had long blond hair, pale, almost opalescence skin, almond shaped sea green eyes and delicately pointed ears. With her exotic and risqué gown of smoke grey silk, she looked every bit the Elven princesses that showed up in so many of the Forgotten Fables. At her feet lay a humanlike form covered in black cloth.

Lady Tela introduced herself and then launched into the job she had for the group. Two days prior her home had been invaded, her guard killed, and a marble statue hand removed from her collection. The hand was the only object taken and over much more valuable and more easily sold items. During the course of the robbery, one of the invaders had fallen prey to her wards and Kaelys had called upon a demonologist to seek answers.

With that statement, Lady Tela pulled back the cloth and revealed a human covered in grime and filth. Abstract tattoos peeked forth from beneath the corpse’s caked blood and dirt. In addition, the runic sigils of the demonologist still showed upon the man's face and chest.

The demonologist had learned that the hand was specifically sought out. Apparently the hand was to be rejoined with a much larger statue that was being reassembled within the Fringe of GreyMesa, specifically in an area known as Fallen after one of the upper towers had collapsed from the mesa that the city district rested on. In fact, the marble hand had been a souvenir of a sort that Kaelys had acquired from sifters of that very area.

As Lady Tela talked, Veruna thought back to her trip upwards from the ScarFall barrens when she had arrived at GreyMesa. She recalled that Fallen was on an area of the Fringe that seemed to be avoided, or at least not heavily settled. As her intentions had been to see the city district itself, Veruna had wasted little time working her way upwards, so any knowledge she had was superficial at best.

Likewise, Nicodemus took in the corpse at the stormtorn’s feet. The garments that still clung to the man were of stained and torn silk. The runecaster surmised that they were most likely a courtier’s outfit, though by the style not anything remotely recent. In addition, a strange tattoo was etched into the man’s palm. More distinct than the others, Nicodemus thought it could be an additional piece of information.

Finishing her tale, Lady Tela offered the group three hundred royals if they could recover the hand. If they were able to recover the repaired statue, that sum would become three thousand royals. Katryn tried her skill at gladhanding the negotiations and the amount was raised to four hundred for the hand and four thousand for the entire piece. Anything in between was agreed to be subject to further renegotiation. When asked if there was any time frame, Kaelys laughed delightedly and stated she would love to have the piece by the next Free-day for one of her art parties if at all possible. At which point Veruna realized that the body on the floor would be a show piece for this Free-day’s entertainment.

The group asked a couple of more questions and Lady Tela mentioned that an acquaintance of hers who had set up the original sale of the hand still worked the area of Fallen. Her name was Sister Faye Roberts and she was a member of the Church of Twilight doing some missionary work in the Fringe. Kaelys figured she could help identify which gang was involved and help to set the jobbers on the right track. With the interview thus concluded, Kaelys called for Kurt-184 and the Overwrought appeared to escort the jobbers out of Silvervine.

Once outside the group discussed their options and when to undertake the job. Of some concern were Brother Keeganfall’s obligations to the Church of Twilight. Being as it was Free-day, Jonathon wasn’t too concerned figuring that the group would not be over long in the Fringe. However, Veruna persuaded the Andari to check in with his mentor and mention that he was going to visit Sister Roberts and may be gone for a couple days just in case. Keeganfall agreed and with that the group made plans to meet at The Brass Tacks in an hour to begin their trip down off of the mesa.
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razorwise
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PostPosted: Fri Feb 16, 2007 12:11 am    Post subject: Reply with quote

Wow...

Major props, Mark.

More soon. Smile

Regards,

Sean
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PostPosted: Sat Feb 17, 2007 9:42 am    Post subject: Reply with quote

Marcos - well done on the character descriptions and the stories. The only problem is that I will have to stop reading them while I find out if Runepunk will be available from my FLGS in Scotland and work out if I want to run it or try to persuade one of my group to do so. Ian
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Crimson Devil
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PostPosted: Mon Feb 19, 2007 6:19 pm    Post subject: Reply with quote

Marcos,

Excellent work, you make this setting very cool. I've learned more about this game from you than from any official source. Reality Blurs really needs to have a description of this setting posted somewhere. I didn't really have a solid idea of what this game was about until now.

thanks
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Marcos
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PostPosted: Mon Feb 26, 2007 11:42 pm    Post subject: Reply with quote

Ian,

Thank you for the complements. I hope that you will be able to obtain RunePunk and will get to run or play in it since it is one of the best settings I have come across in a long time. Sean did an outstanding job of putting together the type of setting that provides enough structure to build a campaign while leaving tons of room to make it your own. I really cannot recommend it enough.

Good Gaming,
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Marcos
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PostPosted: Mon Feb 26, 2007 11:43 pm    Post subject: Reply with quote

Crimson Devil,

Thank you for your complements. I am glad that the stories my group and I are creating have been able to help convey what this great setting is like.

Have you have seen the thread were the RunePunk site has been updated with more information and images taken from the campaign book? If not, I encourage you to go and give the site a look to see more of what the setting offers. Sean’s work is really imaginative and I highly recommend the setting if you are looking to do a different type of fantasy.

As for ScatterPoint Stories, look for an update hopefully in a couple of days (my schedule permitting) and thank you again.

Good Gaming,
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Marcos
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PostPosted: Thu Mar 01, 2007 9:20 pm    Post subject: Reply with quote

Date: 6th of Veil 1107p.t. (Post Tempest) [continued]

Jonathon Keeganfall left the dim recesses of the Church of Twilight having just met with his mentor to inform him of his impending trip down to the Fringe. The Andari shadowpriest sighed heavily as he stepped lightly down the steps of the church to begin his trek back to The Brass Tacks to meet with his fellow jobbers. From his mentor’s reaction to Keeganfall’s news that he would be gone for a couple of days, Jonathon had the distinct impression that his dark mood would not be missed.

The shadowpriest’s brooding was interrupted as he heard his name called from the passing throngs of boyars who were out enjoying the Free-day. Keeganfall looked up and saw striding through the crowds the familiar sight of the retriever Roxton Sloan.

Roxton was a tall man, just over six feet in height, with a fencer’s build and a bounty hunter’s wariness. He was dressed much as the Andari had last seen him, with dark street clothes covered with a LeatherJack short coat, a black leather slouch hat, and a rapier, dagger, and pistol at his belt. A smile peeked forth from the couple of day’s growth that coated the human’s face; the same light brown shade as the long hair that was visible beneath his hat.

The two exchanged greetings, with Roxton once more thanking Keeganfall for his assistance on the train they both had ridden into GreyMesa from BlackShackle. It was upon that train that the two had met, with Keeganfall assisting Roxton when his bounty had attempted to escape with the help of a pair of confederates. After a brief chase and subsequent sword fight, the bounty was recaptured and his would-be rescuers lost to the wilds of the Barrens.

The Andari waved away the thanks and told the retriever to think nothing of it. Sloan just shook his head and asked if there wasn’t anything he could do for the shadowpriest. After all, his bounty had been delivered and paid for this very Free-day, so the retriever’s time and options were wide open.

Keeganfall thought for a moment about the commission he and his new acquaintances had just agreed to that morning. An extra swordsman in the Fringe would be welcome and as Roxton said, he had the time.

The Andari invited Roxton to walk with him, lit a tanglevine smoke and explained the group’s current offer along with the proposed reward for the service. Since shares had already been agreed upon, Keeganfall offered to split his share with the retriever and if the others were agreeable, maybe the reward could be split five ways for a slightly larger share. Sloan laughed and said he would be happy to come along to square Jonathon and his dealings, especially for a payday.

A short time later, Veruna, Katryn, and Nicodemus looked up from their table in The Brass Tacks to see Keeganfall and Roxton entering the flywheel. The shadowpriest and his companion made their way through the early lunch crowd, the smell of Cotter’s Chowder heavy in the air.

Jonathon made introductions using the names he had been given when the group had first come together and explained that he had offered the retriever a part of his share to accompany the jobbers into the Fringe to complete their commission. Roxton did not press for Nicodemus’ last name and recognized the last name given for Veruna -Rustwalker - from the time he and his father had spent bounty hunting in the Barrens. From what he could recall, there was a Wayfinder with that name, who had a daughter or sister, though Roxton was uncertain which. He did recall that his father might have worked with a Rustwalker when he had been younger.

The group decided to have a bite of lunch and while they dined, Nicodemus questioned the retriever about his line of work and experience to help take his own mind off the fact that he was again supping on Cotter’s Chowder. Roxton obliged the runecaster and entertained the questions in good humor. To the retriever’s mind, such questions helped to reassure Sloan that he was dealing with people who were trying to be professional. As the questions turned towards Roxton’s background, the retriever mentioned that he learned the basics of his craft from his father, Roland, and currently did not know where he was.

While the runecaster and retriever talked, Veruna listened intently and steadily drained her bowl of chowder. Katryn finished her own lunch quickly and began fiddling with her Linear Accelerated Shrapnel Ejection Repeater while talking about what her adjustments were under her breath. Keeganfall concentrated upon his glass of Gloom and when he saw Veruna upending her bowl, pushed his half-finished one over to her.

As lunch concluded, Nicodemus volunteered to split the reward five ways, provided that the ladies were agreeable. Katryn said she wanted to see how things played out and Veruna concurred. Nicodemus shrugged, looked over at the shadowpriest and said if nothing else that Keeganfall and he would combine their shares and then split them three ways to have a slightly larger take. The shares tentatively decided, the five jobbers left the tally and proceeded out of the flywheel and over to the ramps leading down to the passages off of the mesa.

The five walked a short way from The Brass Tacks to the nearby lifts that provided the easiest travel down to the lower tiers of GreyMesa. Soon thereafter, amongst the downtrodden cotters, grime encrusted buildings, and trash strewn alleyways, the companions made their way steadily down the ramps and stairways that moved into a long spiral of tunnels that led off of the mesa. As the group began walking into the first long turn, Nicodemus remarked that somehow the spiral seemed apropos.

The tunnels the group traveled were hewn from the mesa’s bedrock and lit with arc lighting arrays. Broad, smooth ramps provided access for traders’ carts that could not afford train fare for their goods. Next to these ramps were well-cut stairs that paralleled the ramps so that foot travelers would not interfere with the wagons and their goods.

Being Free-day, the group saw very little in the way of fellow travelers. Those few they did see were hard-bitten merchants with wagons drawn either by enormous skirr or yoked Overwrought. From the misery evident in the battered Overwrought faces, the group understood just how hard it was to march the grade from the floor of the Barrens up into GreyMesa. If they were successful in recovering the entire statue for Lady Tela, transporting it would take some doing.

About an hour or so into the trek, with Keeganfall slowing the group to help catch his breath, the group arrived to the city district’s checkpoint within the mesa. A cadre of whitecloaks, along with their redcloak officers, were stationed at a massive, tracked steel door every bit of five feet thick. Gear work locking mechanisms were evident and several heavily modified Overwrought were on hand to assist with the closing and securing of the door.

Around the area within the gate door were places for traders to pull their goods aside and take a rest. A flywheel, aptly named A Hole in the Wall, was carved into the tunnel and was run by a mated pair of red-skinned Malakar. The couple’s place seemed to do decent business with travelers and city guardsmen. Unlike the tunnels the group had just recently traveled, which with the spaced lighting had been as if in a steady twilight, here the area was brightly lit, especially along the steeply sloped tunnel beyond the gate door.

As the group approached, one of the whitecloaks, his cloak having a fair amount of reddish brown stains, walked up to them. He inquired if they were leaving the city district and to be aware that the gate closed at nine that evening and would not be opened again until six the following morning.

The jobbers confirmed that they were indeed heading down into the Fringe and that they hoped to be back before the gates sealed for the night. The whitecloak inquired after their names and recorded them onto a slate board he held in his hands. Nicodemus, rather than give his name, handed over his runecasting license. That seemed to impress the whitecloak who did not give voice to the name on the card; rather he merely recorded it along with the others.

The group then proceeded out from the massive tracked gates, across the ten paces of level ground and then down the steeply sloped ramp that ran for over a hundred yards. To their left, the group saw a massive steam powered lift that formed a level platform for shipments being brought into or out of the district’s gate. Beyond the ramp was a long straightaway that ended in a bank of freight and personnel lifts. Being Free-day, no attendants were present to collect the usual toll.

Exiting the lifts a short time later, the five jobbers continued down the spiraling tunnels and soon found the way running straight, with only a minor downward grade. The lighting had changed from rune-powered lamps to oil lamps set into burnished copper niches in the wall. In addition, they could begin to feel a fetid breeze blowing in the tunnel.

As the way became almost completely level, the group encountered another squad of whitecloaks. Based at a carved barracks twenty minutes into the tunnel from the Fringe, the guardsmen were charged with maintaining the oil lamps and providing an early warning in the event of an attack on the mesa.

As the five made their way out of the mesa’s tunnels, they found themselves in the area of the district known as the Fringe. An overwhelming sense of squalor assailed the group as they took in the twisting canyons of decrepit buildings, debris-built hovels, and the ruined streets of smashed cobbles, gravel, and dirt. The sounds of feral cats yowling and scrabbling assaulted their hearing as the smell of unrefined oil smoke, decomposing wastes, and the bitter smell of ammonia formed a miasma that caught in the back of the jobbers’ throats. The odors were almost so overpowering that they caused Nicodemus to turn as if to head back up into GreyMesa.

Roxton’s hand on his shoulder stopped him and Keeganfall offered the runecaster a tanglevine smoke to steady his nerves. The pungent smell of the tanglevine did little to alleviate the overpowering odor that suffused the Fringe and as the group worked to take it all in, they could see that they had attracted the attentions of those unfortunate enough to call the Fringe home.

Emaciated humans and diseased Ferren were the most readily visible. Garbed in torn and soiled rags, with filth encrusting their hair and sunken eyes, the reality of the poor souls’ plight was readily evident. They were like the living dead trapped in an inescapable limbo of being too poor to gain admittance into the district proper and too weak to venture off into the Barrens to start anew.

In stark contrast were the reapers and their mercenary bodyguards. Though long since plundered for the material GreyMesa needed to grow, the Fringe still drew those who hunted for the relics of the past. The teams from the district combed through the buildings and hovels while some of the Fringe residents attempted to sell items they themselves had discovered.

Veruna was the first to break the spell and produced her compass to get her bearings. The group had come out the mesa’s west tunnels and needed to head towards the southeast to find Blackstone Church, Sister Faye Roberts, and the area known as Fallen. Her bearings taken, the Malakar passer led the group off into the Fringe.

A couple of hours later the group came to the area of the Fringe known as Fallen. Their attire and wariness had served to keep the locals at bay and the jobbers found themselves facing Blackstone Church.

Built before the time of the Severing, the church had survived the hundreds of years since the formation of ScatterPoint. Originally, the church had been consecrated to the four gods; now the shadowed interior paid homage to Umbriel alone.

Before the church, some of the local residents gathered around small fires burning in the remnants of some of the first meat vat canisters ever produced. Half-feral children played and romped through the assorted debris-choked alleyways, halting only when they noticed the jobbers from GreyMesa. One of the men left the fire and proceeded through the open stone doors of the church. The rest warily eyed the five strangers.

A moment later the man returned with a woman who could only be Sister Faye Roberts. She was a small human woman, standing just over five feet in height, with pleasant features framed by straw blond hair. Light blue eyes took in the group and her small hands bid them welcome then smoothed her black and grey robes.

As the group crossed to the church, the men at the fire watched them pass and preceded to set themselves to come to the Sister’s aid should she have need of it. Once within, Keeganfall made introductions and explained why the group had come.

Sister Roberts listened to her fellow shadowpriest explain that they were looking for a statue somewhere in Fallen that was being reassembled. The persons responsible had stolen a fragment of the statue from Lady Kaelys Tela; that of a marble hand in a runecasting gesture. Sister Faye was vaguely familiar with the piece having dealt with the wealthy stormtorn on previous occasions and asked what other information the group had. Nicodemus mentioned the tattoo on one of the culprits’ hands as well as the strange courtier’s garb the would-be thief had been dressed in.

Sister Faye moved off a brief distance and then brought forth from a shadowed alcove a large slate board with basic lesson plans chalked upon it. The runecaster sketched the tattoo, years of memorization coming to the fore as he perfectly rendered the image from the thief’s hand.

Examining the sketch, the shadowpriestess said she believed she knew which group of ravers the jobbers were looking for: the Stone Keepers. When Katryn asked what a raver was, the sister explained that various degenerate, highly territorial groups, some of whom fringers whispered were possessed by the furies, occupied the area known as Fallen.

Sister Faye went on to explain that they were poor souls that were basically little more than animals, but the Stone Keepers seemed slightly more civilized; often taking the dress of prior occupants of those dwellings which they had claimed. Based on Nicodemus’ description, she believed that the Stone Keepers were at Colrac Manor.

Colrac Manor, the sister explained, was located in the central section of Fallen though exact directions were beyond her. When Katryn asked if any of her flock could be of assistance, the shadowpriestess said she doubted it since they were so very malnourished and would be incapable of rendering any real help; rather they would most likely be more of a liability. When the tinkerer clarified that she was after directions not guides, again the sister made mention that her flock did not venture far into Fallen, due to the ravers.

Realizing that no real help beyond what they had already learned was to be forthcoming, the group decided to be underway. Several of them did not relish the idea of spending the night in the Fringe, let alone Fallen. Hearing the group’s discussion as they made ready to depart, Sister Roberts extended the sanctuary of the church for the night if they would have need of it. Thanking his sister of the faith, Keeganfall and the others followed Veruna into Fallen.

The trip through the Fringe had been difficult, but Fallen was downright treacherous. Here the area of the Fringe bore its name from the catastrophe that struck the city during the massive runestorms that first plagued GreyMesa after its arrival beyond Zurvan’s Void. Sections of the city had been blasted free of the mesa proper and had slammed with deific force into the buildings and streets below. Everywhere the group looked, wreckage and detritus greeted their eyes. Ruined pieces of once fine architecture, now stained, weathered and decayed, were everywhere. Buildings sat like rusted skeletons, and the shifting wind was low and mournful.

As the jobbers picked their way through the rubble-choked streets, they encountered their first group of ravers. The animalistic humans erupted from concealed positions behind a rubble-built barricade and shallow, camouflaged pits. Before the jobbers could react, clubs of twisted metal and stone-studded witchgrass came swinging in.

Katryn was struck the worst in the surprise attack, a raver club smashing into her side breaking two of her ribs and causing pink-tinged blood to issue from her mouth. As pain washed through her, she stumbled back, fumbling at her Kinetic Energy Versus Lethal Attack Radiator. Her numb hand betrayed her and the device lay quiet on her belt.

Meanwhile, Roxton and Keeganfall pulled their rapiers and attempted to return the favor to the filth-covered foes that howled and spit all about them. Roxton, set upon by three of the ravers, rapidly shifted his rapier back and forth, holding the ravers at bay with minor wounds. Keeganfall dispatched one of his foes and then moved to assist Katryn.

At that same moment, Veruna was evading the attacks of two ravers who had jumped her as she was passing to the other side of the barricade. One had managed a lucky strike when breaking cover, but the wayfinder soaked up the punishment. In return, the Malakar flexed her forearms and her twin rune-sharp fighting talons sprang forth. A quick swing later and one of her foes lay dead at her feat, the other too far gone in battle madness and insanity to take her intimidating threat at face value.

At this point Nicodemus did two things he never thought he would be doing. To begin with, he sketched the rune for armor upon Katryn; the first time he had ever used his magic in a beneficial way upon another. Second, the runecaster swung his sword cane like a club, all thought of fencing finesse forgotten as the stress of the day was released in the martial struggle of life and death.

The runecaster’s wild swings met with surprising success, as he crushed one raver’s throat. Calling forth more protective magic for himself, the runes absorbing lethal hits in flashes of red light, Nicodemus pressed his wild attacks, setting up Keeganfall’s foe to be run through and slamming another raver’s nose up into his brain.

All throughout, Katryn fought the pain that washed through her body. Pulling her Linear Accelerator Shrapnel Ejection Repeater, the tinkerer sent flashing white streaks of burning magnesium at the ravers. However, her blurred vision and agony-filled panting ruined her aim, the flares doing little more than providing distractions.

Those distractions did pay off for Roxton, as his ravers began to doubt the wisdom of continuing their attacks. Breaking ranks, the ravers attempted to flee. The bounty hunter-turned-retriever punished them for their decision, running one foe through the back and scoring the other across his rag and scale covered chest. At the same moment, Jonathon’s rapier sliced the raver across the back and the pathetic human fell into the squalor-filled street.

Moments before Veruna had succeeded in goring her second opponent and the raver collapsed dead at her feet. Realizing that her companions never saw her part of the battle, the young shape changer retracted her claws and wiped the blood from her arms and hands. It was only then that the Malakar remembered that she had packed her newly purchased short sword in her pack. Shaking her head to herself, she moved to retrieve her new weapon.

The fight ended, Roxton and Veruna quickly searched the nearby buildings and their slain assailants for anything of value. Nicodemus wiped down his sword cane and released a sigh of relief, the tension from the last several hours having dissipated in the melee. Finally, Keeganfall recited the prayers to Umbriel for healing over Katryn’s broken ribs. Shadow light played out of the Andari’s hands and into the tinkerer’s side.

As the shadows entered, reddish light issued back out. A second recitation later, with white light spilling from the wound, Katryn was healed. Moments later the smell of tanglevine smoke drifted in the quiet air as the shadowpriest checked on the rest of his companions.

Satisfied that the area was secure, the group rested and then set off again in the direction of Colrac Manor. A short time later the massive red granite dwelling came into sight.

To the jobbers it was obvious that the manor home must have once been breathtaking to behold. Now, one half of the structure was collapsed rubble and the massive remains of an inverted glass tower rose from the interior. In the afternoon light, despite the layers of accumulated grime, the tower glowed with a distorted beauty. Shards of glass lay scattered about the ruin and the group could see that the front doors had long since been salvaged. Picking their way carefully ahead, the group entered the manor home, weapons drawn.

In the entry foyer were three scavenged statues, their beauty no more than cracked and pitted reminders of bygone days. Mold-stained carpet led to a wall of dimly glowing glass, the area in front of it a wicked field of razor sharp shards. A passageway led off to the group’s left and another dead-ended to the right in the collapsed rubble that made up that part of the manor.

Proceeding ahead, Katryn’s curiosity got the better of her and she opened a door into the remains of a ruined library. Stone shelves held the pulped mush that had once been fine literature. Stone and glass rubble covered the floor and a decaying stench filled the air.

As the tinkerer was checking the library, Roxton noticed the door across the hall shut quietly. From the glance he surmised that the occupants were Malakar. Getting the group’s attention, the retriever pointed out the door and then moved to cover it with his pistol.

At the door across the hall from the library, the group listened as the occupants wedged the door and proceeded to talk quietly to themselves. Veruna thought for a moment and then knocked upon the door. When a gruff voice told the group to move along, Veruna replied that they were not going to leave until they talked. More discussion followed, then the Malakar stated that one of the group members could enter alone and the sound of the wedge being removed was heard.

Veruna, turning to the group, said that she would handle the Malakar. Before too much objection could be raised, she opened the door and proceeded in. As she passed Katryn, the tinkerer pressed one of the boxes from her belt into the shape shifter’s hands and then took up position to listen at the door.

Meanwhile, Keeganfall watched the group’s back trail, Nicodemus stayed with Katryn, and Roxton moved to check another door further down the hall. Reaching it, Sloan heard movement beyond and signaled such to the group. Moments later the room beyond went ominously silent.

Veruna entered what appeared to have once been a grand banquet hall long since plundered and left to rot. Within the room stood an emaciated Malakar male, a crossbow leveled at Veruna’s chest. His reddish grey skin, lit by the runic sparks playing across it, bore open lesions and his dark eyes seemed feverish. Four other Malakar were spread throughout the room. They were in similar health and their fighting talons were extended for battle.

Veruna showed open hands and told the Malakar to be at ease. The wayfinder then raised her hands to her blouse and began loosing the topmost buttons. Her actions stunned the Malakar males and Veruna took the opportunity to revert to her true form.

Veruna’s chest expanded outward to fill her shirt as her body regained its Malakar shape – larger and more muscular than the human form she wore. Her hair grew into its normal dark mane, flowing to well beyond her waist. Her pale human skin was replaced with a soft grey tone and dark eyes gleamed in the shadowed hall.

The leader, in broken Sprawl, exclaimed that Veruna was a shape changer, to which she replied, no, a passer, and smiled.

With the Malakar off balance both from her shifting and her attractive form, Veruna questioned them to discover anything that might be useful to the jobbers. In the conversation with the obviously dimwitted Malakar, Veruna used her looks along with the offering of trail rations to learn that he and his fellows belonged to a group of ravers known as the Night Stalkers. They had infiltrated the Stone Keeper’s residence looking for food and plunder.

The leader revealed that the Stone Keepers lived inside of the inverted glass tower, using their “gone dogs” to travel in and out of it. However, the Night Stalkers had discovered another way in beyond the former kitchens. When Veruna asked how she and the others could get there, he told her that they only needed to go down to the far door, pass through the kitchens, and then proceed into the outer corridor.

Thanking the Malakar, Veruna shifted back to her human form and exited the room, refastening her shirt’s upper buttons. The wayfinder related what she had learned, but having not understood exactly what the Malakar had said, inadvertently omitted the information concerning the Stone Keepers “gone dogs.”

The jobbers conferred quickly and moved to the far door where Roxton was standing guard. As his companions approached the retriever kicked in the door, triggering three slag rats to charge forth from concealment.

The slag rats were over nine feet in length, with a myriad array of scales and sleek fur patches covering their massively muscled lizard-like bodies. The long claws at the end of their short, squat legs dug brutally into the floor of the ruined kitchen as their long snouts opened, revealing squared razor sharp teeth. Above those snouts, wide set reptilian eyes smoldered like fading coals as their long rodent-like tails lashed back and forth.

As the creatures were charging, so were the jobbers. Veruna raced into the room, her short sword drawn, and eclipsing Roxton’s line of fire. Katryn arrived just behind Roxton in the hallway and activated her Kinetic Energy Versus Lethal Assault Radiator. Instantly Veruna, who still carried one of the boxes from the tinkerer’s belt, was incased in a shimmering heat mirage.

Katryn’s invention paid off, as the shimmering distortion threw off one of the slag rat’s attacks on Veruna. However, the second one landed a stunning blow that rocked the Malakar back on her heels. The last slag rat, its route to the door blocked by its brethren, sprang onto the wall to the right of the open door. Its claws dug into the masonry with ease, fangs snapping inches from Roxton’s face, causing the retriever to jerk away.

However, Sloan wasn’t easily dissuaded. With his PitchPit in hand, he sighted down on the slag rat that was pressing its attack on Veruna. An echoing report later and the slag rat’s head evaporated under the near point blank shot.

As the first of the slag rats fell, Veruna recovered her wits and scored the slag rat that was flanking her along its side. The creature howled in pain. Roxton immediately sighted in and the PitchPit’s round put the slag rat out of its misery just as two more came racing in through the kitchen’s far door.

At this point Keeganfall and Nicodemus charged into the room, the two evading the wall climbing slag rat to meet its oncoming pack mates. A moment later and white streaming bolts from Katryn’s exotic firearm sent the wall climber to its death.

The momentum was with the jobbers and the two remaining slag rats fell to blade and pistol work in short order. As the companions took a moment to recover and catch their breath, Veruna decided that the Malakar back in the barricaded banquet hall could make use of the slag rat meat. Informing the group of her intentions, she hurried back up the hall as Roxton reloaded his PitchPit and the others moved to check the kitchen’s far door.
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burningcrow
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PostPosted: Fri Mar 02, 2007 7:28 am    Post subject: Reply with quote

Great thread, nice writing ... I hope to see the next part soon ... Wink

Keep up the great work!
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razorwise
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PostPosted: Fri Mar 02, 2007 4:49 pm    Post subject: Reply with quote

Hiya Mark,

You do an absolutely wonderful job conveying the essence of ScatterPoint. I am delighted and intrigued as you begin to explore the nooks and crannies of the Fringes and follow paths unknown to me, but such is the way of Shadow. All praise unto Umbriel!

burningcrow wrote:
Great thread, nice writing ... I hope to see the next part soon ... Wink

Keep up the great work!


Great to see you on the forums, burningcrow. Welcome.

Regards,

Sean
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burningcrow
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PostPosted: Sat Mar 03, 2007 2:46 am    Post subject: Reply with quote

razorwise wrote:
Great to see you on the forums, burningcrow. Welcome.


Thanks for the welcome Sean!

I somehow have to alleviate the pain of having ordered the book but not having received it by reading all the forums in which the word RunePunk turns up ... Very Happy ...

But reading this thread here I really want to run RunePunk ... #1wtf ... NOW ... #1icon_wall ... aaaarghhhh ...

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Marcos
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PostPosted: Sat Mar 03, 2007 12:00 pm    Post subject: Reply with quote

Burningcrow,

Thank you for the complement, though between the great setting and my outstanding players half of the work is done for me. Smile

Look for another installment soon, as my group and I are scheduled to play this coming Sunday.

Finally, when you receive your copy of RunePunk, be sure to have a chunk of time set aside. Because once you start reading, you are going to want to finish straight through. Very Happy

Good Gaming,
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Marcos
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PostPosted: Sat Mar 03, 2007 12:11 pm    Post subject: Reply with quote

Sean,

Thank you for the complement. I am glad you are enjoying my descriptive elements since your evocative setting helps inspire them. As for seeing all the places my jobbers will take us, Umbriel knows it should be a great time. Very Happy

Good Gaming,
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Talahar
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PostPosted: Fri Mar 09, 2007 3:37 pm    Post subject: Reply with quote

awesome thread! keep it up, please!

does a fine job helping me playing the waiting game until runepunk makes it to germany Wink
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PostPosted: Sun Mar 11, 2007 6:43 am    Post subject: Runepunk ScatterPoint Stories [Spoilers] Reply with quote

This is a great thread. If I didn't already have Runepunk on order, this thread would have sold me on the book.
Smile

You might want to consider cross-posting this thread to RPGnet's actual play forum

Doc Chronos
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Bill
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PostPosted: Wed Mar 14, 2007 10:13 am    Post subject: Reply with quote

Mark,

Very nice balance of detail and description covering game actions and rolls! You have captured much of a vision of Scatterpoint with terrific prose and excellent coverage! I love the little details that are often overlooked in briefer descriptions. You certainly are taking the effort to make the setting come alive. I will blantantly steal much of your descriptions for my running of the game and must thank you in advance for the words to describe the vision!

Again, very well done!
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Marcos
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PostPosted: Mon Mar 19, 2007 9:10 pm    Post subject: Reply with quote

Talahar wrote:
awesome thread! keep it up, please!

does a fine job helping me playing the waiting game until runepunk makes it to germany Wink


Talahar,

I am glad you have enjoyed the jobbers’ adventures so far. I have our latest session summary in the works and I finally finished the prior one. Hopefully, I will be timelier in the future. Smile

Good Gaming,
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Marcos
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PostPosted: Mon Mar 19, 2007 9:11 pm    Post subject: Re: Runepunk ScatterPoint Stories [Spoilers] Reply with quote

Doc_Chronos wrote:
This is a great thread. If I didn't already have Runepunk on order, this thread would have sold me on the book.
Smile

You might want to consider cross-posting this thread to RPGnet's actual play forum

Doc Chronos


Doc Chronos,

Thank you for the kind praise and if you think this thread is good wait until you dive into reading the actual RunePunk book. You will not be disappointed. Smile

Good Gaming,
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