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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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jrmullen Novice
Joined: 29 Nov 2006 Posts: 13
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Posted: Wed Nov 29, 2006 11:23 am Post subject: Questions! |
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Howdy folks. Just a couple of questions that arose from my first test run with the rules.
First, in Deadlands Classic, there was a hit location table - is there one for this game, too, or are all wounds considered to hit the chest unless called?
Second, the rules state that for a raise on Shooting or Fighting or what have you, you get a +1d6 on the damage. Is this per raise, or just once? IF the latter, is there any benefit to additional raises? |
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Wiggy Legendary

Joined: 03 Sep 2003 Posts: 5597 Location: TAG me. I dare you!
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Posted: Wed Nov 29, 2006 11:56 am Post subject: Re: Questions! |
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| jrmullen wrote: | Howdy folks. Just a couple of questions that arose from my first test run with the rules.
First, in Deadlands Classic, there was a hit location table - is there one for this game, too, or are all wounds considered to hit the chest unless called?
Second, the rules state that for a raise on Shooting or Fighting or what have you, you get a +1d6 on the damage. Is this per raise, or just once? IF the latter, is there any benefit to additional raises? |
There's no hit table. The torso is the default target area if you don't declare a Called Shot.
It's just a single d6. There's no official benefit for multiple raises, but there's nothing to stop you house-ruling +d6 per raise.
Wiggy _________________ Wiggy
Creative Director Triple Ace Games
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Clint Site Admin

Joined: 13 May 2003 Posts: 16157
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Posted: Wed Nov 29, 2006 12:11 pm Post subject: Re: Questions! |
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| jrmullen wrote: | | Howdy folks. Just a couple of questions that arose from my first test run with the rules. |
Hi back, and welcome to the forums!
| jrmullen wrote: | | First, in Deadlands Classic, there was a hit location table - is there one for this game, too, or are all wounds considered to hit the chest unless called? |
Pretty much the latter. Unless a Called Shot is made, damage is typically treated as hitting the torso.
Mostly though, hit location isn't an issue unless the character suffers a serious injury, so the Injury Table has a roll to determine the location and specific effect when the character is that badly damaged.
If the attack that sends the target to the Injury Table was a Called Shot, then just use that specific location. Otherwise, the GM can make the call or roll randomly.
If the random location might have changed the initial results (such as an arm hit when the target's Toughness included torso Armor), the GM can again adjust the result as he sees fit, or he can adjust the description of the effect. For instance, "The shot ricochets off your armor... unfortunately it ricochets directly into your upper arm shattering bone and ripping through the muscle."
| jrmullen wrote: | | Second, the rules state that for a raise on Shooting or Fighting or what have you, you get a +1d6 on the damage. Is this per raise, or just once? IF the latter, is there any benefit to additional raises? |
It is a +1d6 for a single raise, no effect beyond that (and it does not apply to area effect weapons for further clarification).
There is no benefit for additional raises unless the character has something special (like an Edge, weapon, racial ability, etc...) that would allow such (which would be in the description of the "something special").
To explain, this has two main game effects.
1. Speed. There's no reason to continue to roll Aces on an attack roll once a single raise has been achieved. The player can move on to damage where multiple aces could be more useful (against a Wild Card at least).
2. Called Shots. A character who is especially skilled will be inclined to make Called Shots for additional damage and/or Armor bypassing as opposed to depending on multiple raises for the same basic effect.
Hope this helps, and again, welcome! If anything isn't clear or you have any other questions, just let us know. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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