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SW - Two Power using questions

 
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Banjo
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Joined: 13 May 2003
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Location: Gordon Park, QLD

PostPosted: Sat Nov 01, 2003 5:20 pm    Post subject: SW - Two Power using questions Reply with quote

I am currently running Evernight and have a couple questions regarding using Powers (throwing spells).

1. Is there any modifier to the spellcasting roll when the caster in involved in close combat ? If so, what is it ?

2. If caught in the area of an Area effect power, for example Blast, you get the benefit of any cover added to your armour but you don't get to make an agility roll (unless specifically listed in the power description) to get out of the area effect, as you don't "see the spell coming" as you would a grenade. Is my interpretation correct ?

Cheers, Chris
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jblittlefield
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PostPosted: Sat Nov 01, 2003 10:01 pm    Post subject: Re: SW - Two Power using questions Reply with quote

CRE wrote:
I am currently running Evernight and have a couple questions regarding using Powers (throwing spells).

1. Is there any modifier to the spellcasting roll when the caster in involved in close combat ? If so, what is it ?

2. If caught in the area of an Area effect power, for example Blast, you get the benefit of any cover added to your armour but you don't get to make an agility roll (unless specifically listed in the power description) to get out of the area effect, as you don't "see the spell coming" as you would a grenade. Is my interpretation correct ?

Cheers, Chris


1. Normal MAP applies

2. Yep
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Banjo
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PostPosted: Sun Nov 02, 2003 7:13 pm    Post subject: Reply with quote

Q1. Is there any modifier to the spellcasting roll when the caster in involved in close combat ? If so, what is it ?

A1. Normal MAP applies

So there is no penalty if the spellcaster is adjacent to several foes and all the spellcaster attempts to do is to throw a spell ?

For example: Fred the wizard is being attacked in h-to-h combat by three orcs. Fred attempts to use the bolt power and throw a bolt at the three orcs. Fred's target number is still 4 to hit each orc ??
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palehorse
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Joined: 21 Jun 2003
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PostPosted: Sun Nov 02, 2003 8:20 pm    Post subject: Reply with quote

CRE said:
Quote:
So there is no penalty if the spellcaster is adjacent to several foes and all the spellcaster attempts to do is to throw a spell ?


The fact that he's adjacent to one foe, 3 foes, or completely surrounded has no effect on his spellcasting roll.

The foes will get a Ganging Up bonus to hit the wizard, but the wiz doesn't suffer any penalties to attack, cast spells, etc, just because he's surrounded.

Quote:
For example: Fred the wizard is being attacked in h-to-h combat by three orcs. Fred attempts to use the bolt power and throw a bolt at the three orcs. Fred's target number is still 4 to hit each orc ??


First, a point of semantics: The target number to hit with a ranged attack is always 4. You may get modifiers to your ROLL that make your effective target higher or lower; for example, if you have a -2 to your roll, your effective TN is 6. Different games treat this in different ways; some modify the die roll and maintain a static target (Savage Worlds), some modify the target number and keep the roll as-is (HERO system), and some do both (D&D). Ultimately it boils down to the preferences of the game designer. In practice, they're functionally the same, but for the purposes of clarity, the real question should be "What's the modifier to the roll?" rather than "What should the target number be?"

So to get to the real question, "What's the Wiz's modifier when firing three Bolts?"

Per the Bolt power, "Firing the additional Bolts does not incur any attack penalties." So he suffers no penalties to any of the three rolls. (And again, this is not affected in any way by his proximity to the orcs.)

If that turns out to be too powerful for your tastes, try treating it as Automatic Fire, and apply a -2 penalty to each shot.
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jblittlefield
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PostPosted: Mon Nov 03, 2003 8:11 am    Post subject: Reply with quote

palehorse wrote:
CRE said:
Quote:
So there is no penalty if the spellcaster is adjacent to several foes and all the spellcaster attempts to do is to throw a spell ?


The fact that he's adjacent to one foe, 3 foes, or completely surrounded has no effect on his spellcasting roll.

The foes will get a Ganging Up bonus to hit the wizard, but the wiz doesn't suffer any penalties to attack, cast spells, etc, just because he's surrounded.

Quote:
For example: Fred the wizard is being attacked in h-to-h combat by three orcs. Fred attempts to use the bolt power and throw a bolt at the three orcs. Fred's target number is still 4 to hit each orc ??


First, a point of semantics: The target number to hit with a ranged attack is always 4. You may get modifiers to your ROLL that make your effective target higher or lower; for example, if you have a -2 to your roll, your effective TN is 6. Different games treat this in different ways; some modify the die roll and maintain a static target (Savage Worlds), some modify the target number and keep the roll as-is (HERO system), and some do both (D&D). Ultimately it boils down to the preferences of the game designer. In practice, they're functionally the same, but for the purposes of clarity, the real question should be "What's the modifier to the roll?" rather than "What should the target number be?"

So to get to the real question, "What's the Wiz's modifier when firing three Bolts?"

Per the Bolt power, "Firing the additional Bolts does not incur any attack penalties." So he suffers no penalties to any of the three rolls. (And again, this is not affected in any way by his proximity to the orcs.)

If that turns out to be too powerful for your tastes, try treating it as Automatic Fire, and apply a -2 penalty to each shot.


Couldn't have said it better myself Wink

Another option is to treat a spellcaster in the "more traditional" manner - i.e., when casting spells he cannot perform any other maneuvers. Reducing his Parry is redundant because the GU bonus already accounts for this. I'd say your best shot would be using the method that Butch suggested and applying a -2 AF penalty.

You could also use the target's Parry as the TN just like any other ranged weapon in close combat - this is what I'd go with. Wink


Last edited by jblittlefield on Mon Nov 03, 2003 11:50 am; edited 1 time in total
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Clint
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PostPosted: Mon Nov 03, 2003 10:04 am    Post subject: Reply with quote

Actually, guys, there is an instance in Ranged Combat when your target number is not 4, and that is in Close Combat just like he described. In that instance, your target number becomes the opponent's Parry.

Now, I will say that the book only refers to the Shooting skill, but I think that's because it is coming off an example of what weapons can be used in Close Combat. I would think using Parry as the Target Number would apply to any ranged attack you could use in Close Combat.

Shane, would that be correct?
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jblittlefield
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PostPosted: Mon Nov 03, 2003 11:56 am    Post subject: Reply with quote

Clint wrote:
Actually, guys, there is an instance in Ranged Combat when your target number is not 4, and that is in Close Combat just like he described. In that instance, your target number becomes the opponent's Parry.

Now, I will say that the book only refers to the Shooting skill, but I think that's because it is coming off an example of what weapons can be used in Close Combat. I would think using Parry as the Target Number would apply to any ranged attack you could use in Close Combat.

Shane, would that be correct?


I have to agree with you on this one (wish I read all the posts before editing my previous one). It makes sense and is FFF Wink
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palehorse
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Joined: 21 Jun 2003
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PostPosted: Mon Nov 03, 2003 12:05 pm    Post subject: Reply with quote

Ah, good point Clint!

I forgot about the 'Equilibrium effect' as we call it around here. (From the last fight in that movie, of course, with the two guys standing toe-to-toe trying to shoot each other and Parrying each others guns like mad...)
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