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Savage Setting: Men of Respect
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What's your favorite mafia period?
The Roaring 20's
12%
 12%  [ 30 ]
The Roaring 20's
12%
 12%  [ 30 ]
The Roaring 20's
12%
 12%  [ 30 ]
The Roaring 20's
12%
 12%  [ 30 ]
The 30's to the 40's
6%
 6%  [ 14 ]
The 30's to the 40's
6%
 6%  [ 14 ]
The 30's to the 40's
6%
 6%  [ 14 ]
The 30's to the 40's
6%
 6%  [ 14 ]
The 50's to the 60's
0%
 0%  [ 2 ]
The 50's to the 60's
0%
 0%  [ 2 ]
The 50's to the 60's
0%
 0%  [ 2 ]
The 50's to the 60's
0%
 0%  [ 2 ]
The 70's to the 80's
0%
 0%  [ 2 ]
The 70's to the 80's
0%
 0%  [ 2 ]
The 70's to the 80's
0%
 0%  [ 2 ]
The 70's to the 80's
0%
 0%  [ 2 ]
The 90's to the 00's
0%
 0%  [ 1 ]
The 90's to the 00's
0%
 0%  [ 1 ]
The 90's to the 00's
0%
 0%  [ 1 ]
The 90's to the 00's
0%
 0%  [ 1 ]
An alternate/future history?
3%
 3%  [ 9 ]
An alternate/future history?
3%
 3%  [ 9 ]
An alternate/future history?
3%
 3%  [ 9 ]
An alternate/future history?
3%
 3%  [ 9 ]
Total Votes : 232

Author Message
Mr. Bob Dobolina
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PostPosted: Fri Mar 11, 2005 4:06 pm    Post subject: Savage Setting: Men of Respect Reply with quote

After browsing a pair of reviews for 'crime family' RPGs and seeing neither of them to be favorable, the wheels started turning on the setting machine. Maybe this one will be one I send over to Shark Bytes Smile

*What time period(s) would you like to see a mob game set in?

*Play it straight or with some twists? I think a cyberpunk mafia game might be interesting "Chrome and Respect", perhaps?

*Who/what is this "Bones" setting that I saw in the Savage FAQ on the mailing list? Is that guy still around?

What do you think, sirs?
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SlasherEpoch
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PostPosted: Fri Mar 11, 2005 4:53 pm    Post subject: Reply with quote

"Chrome and Respect..." I like it. Reminds me of the SCUD spinoff, La Cosa Nostroid.

http://www.urbangeek.net/timelines/scud.html
http://www.scud.com/pages/About.html?51,49

I voted for the 20s, myself.
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Mr. Bob Dobolina
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PostPosted: Fri Mar 11, 2005 5:07 pm    Post subject: Reply with quote

Ideas..forming...must write them down....

*The Roaring 20's...2020's....players war for a futuristic cityscape. Think scarface with cyberguns...oooh....maybe add in a tactical element where players control territories ala Birthright....



*Space Mafia: Everybody knows Earth is run by the corps. That's why folks come out to the rest of the System. Strange ideas of freedom pushed people out the the colonies. Those folks that buy into the commercials don;t realize that the families run the colonies.

"What the hell is this?"
"It's a Sicilian message. It means Spce Cadet Brazzi went out with a leaky spacesuit."
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SlasherEpoch
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PostPosted: Fri Mar 11, 2005 5:15 pm    Post subject: Reply with quote

Poor Brazzi. Gone to sleep with the comets.
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RooksGambit
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PostPosted: Fri Mar 11, 2005 7:51 pm    Post subject: Reply with quote

That's a great idea for a setting. The roaring 2020's, heh.

It's kind of reminiscent of that cartoon C.O.P.S. from the early 90's.

So, my vote's for the Cyber Crimepunk rout. Good stuff. Arrow
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PostPosted: Fri Mar 11, 2005 8:02 pm    Post subject: Reply with quote

I'm working on a 1920's setting actually....
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bighara
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PostPosted: Fri Mar 11, 2005 11:07 pm    Post subject: Reply with quote

I voted 30-40's, largely because it's the period of the 1st Godfather movie. Very Happy

The Depression, WWII, and the immediate post-war period are a very cool time for a mafia campaign. Things aren't as wild as they were in the 20's, money's tighter, you need to be smart as well as tough to survive.
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Ashikaider
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PostPosted: Sat Mar 12, 2005 1:44 pm    Post subject: Reply with quote

I'm all for 20's-30's myself. Mainly because these decades were the height of the pulp ere, and the gangster mystique is a big part of that.
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screenmonkey
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PostPosted: Sun Mar 13, 2005 11:14 pm    Post subject: Reply with quote

i like a twist thrown into a 20s or 30s setting, something along the lines of say . . . .

Takanak City?
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Mr. Bob Dobolina
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PostPosted: Mon Mar 14, 2005 12:41 am    Post subject: Reply with quote

Speaking of which, when is Takanak City supposed to be coming out?
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screenmonkey
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PostPosted: Mon Mar 14, 2005 5:48 pm    Post subject: Reply with quote

Mr. Bob Dobolina wrote:
Speaking of which, when is Takanak City supposed to be coming out?


Don't expect to see it this year. Crying or Very sad
The schedule is full up past September, and that's if multiple projects are pulled off without a hitch....
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Mr. Bob Dobolina
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PostPosted: Mon Mar 14, 2005 9:42 pm    Post subject: Reply with quote

Ok..I think I like the idea of Chrome and Respect best of all. The Roaring 20's seems to be covered by Takanak City's pulpy goodness..best to expand the SW worlds than tread over areas already handled. Who knows, maybe if some of the Higher Ups have been watching this or Aces High, maybe they'll let me take a pass as Takanak City and get it done for them.

/shameless plug off

So I'm thinking of instead of races, choosing families that give you 'racial' bonuses. I think the default setting should be a big city with plenty of big glass towers to cast shadows and dirty sections of town to scum around in....New York? The different families work together against non-criminal enterprises but there's still room for mob wars....

Cyberware would probably work best using the supers rules but I think there's also room for biotech and what not.

Anyone have any good ways to counteract 'the decker syndrome'? Invariably, PC hackers suck up a huge mountain of time when they go into the 'Net and run their little miniadventure to get the info. And what danger is there if the decker stays back at the HQ while the other PCs risk their necks?

I was also thinking of a tactical element like a Risk or birthright, where families war for territories and set up illegal businesses. You know, run an adventure then go "Okay, now we head over to the board and play a turn of the game"

I admit I was also inspired by a couple mafia board games out recently that I wish had some more...options....

any idears/suggestions?
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Clint
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PostPosted: Tue Mar 15, 2005 9:43 am    Post subject: Reply with quote

Mr. Bob Dobolina wrote:
Ok..I think I like the idea of Chrome and Respect best of all. The Roaring 20's seems to be covered by Takanak City's pulpy goodness..best to expand the SW worlds than tread over areas already handled. Who knows, maybe if some of the Higher Ups have been watching this or Aces High, maybe they'll let me take a pass as Takanak City and get it done for them.


Takanak is Matt DeForrest's vision; I don't see it going to anyone else. Matt also had at least one other project (perhaps more) that was ahead of TC though.

Mr. Bob Dobolina wrote:
Anyone have any good ways to counteract 'the decker syndrome'? Invariably, PC hackers suck up a huge mountain of time when they go into the 'Net and run their little miniadventure to get the info. And what danger is there if the decker stays back at the HQ while the other PCs risk their necks?


Well, if you've read any of my stuff about Savage Shadowrun, you know that I strongly dislike that aspect of the original game. My solution...

Decking/Hacking happens at the speed of thought pretty much. In game though, it takes one action: a Knowledge (Computers) skill roll. The rules for that one roll would be expanded a bit (kind of like Stealth), but that is it. However, if the player wants to take the results of that roll and write up the events as they occured in cyberspace after the game, they can earn an extra Benny (or some other benefit) for the next session.

That's it. Add some Edges related to different aspects of the skill and being a Decker, and you're done.
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Mr. Bob Dobolina
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PostPosted: Tue Mar 15, 2005 2:50 pm    Post subject: Reply with quote

Clint wrote:
Mr. Bob Dobolina wrote:
Ok..I think I like the idea of Chrome and Respect best of all. The Roaring 20's seems to be covered by Takanak City's pulpy goodness..best to expand the SW worlds than tread over areas already handled. Who knows, maybe if some of the Higher Ups have been watching this or Aces High, maybe they'll let me take a pass as Takanak City and get it done for them.


Takanak is Matt DeForrest's vision; I don't see it going to anyone else. Matt also had at least one other project (perhaps more) that was ahead of TC though.


I'll be more than happy to take one of his other projects then, so he can get back to his vision....Wink

But seriously, folks....

I think there's something to be said for some sort of small 'mini-game' for decking, but not a half-hour to an hour of blasting cybermooks so the players can get back to blasting real mooks.


Hmmm, here's an idea....

Play blackjack for it.

Every card drawn is a piece of info/system action.

The GM draws a number of cards equal to the security rating.

Jokers allow for either discarding an opponents card or a 'reboot' where all cards are pitched and tried again.

The deckers in the system (PC or NPC) make Computer rolls. For every success and raise, they can draw and trade out a card.

Standard dealer rules apply (hit on 16-, stand on 17+), un less of course, the system Knows he's Coming.

Compare hands. If the decker wins, he gets his stuff done and nobody is the wiser. If the system wins, the GM inflicts pain depending on how close the draw was.

If the player busts, the Jig Is Up. The IC track the PC to the jackpoint and the chase is on. If the system busts, its rating goes down by one when that player hacks in again "I tamed that ice, chuba. Melted it into a mimosa"

This is off the top of my head. What do you think, sirs?
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Clint
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PostPosted: Tue Mar 15, 2005 3:16 pm    Post subject: Reply with quote

Mr. Bob Dobolina wrote:
<snip Blackjack idea>
This is off the top of my head. What do you think, sirs?


Sandstorm... sandstorm, Joel! Wink

Um, I guess if you're into blackjack, but it just seems... kludgy. <shrug>

I think Butch had an option he was working on for Sharkbytes to use the Mass Battle rules for resolving other things like hacking/decking. I think that would be a much better option if you wanted a more detailed way of handling it.

Just my opinion. Hey, if you're into Blackjack, go for it. Very Happy
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Mr. Bob Dobolina
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PostPosted: Tue Mar 15, 2005 3:21 pm    Post subject: Reply with quote

Clint wrote:
Mr. Bob Dobolina wrote:
<snip Blackjack idea>
This is off the top of my head. What do you think, sirs?


Sandstorm... sandstorm, Joel! Wink

Um, I guess if you're into blackjack, but it just seems... kludgy. <shrug>

I think Butch had an option he was working on for Sharkbytes to use the Mass Battle rules for resolving other things like hacking/decking. I think that would be a much better option if you wanted a more detailed way of handling it.

Just my opinion. Hey, if you're into Blackjack, go for it. Very Happy


Well, it is the first pass at it. Even as I was writing it I was thinking of different ideas. There's something in that card mechanic though....

I think I have to change my sig now. Deeeeep hurting.......
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jblittlefield
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PostPosted: Tue Mar 15, 2005 3:24 pm    Post subject: Reply with quote

Clint wrote:
Mr. Bob Dobolina wrote:
<snip Blackjack idea>
This is off the top of my head. What do you think, sirs?


I think Butch had an option he was working on for Sharkbytes to use the Mass Battle rules for resolving other things like hacking/decking. I think that would be a much better option if you wanted a more detailed way of handling it.


www.sharkbytes.info

Shark Bytes #2, p.56
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Clint
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PostPosted: Tue Mar 15, 2005 3:54 pm    Post subject: Reply with quote

Well, let me backtrack here a second.

It could work for your setting with some tweaking (of the setting and rules).

First, make the setting Las Vegas instead of New York. It's a classic; the city created by the mafia. Even a perfect name...

City of SIN-less

Using SIN for System Identification Number. Vegas has become a free city run by the mafia. It's the only city where folks who aren't part of the system (the SIN-less can make the big league... but the odds are always with the house.

Now, Blackjack makes for a good mechanic for hackers or "Jackers," as they are called. Blackjack is the casino game where the house has the least advantage; all the better for the Jackers who are always "betting against the house."

As far as the rules, I'd make it one game of Blackjack; winner controls the system. Then a simple Computer roll to access files, sub-systems, etc. as needed. The "success level" of the game can determine how easy or hard that is.

Jacker wins = -2
Jacker gets 21 = 0
Jacker gets Blackjack = +2

System busts = Additional +2 modifier

Deck is "Stacked" (system has SOTA countermeasures) = Additional -2

For the actual mechanics of the deal, the Jacker makes a Computer roll against the Toughness of the System (half Computer skill of their programmer + 2). On a success, he gets in a dealt the hand. On a raise, he gets an "ace in the hole," a second face down card. When making his hand, he can use either of the face down cards to determine his total.

Just a thought...
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Mr. Bob Dobolina
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PostPosted: Tue Mar 15, 2005 4:37 pm    Post subject: Reply with quote

Dangit..now I want to change my poll to:

Which is your favorite mafia city?

There's got to be a mini-game somewhere in between our two ideas.

I agree it should be one hand but there should be a little more to it than just "You play blackjack. If you win, you get a bonus to your comp rolls"
But I do appreciate the insight.

I want jackers (yoink!)to shine the same way the chromed-out street sam does when the corp cops come crashing through the ceiling.

Speaking of which, any good idea on how to 'limit' PCs and their cyberware? The "it makes you creepy/crazy" thing is a bit cliche. Twists anyone?
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Clint
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PostPosted: Tue Mar 15, 2005 5:19 pm    Post subject: Reply with quote

Mr. Bob Dobolina wrote:
I want jackers (yoink!)to shine the same way the chromed-out street sam does when the corp cops come crashing through the ceiling.


And that's why I go with the "make the roll and write it up" way. They can shine all they want in their personal story, but during the game, it's about everybody having fun.

The difference between the jacker and the street sam is that every character can contribute something to combat, or it is at least their choice if they don't.

Hacking/decking is the antithesis of that. It specifically excludes the other players from simultaneous interaction.

As I said before, I strongly dislike that.

My way, they buy one skill, they buy one Edge, and they get to do their cool stuff with a minimum of character investiture on their end and a minimum of distraction from the game on everyone else's.

Just how I feel... <shrug>
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