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Star Wars Destinies (A full star wars conversion)
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perfidius
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Joined: 12 Oct 2009
Posts: 52

PostPosted: Sun Oct 21, 2012 12:31 pm    Post subject: Reply with quote

johnnii wrote:
Bloodwork wrote:
To fix saber damage and take away the Str component, why not just re-skin the Chainsaw from the core book? It even already has a rule for accidentally chopping your own bits off.


Spot on! Though i'd have an Edge that ignored the fumble part, ie Lightsaber training.


It's exactly what I used in my Savage SW sessions, and it worked perfectly. The "str dumping" could be an issue so; but i guess it's a small price to pay for simplicity. We also house ruled that anyone facing a lightsaber (without a lightsaber at hand) is considered "Unarmed", giving a nice +2 to lightsaber attack; it fits well the "cut-through-anything" part of the lightsaber.

And we created a new Edge, "Jedi training", which removes the fumble possibility of the chainsaw and allows to use the Defense action against ranged attacks.

Perfidius
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warrenss2
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Joined: 12 Oct 2009
Posts: 1088
Location: Augusta, GA

PostPosted: Sun Oct 21, 2012 9:18 pm    Post subject: Reply with quote

Bloodwork wrote:
Of course, and also add some AP.
And maybe make it a Heavy Weapon? I doubt it would ever do enough damage to bring down a Star Destroyer, but it could cut into bulkheads and stuff.
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