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Quick question on the "Skill rules"

 
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Niels Smed
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Joined: 17 Oct 2012
Posts: 7

PostPosted: Sat Oct 20, 2012 9:35 pm    Post subject: Quick question on the "Skill rules" Reply with quote

So on my way to run my first 50 fathom game, a have a question on the savage world skill rules.

What happens, when a player wishes to use a skill that he doesnt have - or when he required to - say fx, a player wants to stealth by a guard, or the gm ask him to roll a stealth in order not to be noticed??


Do i call for a modified attribute roll? say agility -2, fx?
or are there specific rules concerning this, that i might have missed?

may thx Smile
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Cryonic
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Joined: 21 Oct 2009
Posts: 920

PostPosted: Sat Oct 20, 2012 11:48 pm    Post subject: Re: Quick question on the "Skill rules" Reply with quote

Niels Smed wrote:
So on my way to run my first 50 fathom game, a have a question on the savage world skill rules.

What happens, when a player wishes to use a skill that he doesnt have - or when he required to - say fx, a player wants to stealth by a guard, or the gm ask him to roll a stealth in order not to be noticed??


Do i call for a modified attribute roll? say agility -2, fx?
or are there specific rules concerning this, that i might have missed?

may thx Smile


If the character lacks the skill, then they roll 1d4-2 and 1d6-2, take the better.
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Lord Lance
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Joined: 23 Jul 2008
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PostPosted: Sun Oct 21, 2012 3:08 am    Post subject: Re: Quick question on the "Skill rules" Reply with quote

Cryonic wrote:
If the character lacks the skill, then they roll 1d4-2 and 1d6-2, take the better.

This is correct: 1d4-2 for the "untrained" skill, and an extra "1d6-2" if the character is a Wildcard.

Now that I think about that, maybe it's true. I can't recall this rule in the core book.
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Sitting Duck
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PostPosted: Sun Oct 21, 2012 7:18 am    Post subject: Reply with quote

It's described in the Trait Tests section on page 70 of SWDEE under unskilled attempts.
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Sun Oct 21, 2012 11:24 am    Post subject: Reply with quote

Sitting Duck wrote:
It's described in the Trait Tests section on page 70 of SWDEE under unskilled attempts.

Short version: modifiers are added after all dice are rolled out. Roll a d4 (plus wild die), reroll all aces, and choose the best die. Then subtract -2 for Untrained.
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