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Ritual Magic rules for fantasy campaigns

 
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CyricPL
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Joined: 26 Mar 2010
Posts: 17

PostPosted: Thu Oct 04, 2012 8:27 pm    Post subject: Ritual Magic rules for fantasy campaigns Reply with quote

I'm mostly a lurker around here, so I hope I don't come off as a total tool here, but I wanted to share my house rules for rituals in my Savage Worlds Deluxe fantasy game, which I posted on my blog: http://ageofruins.wordpress.com/2012/10/04/ritual-magic-in-the-age-of-ruins/

Again, I hope I don't come off as too shameless, just thought some people might be interested in the ideas.
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Kristian Serrano
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Joined: 17 Dec 2008
Posts: 1234
Location: Decatur, GA

PostPosted: Thu Oct 04, 2012 8:42 pm    Post subject: Re: Ritual Magic rules for fantasy campaigns Reply with quote

CyricPL wrote:
I'm mostly a lurker around here, so I hope I don't come off as a total tool here, but I wanted to share my house rules for rituals in my Savage Worlds Deluxe fantasy game, which I posted on my blog: http://ageofruins.wordpress.com/2012/10/04/ritual-magic-in-the-age-of-ruins/

Again, I hope I don't come off as too shameless, just thought some people might be interested in the ideas.


Interesting take. I just use the Ritual rules in the Horror Companion minus the severe consequences for failure. The only consequences I consider are loss of time and resources and possibly more depending on circumstances (e.g., beat-the-clock scenarios, summoning an outsider, attempting to bind an outsider against its will).
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Thu Oct 04, 2012 8:43 pm    Post subject: Reply with quote

I'm always on the look out for some good Savage Rituals. So, thanks for sharing. Very Happy
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CyricPL
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Joined: 26 Mar 2010
Posts: 17

PostPosted: Thu Oct 04, 2012 8:44 pm    Post subject: Reply with quote

Thanks guys! I actually haven't picked up the Horror Companion yet, even though I've been meaning to. Especially in light of the "magic is dangerous" vibe I have in my campaign, I should really prioritize that.
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Kristian Serrano
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Joined: 17 Dec 2008
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Location: Decatur, GA

PostPosted: Thu Oct 04, 2012 8:51 pm    Post subject: Reply with quote

CyricPL wrote:
Thanks guys! I actually haven't picked up the Horror Companion yet, even though I've been meaning to. Especially in light of the "magic is dangerous" vibe I have in my campaign, I should really prioritize that.
You should definitely pick it up. It has quite a few new powers that are perfect for evil characters in a fantasy setting. I use it as a Fantasy Companion II: Book of Not-So-Vile Darkness. ;P
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Lord Karick
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Joined: 25 Mar 2011
Posts: 405
Location: Landsberg, Germany

PostPosted: Fri Oct 05, 2012 12:27 am    Post subject: Reply with quote

Like I posted on the blog I really like the feel of this. Keep it coming. Absolutely no reason to think this is below par - be proud of it!

I would also recommend Misfit Studio's Powers Grimoire: Places of Power.
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Dracones
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Joined: 26 Aug 2011
Posts: 176
Location: Fort Pierce, Fl

PostPosted: Fri Oct 05, 2012 9:23 am    Post subject: Reply with quote

I think the rules are fantastic as are the example rituals. I think using dramatic tasks for the ritual casting was a great idea and I like how you've defined out the ritual themselves with backfire results.

Is learning a new ritual the same as taking a new power edge?
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GlassJaw
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Joined: 29 May 2008
Posts: 188
Location: Austin, TX

PostPosted: Fri Oct 05, 2012 10:59 am    Post subject: Reply with quote

Does Beasts & Barbarians have rules for ritual magic? I imagine it must, since that's a huge part of the Conan mythos.
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