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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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Dracones Seasoned
Joined: 26 Aug 2011 Posts: 146 Location: Fort Pierce, Fl
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Posted: Wed Sep 26, 2012 2:04 pm Post subject: |
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| sonofthunder wrote: |
Yes, we are (or should be). I will have to remind the group to do so. I have been giving out 3 each session, but we have 5 players, and 15 bennies seems excessive. |
It wouldn't be excessive if you're hitting them with several hard fights.
I've found Savage Worlds to be pretty brutal. Incap rolls in particular are pretty messy. I ran a little app to calculate the results for various vigor dice:
| Code: |
d4: Percentages: Okay: 27.1, Bleeding Out: 22.88, Dead: 50
d6: Percentages: Okay: 30.57, Bleeding Out: 24.97, Dead: 44.45
d8: Percentages: Okay: 37.52, Bleeding Out: 29.14, Dead: 33.33
d10: Percentages: Okay: 50, Bleeding Out: 23.31, Dead: 26.67
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The -3 wound penalty on the vigor check is just brutal. On a d6 vigor your players should have a less than 1 in 3 chance of being okay. That's not counting using bennies, obviously.
In my last game after several months I think I only saw 2 incap rolls not counting the final night which was a total party wipeout. In my friend's current game he's limiting mooks to being only able to inflict 2 wounds because we found the existing damage in the game to be pretty nasty. |
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sonofthunder Novice
Joined: 23 Sep 2012 Posts: 20
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Posted: Wed Oct 03, 2012 9:50 pm Post subject: |
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| Thank you for everyone's input. I had a good talk with my group, and was happily surprised that we were on the same page. We did talk about what they could do better as a group, and what I could do better as a GM. |
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Jonah Hex Veteran
Joined: 05 Sep 2003 Posts: 579 Location: Saskatoon, SK
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Posted: Thu Oct 04, 2012 7:17 am Post subject: |
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| Dracones wrote: |
I've found Savage Worlds to be pretty brutal. Incap rolls in particular are pretty messy.
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Incap is the one rule I still use from SWEX since the new rules are so much more lethal. I may use the new ones for Suzerain since I want characters to die in that since they get better. And Cthulhu, since they don't. Thy're fine in settings where the heroes don't die, I guess, like pulp and supers. _________________ Playing: GURPS Pulp
Running DnD 4e War of the Burning Sky
Running Rippers
Working on GURPS Deadlands |
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