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mrobitsc Novice
Joined: 13 Sep 2012 Posts: 1
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Posted: Thu Sep 13, 2012 3:02 pm Post subject: how to create gambits kinetic ppwer |
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Dear Group,
I am getting ready to play my first savage world hero game and I am trying to figure out how to do a kinetic charge type power? Any ideas would be appreciated.
Thanks,
mrobitsc |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16157
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Posted: Thu Sep 13, 2012 4:51 pm Post subject: Re: how to create gambits kinetic ppwer |
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| mrobitsc wrote: | | I am getting ready to play my first savage world hero game and I am trying to figure out how to do a kinetic charge type power? Any ideas would be appreciated. |
Using the Super Powers Companion (or Necessary Evil) rules, that would be Attack, Ranged with the Requires Material Modifier I'd say. Perhaps a bit of tweaking for trappings.
Using the core rules would require more work or allowing for a different version of the character using Power Points, etc. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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Virgobrown72 Veteran

Joined: 19 Jan 2010 Posts: 839 Location: The other side of the Sun, baby!!!
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Posted: Thu Sep 13, 2012 5:44 pm Post subject: |
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Core rules, Bolt, trapping requires materials, Blast, trapping requires materials or touch attack. _________________ "Anything smaller is just fiddly, and fiddly is not one of SvgW's three Fs..." |
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Starhawk Novice
Joined: 09 Aug 2012 Posts: 51
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Posted: Thu Sep 13, 2012 10:31 pm Post subject: |
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| Virgobrown72 wrote: | | Core rules, Bolt, trapping requires materials, Blast, trapping requires materials or touch attack. |
Pretty much exactly what I came here to say. The existing powers would cover Gambit's abilities pretty well if renamed and given suitable trappings. |
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JackMann Veteran
Joined: 29 Dec 2010 Posts: 694 Location: Tucson, AZ
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Posted: Thu Sep 13, 2012 10:36 pm Post subject: |
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| Maybe an option for a delayed reaction. |
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