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how to create gambits kinetic ppwer

 
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mrobitsc
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Joined: 13 Sep 2012
Posts: 1

PostPosted: Thu Sep 13, 2012 3:02 pm    Post subject: how to create gambits kinetic ppwer Reply with quote

Dear Group,
I am getting ready to play my first savage world hero game and I am trying to figure out how to do a kinetic charge type power? Any ideas would be appreciated.
Thanks,
mrobitsc
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Clint
Site Admin


Joined: 13 May 2003
Posts: 18050

PostPosted: Thu Sep 13, 2012 4:51 pm    Post subject: Re: how to create gambits kinetic ppwer Reply with quote

mrobitsc wrote:
I am getting ready to play my first savage world hero game and I am trying to figure out how to do a kinetic charge type power? Any ideas would be appreciated.


Using the Super Powers Companion (or Necessary Evil) rules, that would be Attack, Ranged with the Requires Material Modifier I'd say. Perhaps a bit of tweaking for trappings.

Using the core rules would require more work or allowing for a different version of the character using Power Points, etc.
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Virgobrown72
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Joined: 19 Jan 2010
Posts: 1081
Location: The other side of the Sun, baby!!!

PostPosted: Thu Sep 13, 2012 5:44 pm    Post subject: Reply with quote

Core rules, Bolt, trapping requires materials, Blast, trapping requires materials or touch attack.
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Starhawk
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Joined: 09 Aug 2012
Posts: 65

PostPosted: Thu Sep 13, 2012 10:31 pm    Post subject: Reply with quote

Virgobrown72 wrote:
Core rules, Bolt, trapping requires materials, Blast, trapping requires materials or touch attack.


Pretty much exactly what I came here to say. The existing powers would cover Gambit's abilities pretty well if renamed and given suitable trappings.
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JackMann
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Joined: 29 Dec 2010
Posts: 717
Location: Tucson, AZ

PostPosted: Thu Sep 13, 2012 10:36 pm    Post subject: Reply with quote

Maybe an option for a delayed reaction.
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